HELROUIS'S PROFILE

2D/3D Artist
Founder,InnoMen Productions
Sierra Ops
A Space Sci-Fi RPG for Win/Mac/Linux

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CG Artist (Non Pixel) - Flexible/Affordable Deals

Hello there,

I'm Jason...I've introduced myself a long time ago, only a few people around here knows me... Anyway---*chest out*
I'm making my services available to the public at low rates to help various projects. While I understand that rpgmaker should be the land of the 'free' , I'll just leave this here in case someone wants an affordable cg artwork in their games.

My rates are:
Free projects
-2.50$ an hour
Commercial projects
-5.00$ an hour

Here are a few samples:
http://heirouis.deviantart.com/art/Sakralotus-244340845 - 8 hours , 20$ for free projects or 40$ for commercial projects
http://heirouis.deviantart.com/art/Harmony-202821454 - 12 hours , 30$ for free projects or 60$ for commercial projects
http://heirouis.deviantart.com/art/Sierra-Ops-Colony-Parts-391535905 - 10 hours = 25$ for free projects or 50$ for commercial projects

Estimates:

Character Services (200x600 pixels portrait resolution up to 500x720 pixels portrait resolution estimate - Portrait ~ Full Body):
1. Character Lineart/Sketching (1~2 hours) - 2.5$~5$ for free projects or 5$~10$ for commercial projects
2. Character Coloring (2~4 hours) - 5$~10$ for free projects or 10$~20$ for commercial projects
3. Adding standard expressions (1~2 hours) - 2.5$~5$ for free projects or 5$~10$ for commercial projects
4. Extra Pose + recoloring (2~4 hours) - 5$~10$ for free projects or 10$~20$ for commercial projects

5. Making a Fully Functional High Res Character Portrait/Full Body from Scratch (6~12 hours) - 15$~30$ for free projects or 30$~60$ for commercial projects

6. Mid-Res Portraits for RPG Maker - 2.5$ only each, multiple expressions are included as well.

Background Services (1024x768 screen resolution up to 1280x720 screen resolution estimate):
1. Landscapes/Trees/Nature (1~2 hours) - 2.5$~5$ for free projects or 5$~10$ for commercial projects
2. Skies and clouds (1~2 hours) - 2.5$~5$ for free projects or 5$~10$ for commercial projects
3. Static mesh/objects (30 mins~1 hour per object) - 1.25$~2.5$ for free projects or 2.5$~5$ for commercial projects
4. Level/Interior/Stage designing - (1 hour~3 hours) - 2.5$~7.5$ for free projects or 5$~15$ for commercial projects
5. Background coloring/post-processing - (2~7 hours) - 5$~17.5$ for free projects or 10$~35$ for commercial projects

My rules about fixes - you're allowed to have only one credit for fix request:
I'll provide a few hours for you to decide and brainstorm with your team what fixes are needed to be done, list them down as carefully as possible or probably edit the sprite to portray clearly what you want fixed. Once you're sure enough, submit me the details and I'll start doing the fixes right away. If the fixes seem to be add-ons instead of a fix, sorry but I'll have to decline unless it's paid as well.

If you're interested, send me a private message or email at jason.m.cheng@gmail.com and I'll tell you how long it will take. Usually, the artwork's done the following day right after the payment is sent at my Paypal (Paypal is the only option). Payment later is alright, only if you're my friend. :)

When you send me a message, just inform me the details immediately especially if it's:
a. Character from scratch - I'll need your concrete description and object reference(s)
b. Character Sprites/Portraits - Reference(s), Pose-Expression Specifics/Extra information/Important details that I must not forget (if applicable)
c. Backgrounds - Background specifics/reference(s)/Important details that I must not forget (if applicable)

If you're interested to see my other artworks, here's portfolio - Visit http://helrouis.deviantart.com .

What will I do with the money?
I'm currently self-employed, part of the core members of InnoMen Productions, and it's my dream to work on games.
However, we have yet to earn an amount to sustain every member in the team.
So it's mostly on my monthly maintenance/daily living.

Once I finished my game and make it have a successful launch, I plan on expanding my team soon.
And once I do have enough budget, I may start providing job opportunities to other artists and talents as well to create more games in a short amount of time.

Thank you for reading, and have a nice day!

Cheers,
Jason

Hello I'm new here

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