JACKALOTRUN'S PROFILE

Longtime fan of the gam creation but has never really gotten very far with it, you can find me making a rare "there isn't an SMBX event going on right now" appearance but I only truly exit hibernation for dem sweet Mairo bois

I'd like to imagine I'm a nice guy but emphasizing too much on it is self-indulgent and not stating as such is passive - I'd like to think of myself as an imply-ey guy

On the rare occasion I might actually be useful to you I'd be more than happy to help as long as it requires absolutely no codey or imagey stuff, seriously I have just enough brain cells to breath, I have no chance of picking up actually useful skills for game design

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Castles- Masterpiece Set

I played your new Spirit Temple and I really enjoyed it but I have two major problems with it...

a) LEAFS
Those leaves make the first part of your level way too easy due to their ability to defeat the objective of pretty much every obstacle their, particularly your main obstacle, the quicksand (very quick sand) it allows player to ignore half of the challenge of the platformer, coming in power-up or nothing changes the whole difficulty of the level, I would suggest Ice Flowers, they help combat foes while not defeating the objective of the quicksand

b) TIME
The level is slightly ruined (when you don't have a leaf) by the players inability to think what his next move should be as he is generally forced to move, this makes the level difficult in a boring and irritating way, I would suggest adding a couple more locations where the player is not forced to move and think...

But I enjoyed the challenge until the second half where I got annoyed at the spike wall, I checked for a boss, and was dissapointed not to find one...
But I think you're on to a brilliant level design here!

Castles- Masterpiece Set

Question: should plan B be selected, will each player just recieve a normal castle room or will they have the ability to decide what their room will look like?

EDIT: @ ISRIERI
I'll swap them back if someone comes up with better graphics for them that fit with levels cloud castle theme...

Castles- Masterpiece Set

author=pyrodoom
...ok...but that doesn't fix the problem with the jelectros being too much, plus my level was already rejected anyway, so you're kind of late in the first place.


Aren't I always...
Just a suggestion should you use them again...

Castles- Masterpiece Set

author=pyrodoom
BTW, to whoever told me to replace Jelectros with Amps, I don't think Amps exist in SMBX.

No, they don't, I was suggesting you changed the Jelectro graphics to Amp graphics
Amps are similar to Jelectros in job, they sit there waiting for some idiot unlucky adventurer to fall into their electrical traps, except that Jelectros are made to be invincible, immobile, underwater enemies and as of such, look ridiculous in castles... or anywhere above water for that matter...

Amps are invincible but they can be mobile or immobile and they don't necessarily have to be underwater... meaning it generally looks better instead of cartoonified jellyfish...

Castles- Masterpiece Set

author=Isrieri
Here ya go.

Thanks

Castles- Masterpiece Set

author=Isrieri
author=jackalotrun
As for the Banzai Bill part, I won't scrap it yet, but I was thinking of adding a large array of springs and firebars to aid and hinder the player.
That won't help: The problem isn't that it is too tough, but that it's boring and no fun. All this tower consists of are platforms that slowly take you up, and some very difficult Banzai bills to dodge. It's way too easy to fall back down the tower, and you should've have used Banzai bills anyway. But most importantly: It goes on for too long, so it gets boring. You can't make something tricky if it isn't engaging and fun for the player at the same time, otherwise they'll ask "Why am I doing this? This is dumb!" and get frustrated. You could make something much better than that.

So you must scrap that part. I wouldn't tell you to do it if I thought it could be salvaged. Adding some firebars is a good idea, use a section with some of those instead of the Banzai tower. Firebars in the first section won't work well because the area's too big.

Note: Firebars work best when the player can plan around them. They're a lot trickier than roto-discs, and so when placing them remember to put them places the player can see them well.

Oh! If you want that music track's MP3 I can get it for you. Just say the word.


Alright, fair enough, but I've already swapped he first part into a large firebar obstacle course, it would be downright stupid to make the next half of the level the same... i'm wondering what i'll base it on though...
Oh and if you could get me that music track, that would be great

EDIT: Light Bulb!

Castles- Masterpiece Set

OK, did a good bit of editing and I think i'll upgrade it to a 3.5...

Castles- Masterpiece Set

author=Isrieri
jackalotrun
Air Fortress
My big beef with this is that it doesn't feel like a castle: The first reason is that there's too much cloud and not enough brick. It feels like a sky level. The second reason is that the beginning isn't particularly engaging, in fact its a bit of a snore. This is a problem.

And the part with the Banzai Bills is terrible. Falling back down the tower you're trying to climb up is an interesting, if unintuitive, idea. But I don't think it's executed well here. The Banzai Bills aren't timed well enough with the platforms, and so it gets immensely frustrating to dodge them. Plus it's basically filler material. It goes on for way too long and isn't engaging in the slightest. That whole section needs to be scrapped.

So those are the big things that need to be fixed: Find some graphics that can help make this level look more appealing, and more like a castle! Make the first room a little more interesting. And make a room or two that make up for the Banzai tower.

-I think one of the things you need to work on is what I told pyrodoom: You're trying to make the rooms too big. That first room is already huge, and you don't do much with the empty space. Try and make the next section(s) a bit smaller: Don't even touch the Top or Bottom boundaries unless you must.

-You NEED to lower the Top boundary in the first room. The level boundary should be five blocks high from the coin blocks by the door. Enough room for a 3-4 tile ceiling. Don't put a brick ceiling up there though! Use the cloud tiles instead: This first section can be your “outside” area. The later sections can be the “inside” and use more bricks.

-I know you were looking for a good "sky" music track, but the one you have now just seems sort of meh. I think this would be better.

-Those cloud thingies everyone's talking about probably just need to be slowed down. A lot. They should probably be moving at a speed of 0.5. Maybe then it will be more obvious you have to duck.

-The 1ups aren't placed very well. No one will ever get them, because it isn't worth it to try. The hammer suit though, that's in a good spot!

-The beginning is fantastic buildup. Make sure to have just as good a payoff!

-Don't be afraid to get rid of some things, like those 1ups, and replace that stuff with something else. No, I don't mean the blocks, I mean all the stuff around it. The clouds, the enemies. Retool the level to make it more interesting to play through. Like adding some hovering koopas or goombas.

-Under no circumstances whatsoever should you have a cannon that shoots homing koopas.

-Under no circumstances should you use homing enemies unless you know how hard they are: They're like bloopers. They are a foil to Mario's controls.

-The midpoint room could be a bit bigger. Some ? Blocks maybe? You could also mix the cloud tiles and the brick tiles together.


ERM...

So here was what I was thinking
To your first problem
I was thinking of replacing ALL the enemies(Well to be honest that isn't a lot) and putting in a large amount of a personal favorite: The Firebar, It forces Mario to "speed it up" without exactly increasing the difficulty to insane levels

As for the Banzai Bill part, I won't scrap it yet, but I was thinking of adding a large array of springs and firebars to aid and hinder the player.

Lower top boundary, cloud at top of first room, got it.

I've got an idea of where to put a couple easier 1ups...
Destroy those already there...

Oh and the sky music you reccomended, i'll see if I can find it...

I'll do what you said with the inside, outside part

Do these suit your requirements?

EDIT: I couldn't find the actual song but I found a remix

Castles- Masterpiece Set

Pyrodoom

I seriously suggest that you make that spiral easier, it is rediculously hard, especially to say it's impossible to get any power-ups during that time...
May I also suggest changing the Jellyfish to, I dunno, Amps?
Good level to start with, then there was just too many enemies, lay em off a little bit...

Fun Level: 7/10 (That jellyfish spiral is just plain annoying, otherwise)
Castle Level: 9/10 It's underwater, which is ok...
Difficulty Level: 4.5/5 or at least for the spiral, the rest is about 3.5...
author=nin8halos
My thoughts on Air Fortress:

Missing cloud tiles in some locations. Bad.
Those spiked clouds? Not enough time to get through them. A bit too difficult.
Pipe that spawns homing koopas. Very annoying. Can lead to an impossible situation.
Switches should make some kind of noise when you hit them.
Overall, not a bad level. You've definitely improved.


I can't seem to find these clouds... I'll do a full-scale search... Tomorrow...
Spiked Clouds... I'll see what I can do...
Bye bye koopas...
Okay
Thanks, nice to know

Castles- Masterpiece Set

I god level for godly people
That is REDICULOUSLY HARD
And to be frank, I gave up...
I would add this to a brand new rank: 6
(Uber level) for those whom have completed the ENTIRE game
A hidden gem for overachievers
Oh, I liked how you made it, although I think the donut lifts should regen...
It only seems fair
But overall, I enjoyed it and I would like to a similar (EASIER) level for us regular none 24-7 players...
I mean COME ON, we aren't all gods of the Mario world
Other than it's insane difficulty, I well and truly enjoyed it

Fun Rating: 9/10 (Hugely enjoyable for those who love a good platforming challenge (and I mean challenge)
Castle-like Rating: 9/10 (It's a flying ruin, it's under the CASTLE list)
sort of...
Difficulty Rating: 6/5 (UBERLEVEL! DO NOT TRY THIS LEVEL UNLESS YOU ARE MARIO GOD!)
So yeah, just see if you can get those donut lifts to regen better...

Oh, and my hairs still here...