JACKALOTRUN'S PROFILE
jackalotrun
3397
Longtime fan of the gam creation but has never really gotten very far with it, you can find me making a rare "there isn't an SMBX event going on right now" appearance but I only truly exit hibernation for dem sweet Mairo bois
I'd like to imagine I'm a nice guy but emphasizing too much on it is self-indulgent and not stating as such is passive - I'd like to think of myself as an imply-ey guy
On the rare occasion I might actually be useful to you I'd be more than happy to help as long as it requires absolutely no codey or imagey stuff, seriously I have just enough brain cells to breath, I have no chance of picking up actually useful skills for game design
I'd like to imagine I'm a nice guy but emphasizing too much on it is self-indulgent and not stating as such is passive - I'd like to think of myself as an imply-ey guy
On the rare occasion I might actually be useful to you I'd be more than happy to help as long as it requires absolutely no codey or imagey stuff, seriously I have just enough brain cells to breath, I have no chance of picking up actually useful skills for game design
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Super RMN Bros. 3
author=halibabica
I hate my life right now.
Lifes a little bugger, ain't it...
I'll review your last level FULLY if you want...
Either way, g'luck
Mini Music Challenge
I'd absolutely love to do this
It's a shame i'm about as good at composing music as I am throwing swords to Mount Everest and back...
Anyone know if it's possible to use audacity to make a song... if it's possible, i'll give it a shot...
It's a shame i'm about as good at composing music as I am throwing swords to Mount Everest and back...
Anyone know if it's possible to use audacity to make a song... if it's possible, i'll give it a shot...
Super RMN Bros. 3
Adventures on the StarShine Islands
Super RMN Bros. 3
Super RMN Bros. 3
Aincient Noob, heres something for ya, i do believe that at that level review (whatever ya wanna call it) certainly sticks your level under half-assed... seriously though, why put it it?
Super RMN Bros. 3
Super RMN Bros. 3
Well hopefully thats the end of it...
By the way Link? Is it just a coincidence that this happened just after you changed your profile picture to say "Whatever blows your bubble, baby"?
By the way Link? Is it just a coincidence that this happened just after you changed your profile picture to say "Whatever blows your bubble, baby"?
Super RMN Bros. 3
I completely appreciate his efforts
HALIBABICA
Correct:
Yes, you need to be tough on levels, if you had started RMN Bros 3 just 2 months earlier which was when I played the originals, I just thought, I ain't going to make levels on these, look at these crap levels... Bcecause the levels weren't been criticized and edited to a certain degree
What bloody freedom... its either a free game that ends up looking like it was made by a load of idiots who just stuck half a dozen snifits in a row and see how many people actually play it... OR you could do what Halibabica says and turn it into a game to enjoy, while Game Design in the end is a job and is not supposed to be just pure randomness, maybe fun but not just freedom, or else no-one will play and it will just be a flop
LINK
Wrong BUT has a point
On the matter of freedom, fair enough, maybe it's fair eneough to have a bit of random pick&mix even if it dosen't work well... BUT it stops there if two things have the same graphics but do something different is THE limit!
On the note of being offensive and defensive, JUST be in the middle, so more a debate than a war...
Oh and Link, perhaps it's just too little to ask BUT I do think that even the most minor of people should get really involved in critiques... I'm not blaming Halibabica (Whom I think has done an absolutely PERFECT job) but I think that the main problem is that people go on levels to find their problems BUT don't try to find solutions...
LINK if your level comes before a level with a palm tree near an unjumpable pit that you cross using pipes at either side, say the palm tree's big, the player's running and jumps the over the pipe jumps and holds up to grab on, finds it unclimbable and falls to his death, the first thing player things is: WTF
HALIBABICA
Correct:
Yes, you need to be tough on levels, if you had started RMN Bros 3 just 2 months earlier which was when I played the originals, I just thought, I ain't going to make levels on these, look at these crap levels... Bcecause the levels weren't been criticized and edited to a certain degree
What bloody freedom... its either a free game that ends up looking like it was made by a load of idiots who just stuck half a dozen snifits in a row and see how many people actually play it... OR you could do what Halibabica says and turn it into a game to enjoy, while Game Design in the end is a job and is not supposed to be just pure randomness, maybe fun but not just freedom, or else no-one will play and it will just be a flop
LINK
Wrong BUT has a point
On the matter of freedom, fair enough, maybe it's fair eneough to have a bit of random pick&mix even if it dosen't work well... BUT it stops there if two things have the same graphics but do something different is THE limit!
On the note of being offensive and defensive, JUST be in the middle, so more a debate than a war...
Oh and Link, perhaps it's just too little to ask BUT I do think that even the most minor of people should get really involved in critiques... I'm not blaming Halibabica (Whom I think has done an absolutely PERFECT job) but I think that the main problem is that people go on levels to find their problems BUT don't try to find solutions...
LINK if your level comes before a level with a palm tree near an unjumpable pit that you cross using pipes at either side, say the palm tree's big, the player's running and jumps the over the pipe jumps and holds up to grab on, finds it unclimbable and falls to his death, the first thing player things is: WTF













