JACKALOTRUN'S PROFILE

Longtime fan of the gam creation but has never really gotten very far with it, you can find me making a rare "there isn't an SMBX event going on right now" appearance but I only truly exit hibernation for dem sweet Mairo bois

I'd like to imagine I'm a nice guy but emphasizing too much on it is self-indulgent and not stating as such is passive - I'd like to think of myself as an imply-ey guy

On the rare occasion I might actually be useful to you I'd be more than happy to help as long as it requires absolutely no codey or imagey stuff, seriously I have just enough brain cells to breath, I have no chance of picking up actually useful skills for game design

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Super RMN Bros. 3

Okay here it is...

GOOMBA CAVES - 9.5

Brilliant level concept! If there is one thing I have to point out... It isn't very obvious that you can't stand on the Phantos

MUSHROOM FACTORY - 10

Nice tough level, brilliant idea, bit of a last world level I reckon!

NARBACULAR DROP - 7.5

Quick question: What does the name mean? Ah well, good times, My part easier than I left it... the great chain level... The first part could do with improvements

POISON VALLEY - 8.5

Why do the large clouds not follow the colour scheme? Love this level, although in a way, sort of makes me feel cruel... Don't ask why...

SKY RUSH - 8

The airships style is very random, and the axes in between the beginning and the last axe don't seem to have a point, but overall, excellent!


0 - OMG, this level is an atrocity
1 - This level needs a 24-hour cleanup
2 - Obviously half-assed...
3 - Playable, but rubbish
4 - Needs cleaning-up
5 - Your common level
6 - Good
7 - Someone knows what they're doing!
8 - WOW!
9 - Absolutely AMAZING"!
10 - Perfect

Super RMN Bros. 3

I'll start reviewing Apa's now...

Super RMN Bros. 3

Can't wait for this to be released...
I'll try and review some levels tomorrow

Super RMN Bros. 3

Blasted Boos
Here it is...
Quick question: So that my levels don't suck half as bad when the next RMN comes up, should I begin creating levels now?

Super RMN Bros. 3

author=halibabica
Y'know, I didn't bring it up with you and make it a deal breaker because I thought it was good game design, jack. If that's your choice, the level's gonna be denied.

Fine... i'll put something else into plan...
By the way it was an If You Don't, just sayin...

EDIT: I have done the only reasonable thing (other than add the wall)
Replaced it
Obviously it was a bad idea to add and therefore I erased it...

Super RMN Bros. 3

No, It sort of ruined the concept of the level... the sign should be fine... because skilled players can jump over anyway... with good timing...

Super RMN Bros. 3

who, me or halibabica?

Super RMN Bros. 3

Blasted Boos

I couldn't have exactly added walls due to a glitch where the wall just stops the block if it a block above or below it but I did add a sign

I erased the first Boo Buddy and added Roto-Disc blocks for the others...

Super RMN Bros. 3

author=nin8halosAt least some of the SMB3 ones could fly. He's a one-trick pony in SMBX. ._.[/quote
You can make him "fly" if you turn off his gravity. But when he jumps, he doesn't come back down. So you get a Boom-Boom that moves back and forth across the ceiling.

Btw, if anyone wants to make more SMBX stuff, PM me. I feel like starting a project
You could make him glide by decreasing the gravity so that he comes down slowly enough so that he comes down very slowly but is on the floor when he jumps

Is it in any way possible to turn Link into Kirby?

Super RMN Bros. 3

Hows the new Blasted Boos Halibabica?
Is it better?