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JC984'S PROFILE

Just a hobbyist that likes to fiddle with rm2k3. Originally started on rm2k waaaaaaay back on Don Miguel's forums/website. My first game was Dawn of the Dragon, which was a very short crappy game that I decided to remake but never got around to finishing.
Current Projects: Legends of the Fallen - Exiled
Possible Future Projects:
Legends of The Fallen Ep 2 & 3
Dawn of the Dragon Saga - Ep1
Legends of The Fallen - ...
Where a journey of revenge turns into one to save your very soul.

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The New Disciples (Season 1)

*at the game* O_o

map1.jpg

Ive since changed the border to look less blocky in this map :)

Rm2k3 - Need help in making a lighting effect

Alright, what i am trying to do is have a picture follow a firefly on a set path flashing representing light emitting from the firefly. I wanted to add more detail lighting, as my game is set in a darker atmosphere. I was just wondering how would I got about in doing this? If anyone could point me in the right direction it would be appreciated.

Rm2k3 - Sprite Mod request

Hey, was wondering if someone with more artistic talent finish altering this werewolf sprite? I altered it to the best of my ability and as far as I could go, I just couldn't get the claws right, as I want them shaped like a hand with claws on them. And if they can make the overall sprite look better and more werewolfy ( the design i am going for is the werewolf in the Van Helsing movie with Hugh Jackman).

Here is the sprite so far:


The colors I only need are silver and black werewolves, but I really only need the altering and any fixes it may need, as I can do the recoloring myself.
If I can't get any help, I will just play it with some more to see if I can get it the way i want it.

I.E: This is a altered sprite from the "Weregnome" a sprite made by ghostclown from charas-project.net, so props goes to him for coming up with the original sprite.

How to make a hack-n-slash game

this start-up pack also helped me in setting a hack n slash(Or ABS=action battlesystem) game up...if your using rm2k3 anyway.

http://www.pyxosoft.com/forums/index.php?topic=4.0

Rm2k3- Can you make your hero target specific cords?

post=149627
Teleporting is your worst choice. It looks weird.

You can use Kazesui's method, which sounds complicated, but is not. Just use a typical caterpillar system, AS IF the destination was the hero, and the hero is the follower... as if the hero was following the destination (which gives the same effect as hero walking to the destination).

Here's my caterpillar tutorial:
http://rpgmaker.net/tutorials/234/

Remember to remove the +1 and -1. And remember to reverse hero and event, since the hero will be following the event, not the opposite.


Hmm... I already have variables which track the hero x,y for the sword when it hits an npc. Could I simply use that also to use with the caterpillar system without it affecting the settings for the ABS? Sorry I just recently taught myself all this stuff, so I am still not to sure about a lot of things and how they work yet.

post=149654
Uh, you don't have to use a caterpillar system if you were to simply move him to a spot. However if there's stuff on your map that might potentially block the hero at all it is rather troublesome, so unless your map is an open field I wouldn't do this UNLESS there is some impending need really, then you should just map it out for a specific scene. Although personally I would do a fade in/fade out and have some cinematic widescreen or something since watching the hero walk from away may be kind of boring for the player!


Well I would just need this for boss battles really, which after-wards maybe a small cut-scene would follow.And I was planning on to have fairly open battlefields for most of the boss battles.

Rm2k3- Can you make your hero target specific cords?

hmm...maybe teleporting is my best option. since in a action battle system they could end up anywhere on the map even if i make the npc walk towards the hero. The only real way is make the npc teleport where i want them and have the screen pan towards him so the hero is off the screen, and teleport the hero near the edge and make him walk where I want him to make it look descent.

Well i will fiddle with Kazesui's method anyway, as it is a open field area and no real obstacles in the way. just to see how it looks. Thanks for the help!

Rm2k3- Can you make your hero target specific cords?

Let me elaborate... since I have a ABS in my game, I want after the hero wins the battle to walk to a specific location where he needs to be during a cut-scene. The only thing i can think of is using teleport hero/npc to where i want them after the battle if the hero wins by using a conditional branch. Is that the easiest way to do it if it's possible? I am just wondering if there are other better ways to do it and if they exist.

Rm2k3 - Sprite Request

post=148917
Battle animations automatically appear over everything else. Like overlays, tilesets, etc. For example if your character is standing behind a tree they will appear above the tree because that's how battle animations work.


hmm, I didn't think of that. I would have to make it so the hero wouldn't go behind any trees and that would take away quality in the maps. Alright, thanks for the pointers Azn.

Rm2k3 - Sprite Request

Fine by me meavor, I just liked how it animated in a battle animation, it seemed a lot smoother.

post=148860
Battle animations are not a good method.

Why aren't they a good method to you? Sorry, obviously you have more experience then me and just want to hear your opinion.