KAINWORKS'S PROFILE
Indie game developer and amateur graphic artist working mainly on RPG Maker.
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Ruin Hacker
Hey there DBAV!
First of all, thank you very much for playing the game (so thoroughly even!).
The stats are as follow:
*** SPOILER ***
The tomes of reawakening and bloodstones were meant to be something there for the more dedicated players to find and experiment with (in a way) and aren't vital to complete the "basic ending" (that is to say I'm really happy you got them!).
*** SPOILER ***
However, are you sure you don't have any in possession already or you wanted to know what exactly you can do with them? Because if you have found some tomes, you should at minimum have ONE with you now.
*** SPOILER ***
If there's anything else I can help you with, ask away!
And thank you again for playing the game. ^^
First of all, thank you very much for playing the game (so thoroughly even!).
The stats are as follow:
*** SPOILER ***
H . V . (Heroic Value) = That's the rank (or current level, if you prefer) of the character.
HEALTH and ENERGY = I guess these are self-explanatory.
WEAPON ATK: This is the character's base melee damage (STR) + bonus damage granted by his equipped weapon (if any). Though it doesn't take in consideration the extra damage provided by "magic weapons" (those with a +1 & +2 at the end of their name) since it depends on the enemy's "armor type".
ACTION SPD: This is the character's chance "to hit" and/or "evade", and it comprises the character's DEX + bonus granted by "magic weapons". The "armor type" the character's currently wearing might grant bonuses or penalties to these calculations. Also, the higher it is (versus an enemy's ACTION SPD) the better chance to double attack or counterattack.
ARMOR DEF: This is the character's base melee damage reduction, and it's a combination of the character's END + bonus reduction provided by the currently equipped armor.
WILL (Willpower): This is the character's base damage reduction against the enemies' spells. "Magic Armors" (again those with the added +1 and +2 at the end of their name) increases slightly this reduction and higher INT increases this further.
STR (Strength): The character's base "melee damage".
INT (Intelligence): The character's base "spell damage".
DEX (Dexterity): The character's base chance "to hit" and/or "evade", let's say.
END (Endurance): The character's base damage reduction against melee damage.
HEALTH and ENERGY = I guess these are self-explanatory.
WEAPON ATK: This is the character's base melee damage (STR) + bonus damage granted by his equipped weapon (if any). Though it doesn't take in consideration the extra damage provided by "magic weapons" (those with a +1 & +2 at the end of their name) since it depends on the enemy's "armor type".
ACTION SPD: This is the character's chance "to hit" and/or "evade", and it comprises the character's DEX + bonus granted by "magic weapons". The "armor type" the character's currently wearing might grant bonuses or penalties to these calculations. Also, the higher it is (versus an enemy's ACTION SPD) the better chance to double attack or counterattack.
ARMOR DEF: This is the character's base melee damage reduction, and it's a combination of the character's END + bonus reduction provided by the currently equipped armor.
WILL (Willpower): This is the character's base damage reduction against the enemies' spells. "Magic Armors" (again those with the added +1 and +2 at the end of their name) increases slightly this reduction and higher INT increases this further.
STR (Strength): The character's base "melee damage".
INT (Intelligence): The character's base "spell damage".
DEX (Dexterity): The character's base chance "to hit" and/or "evade", let's say.
END (Endurance): The character's base damage reduction against melee damage.
The tomes of reawakening and bloodstones were meant to be something there for the more dedicated players to find and experiment with (in a way) and aren't vital to complete the "basic ending" (that is to say I'm really happy you got them!).
*** SPOILER ***
Each extra enemy can potentially drop 2 different tomes. The GLADIATOR's actually dropped by the OOZE. However it isn't a 100% drop (more like a 50%).
However, are you sure you don't have any in possession already or you wanted to know what exactly you can do with them? Because if you have found some tomes, you should at minimum have ONE with you now.
*** SPOILER ***
Each extra enemy, the same you got the tomes from, will drop a bloodstone (100%) BUT only if at the moment you defeat them there's NONE in your inventory.
If there's anything else I can help you with, ask away!
And thank you again for playing the game. ^^
Ruin Hacker
Thank you very much Sir! That'll be a honor! Sorry beforehand if there's anything broken that I'm not aware of! ^^U
A Year-End Progress Report!
Oh, thank you so, so much Rouhana! ^^ That's really kind of you and I feel really honored! I totally mean it. I'll be working harder from now on!!
Also, good luck releasing EXCALIBURIAN!! on Steam! I'm happy seeing all the well-deserved love your game is getting!
Also, good luck releasing EXCALIBURIAN!! on Steam! I'm happy seeing all the well-deserved love your game is getting!
A Year-End Progress Report!
Ahhh, thank you, so so much! I've been having several breaks for several reasons, but it's going forward, which is what matters! lol
I'm roughly halfway through it... so I definitely need that extra energy to finishing putting things together.
And obviously, I can't wait for you to see it!
I'm roughly halfway through it... so I definitely need that extra energy to finishing putting things together.
And obviously, I can't wait for you to see it!
Theme Roulette 4
Congrats to everyone who managed to meet the deadline!!
I'll be curious to play what you guys came out with!
Even though I really loved the words and picture I got, "RL" pulverized all my plans for them but I might do something at some point outside the event with them regardless. For now I gotta learn to live with this dreading feeling of failure, T_T
I'll be curious to play what you guys came out with!
Even though I really loved the words and picture I got, "RL" pulverized all my plans for them but I might do something at some point outside the event with them regardless. For now I gotta learn to live with this dreading feeling of failure, T_T
Flesh Review
author=pianotm
I will say, this is a game worth perfecting, absolutely. It's a fantastic game!
Thanks a lot piano!! Looking back, there's some stuff I should have done differently (specially regarding the dreaded performance issue in some computers) but well, live and learn! ^^
Flesh Review
Sir, YOU are a genious! I tested that right now, and it's that case! Facing the fomorian reveals the Oculust making him an unsurmontable obstacle! Said this, I will update my review correcting that! (probably at the time I attacked the Fomorian trying to find an item to defeat Oculust!)
I'm the one who's in debt here!! Thank you SO MUCH for your help, going as far as testing the issue. So glad we found out what the hell was going on. Diggin' into the project for the first time in almost two years was a bit of a headache, haha ^^
Flesh Review
Heh I made so many tries right now and no... but I am so curious about what could have caused it. SO curious!
My guess is EITHER the Fomorian activating some switches for no reason (if you went for him first BEFORE dealing with the Oculust) or the Game Over event cancelling some process in the Oculust event. T_T
Flesh Review
Ok, I checked and ...uhm it's a mystery! I clearly played last version and I remember having that issue but looks like there must be some precise way to recreate that... weird. Anyway that can somehow happen, I mean that I had to restart the game. Well nevermind.
Hm... no, I think you are right. I have a wild guess of what could've been happening within that event so I fixed some stuff. Here's hoping I didn't break anything else while I was at it!! Thank you, really! If I'm guessing right, it's sooo random no wonder it was so hard to notice (on my side, that is).
Flesh Review
Uhmmm weird but I do not think I have an old version... I should check! Anyway yes, the problem is that the boss gets "revealed" going out of the shadows and then you cannot interact anymore if you were defeated by him. I wonder if that happens also with *that other boss*!!
I've tested the version I got on my computer and there at least seems fixed... should try as soon as I have some time the latest build uploaded here... T_T I'm seriously hoping I didn't upload the wrong one by mistake!
I really appreciate that you reported it!














