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I did not expect it to work, so the example below is terrible. But still, that's Ace playing at 1280x640 right there!
Screenshot
Edit: It's very rigid though, and the script's quite bare (kinda reminds me of machine-level code, except this is ruby). The author is also anonymous, so...
Here's the pastebin to the script.
Screenshot
Edit: It's very rigid though, and the script's quite bare (kinda reminds me of machine-level code, except this is ruby). The author is also anonymous, so...
Here's the pastebin to the script.
They aren't seen on the screenshot but, there's four more charas: Rest, Pest, Test, and Lest.
Such is my creativity in naming XD
Such is my creativity in naming XD
Hey in the last game I played I named the characters after their hair colour, so I'm not throwing stones.
Just an fyi, this script breaks on certain PCs making your game unplayable. It's doing something related to the memory which causes leaks. I forgot the full details, I posted it somewhere in the forums.
Yeah, I think it's replacing the values by manually re-assigning their memory addresses to the new max width & height. The way it was done might be the cause of problems in certain processors, but I'm not really sure.
It does also cause some minor hitches during startup, and makes maps look seemingly broken for a *very* short time the first time they're loaded (in my case, at least). Everything else seems to be fine. No crashes so far on my end.
It does also cause some minor hitches during startup, and makes maps look seemingly broken for a *very* short time the first time they're loaded (in my case, at least). Everything else seems to be fine. No crashes so far on my end.
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