KITTEN2021'S PROFILE
It has been a very long time since I have been on this website or hosted any games on it. Last message I left was sometime back in 2011, so obviously I have been on a lengthy hiatus. I apologize, but I am aiming to begin fresh and new with nothing tying me down or back due to what I previously had so all my previous games have been deleted from the site.
I will leave nothing on this website, except for very small things - updates every great once in a blue moon, etc. - and make no promises to anyone.
Please refer to the game titled Eriscadia for any further information.
I will leave nothing on this website, except for very small things - updates every great once in a blue moon, etc. - and make no promises to anyone.
Please refer to the game titled Eriscadia for any further information.
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LittleTownOfPopo.png
I don't understand... How do they look out of place...? Is it because their not taller than the buildings?
The_Begining_New_Title_Screen.JPG
Original___Garden_by_BlackJax.jpg
HiringPartyMembers.png
@deadramone: No, no, it's a option, I just forgot to update this picture with the new one.
@calunio: Thank you very much! This one I worked hard on actually. :)
@calunio: Thank you very much! This one I worked hard on actually. :)
The RMN Mini Comic Collaboration!
Forest_Area_Test_1.png
LOL, I'm sorry, this is an old picture. Don't know how this one got in here... I had the newer one selected. Hmm... This will be updated tonight to show the proper one.
As for the tree's... That is a problem I have been having. The smaller tree's are more like tall bushes, but as for the tree's themselves, those I have not been able to find cute replacements to. I have one that I am trying to get working with my VX system (it was made for XP) but it's not going so smoothly. I am hoping those will be replaced here soon.
Thank you very much for the constructive criticism though, it is unbelievably appreciated. :)
As for the tree's... That is a problem I have been having. The smaller tree's are more like tall bushes, but as for the tree's themselves, those I have not been able to find cute replacements to. I have one that I am trying to get working with my VX system (it was made for XP) but it's not going so smoothly. I am hoping those will be replaced here soon.
Thank you very much for the constructive criticism though, it is unbelievably appreciated. :)
Level Check in VX
oooooh... that's why I couldn't get it to work... Huh. At least I had some of it right. Thank you big time. :)
EDIT:
Question: Why do you have the wait 500 frames in the Else? Is this specific or are you just placing that there as example? Or is it there to check on the character level every 500 frames?
EDIT:
Question: Why do you have the wait 500 frames in the Else? Is this specific or are you just placing that there as example? Or is it there to check on the character level every 500 frames?
Level Check in VX
post=149767
Have a variable set to the heroes level. Then have a conditional branch that checks to see if that variable is 20.
I understand this very well, but quick question: How do you automatically add a point to the variable counter every time the player levels?
EDIT:
Here is what I have placed in my Common Event (as example and testing only - mind you):
Control Variables: (0001:Heroes Level) = 0
Conditional Branch: Variable (0001:Heroes Level) == 20 (Still completely confused on how to get it to read this)
> "You can now use the GRAPPLER in town with your party!
Control Switches: (0001:Hero Lvl 20 ON) = OFF
Control Switches: (0002:Hero Lvl 30 ON) = ON
Else
Branch End
- Then repeats for all the levels I want this to be occurring on -
Is this pretty much what you were meaning?
Legion
The game sounds interesting... But something I have been noticing, and I'm not too sure if it's just because English is not your language or what, but the grammar I have seen posted all over the place has me a bit concerned on the outcome of the game. If it is due to the English Language not being your language, then not a problem at all; easily look-over-able.
Level Check in VX
System in use: RPG Maker VX
Is there any way to have the system check on what the hero's level is before allowing an event to start up? Like for example: I want the instant the hero turns level 20 a message appears on the screen to say that 'such-and-such person' is now ready in town (or where ever) to speak with them.
Does this make any sense to you guys...?
Is there any way to have the system check on what the hero's level is before allowing an event to start up? Like for example: I want the instant the hero turns level 20 a message appears on the screen to say that 'such-and-such person' is now ready in town (or where ever) to speak with them.
Does this make any sense to you guys...?













