KITTEN2021'S PROFILE

kitten2021
Returning from RMVX Death
1093
It has been a very long time since I have been on this website or hosted any games on it. Last message I left was sometime back in 2011, so obviously I have been on a lengthy hiatus. I apologize, but I am aiming to begin fresh and new with nothing tying me down or back due to what I previously had so all my previous games have been deleted from the site.

I will leave nothing on this website, except for very small things - updates every great once in a blue moon, etc. - and make no promises to anyone.

Please refer to the game titled Eriscadia for any further information.

Search

Filter

So how do you cool cats and ladies make those splendiriffic Mini Maps?

Hmm... This was actually very informative guys, I was wondering on how to do this myself as well (although I am using RMVX). Thank you very much everyone for your comments and as well for the original question! :)

Thanks,
Kitten2021

I know... It's me again... Script question please.

Well then, thank you GreatRedSpirit. :)

I know... It's me again... Script question please.

Wow, ok... Let me give it a try. I will edit my message if it works! :) Thanks a bunch! BRB

EDIT:
Sweet mercifull goodness! 8-D
It worked! I can not thank you enough!! Thank you very, very VERY much! :)

What is your user name so I may credit you for that? :)
(BTW, I usually use Mozilla Firefox, but its currently having issues of its own, so I'm using an older version of Explorer... :-/ I kind of figured it was this thing that was causing the issue..)

Thank you very much again, your name shall be added to my credits,
Kitten2021

Display Message Speed Change

LOL! Oh, wow... I missed that pole then. Thank you for letting me know that, I suppose I 'will' be using the button option then in place of everything else. :)

Have a great night/day and thank you very much for everything!
Kitten2021

Display Message Speed Change

Hmm... Thank you. :)
But I am afraid I have already searched google for this... I turned up nothing at all. What does one do then when they want their opening for their game to be story based and don't want the person playing the game to have to press a button to continue and yet still give them plenty of time to read the message? I suppose just continue using the Wait for 60 Seconds command then... I would of thought they would of at least left that in the system as they had it in the previous RM... It was very nice, loved it to death.

Thank you very much, you have no idea how long I have waited for someone to answer that question. :)
Kitten2021

(PS: I can not see your posting name, so please post it with your messages so I may thank you personally.)

I know... It's me again... Script question please.

I would like to thank you for catching that error (even though I am embarressed to death by it) but I am afraid all that did was allow a new error to show up:

Script 'Window_Honor' line 22: NoMethodError occured.
undegined method 'honor' for #<Game_Party:0x170a568>

Now that error, makes NO scense to me at all... Please, help... I'm now growing rather desperate... :-/

Thank you for all the help!
Kitten2021

(PS: I can not see anyone's name that is posting, why? No clue, so please at least tell me your name so I made credite you for helping. Thank you.)

I know... It's me again... Script question please.

Ok, I know I have posted a lot today, real sorry folks... Takes a LOT of getting use to this scripting thing after being off of it for about 2 or 3 years. I am trying to create a simple enough script, an 'Honor Points', if you will, tracker. I have the scripting and everything set up for the window to appear correctly as shown bellow:

#==============================================================================
# ** Window_Honor
#------------------------------------------------------------------------------
# This window displays the amount of honor.
#==============================================================================

class Winow_Honor < Window_Base
#--------------------------------------------------------------------------
# * Object Initialization
# x : window X coordinate
# y : window Y coordinate
#--------------------------------------------------------------------------
def initialize(x, y)
super(x, y, 200, WLH + 32)
refresh
end
#--------------------------------------------------------------------------
# * Refresh
#--------------------------------------------------------------------------
def refresh
self.contents.clear
draw_currency_value($game_party.honor, 4, 0, 120)
end
end

However, in the Scene_Menu scripting, I have the following information present:

#--------------------------------------------------------------------------
# * Start processing
#--------------------------------------------------------------------------
def start
super
create_menu_background
create_command_window
@gold_window = Window_Gold.new(0, 360)
@honor_window = Window_Honor.new(0, 250)
@status_window = Window_MenuStatus.new(160, 0)
end
#--------------------------------------------------------------------------
# * Termination Processing
#--------------------------------------------------------------------------
def terminate
super
dispose_menu_background
@command_window.dispose
@gold_window.dispose
@honor_window.dispose
@status_window.dispose
end
#--------------------------------------------------------------------------
# * Frame Update
#--------------------------------------------------------------------------
def update
super
update_menu_background
@command_window.update
@gold_window.update
@honor_window.update
@status_window.update
if @command_window.active
update_command_selection
elsif @status_window.active
update_actor_selection
end
end

Everytime I run my game and open the menu, I receive the following error:

Script 'Scene_Menu' line 23: NameError occurred.
uninitialized constant Scene_Menu::Window_Honor

I am not sure if this means that it does not recognize the menu's name and therefore is requiring me to 'make' the actual window and everything for it (which I thought was done with the first script I made) or if this is stating that the command I am issuing is none functional with the script all together.

Please assist me on this matter, it is greatly appreciated! (Psst... I will try not to bother any of you for the rest of the night, so so so SOO sorry about this.)

Thank you very much,
Kitten2021

(Oh, and how do I insert the script in a seperate window in my question like so many other people are doing? Save's space in the reply's and all if you ask me... Thanks again!)

Requesting assistance please

I have done some research on-line to find some RMVX face set's for the original face set's that came with RMVX... I don't know if maybe I'm just not using the right keywords on google.com or what (maybe just bad luck for myself...) but I was wondering if anyone knew where I could get some.

If no one knows, and if someone had some on their computer spare that wouldn't mind sharing, I would be very gratefull.

I very much hate asking people to make things for me, I feel it's very unfair since I don't have any way to pay for your beautiful work, but if someone is willing, I would be eternally greatfull to you for that as well. I am looking for image's that has multiple expressions, happy, sad, mad, crying, joyful, etc.

Thank you very much,
Kitten2021

EDIT: Placed down wrong name of what I was looking for, my apologies.

Resource Museum

I would like to know who posted the Dark Ages faces please. I would like to possibly use those faces in my game but would prefer to add credits where credit is due. I do not see name next to any of the posts on this web site, I'm not sure why... Thank you in advance btw.

Display Message Speed Change

Hi, I'm technically not new to the RM series, just been on a very LOOONG break from them for a while... I have gone out and downloaded the free trial of RMVX and have been playing around with it to see if I wished to purchase this one as well or what. The one thing I have been unable to get to work is the message speed when creating a message...

Does anyone know if this ability has been removed or am I just using the wrong code?

I am inputting \s and the number in brackets (which oddly enough won't show up in my messages here...) then nothing works... I don't remember if this is the right code or not. Please, can someone assist me on this matter?

Many thanks,
Kitten2021