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Aqua Nebulon

Thank you. 43% isn't bad on the first run as you have to locate the crystals and the right path first before you can try the 100%.
I'm happy you like the stage design,although the demo stage is already kind of outdated. Getting more experienced with the Unity engine, the new stages are more optimized and have plenty of details, making the playable prototype stage look empty and boring. That's why I'm currently remaking the demo stage. The basic layout stays the same, but the fish enemies got replaced by new and better animated models, I'm adding details and optional paths.

Let's Play Parts 11 & 12 (finale...ish)

This may sound very evil, but I smashed my head so hard on the table, when you died at the same spot at the end of the final level over and over again, only a few seconds before the end. Looking back I should have put some continue spots into this level as well, I thought it was a good idea not to do this to make it a challenge when creating it.
Anyway, I'm happy you enjoyed the game, although it has some flaws.
In fact, this game was about 80% finished, when I started porting it to unity ( because of the technical problems I encountered as mentioned before). At that time I didn't even plan to publish the RPGMaker Version. Some months later I thought it would be a waste to discard a game that I had put so much effort in and decided to finish the missing parts and release it as it was.
And to answer your question in the video: no, I will not update this game any more, because that's what the Unity Version will be - something between a remake and sequel.
Again and again, thanks for this Let's Play, you're becoming better all the time ( talking about video quality and commentary). Now take a break from Nebula and Chocobos and do some different stuff ( which I will watch as well).

Let's Play Parts 6-10

The quality in the last videos is definitely better. I don't know if it's my pc ( which has sometimes problems playing videos), but in the first videos there were some points, where the audio goes on, but the video freezes for a second. In the newer videos this is not the case plus the audio quality is better.
Yes, one needs experience to do let's plays, but I think you did a great job so far. So just keep going and I will definitely watch other LPs of you as well. I don't have a youtube account at the moment ( had one, but forgot password XD), I'm gonne make a new one and subscribe.

Let's Play Parts 6-10

Sorry, that these media don't count for the event.

56% seems to be low, but you have to know, that this overall rating counts every single part of the game, every crystal, every prisoner and every trophy plate you can get fills the 100%.
I can tell you, you almost finished the game. You would only have to beat one more purple stage, finish the second phase of the purple boss and with 2 boss gems of every color you can access the final boss battle. Finishing the game like that will give you about 60% overall rating.
This is because in this game is a lot of optional stuff you can do, more than in my other games, like the teleport-parts of the stages, getting all trophys etc. I did this to serve those players, who like to go straight through a game as well as those, who like to search for secrets and see everything of a game. I will keep this concept for the sequel, too.

Again, I enjoyed watching these videos and have to say it again: you seem to be dissapointed when dying and have to retry a stage, but regarding the fact you have never played the game before, you do really well in beating most stages on first try. Many people complained about the difficulty of the game ( although personally I think it's not as hard as really oldschool shooters it refers to like the first R-Type).

Anyway, again, thanks for this wonderful videos, many of your comments on different game elements will have influence on the sequel.

Let's Play Parts 1-5

This was very interesting to watch, as you have never played the game before and it shows exactly your reactions to the different game elements. Much better than a Let's Play of an experienced Player.
But I have to say, for the first time playing I was impressed by your skills. You did a really good job beating stages in first try ( many people complained about dying a lot). Fact is, this game is hard, as it is the first shooter I created. There are lots of things I try to improve in the sequel.

Some things you spoke of in the videos:

- the submarine speed is slow, unfortunately you cannot speed it up in this game. The reason is the collision control. The submarine has pixel movement, but the hit box is in fact a tile, which in RPGMaker is not very precise. The game has the (hidden) option to speed up the sub for testing purposes, but it showed, that the collision detection got out of control. It was possible to go through moving objects without colliding. The RPGMaker engine is just too slow for that I guess. That's why it was discarded.

- Same goes for the weapons. I planed a Gradius like powerup system for this game, but it was impossible for me to get this working with RPGMaker. The effort was too high to achieve the effect I wanted, so again, it's a feature for the sequel ( in which you will have MANY weapons).

- The green and yellow rings that bug you:
You found a green block room, which deactivated the green blocks in all yellow stages ( must sound like some 70s hippie stuff o.o , drugs are bad !). These blocks open new paths and give access to teleporters - the yellow rings are teleport gates to go in, the green ones are the locations you exit. Using teleports opens a side area, where you can find the missing crystale and prisoners.

- The stages cannot be beaten with 100% on first try. You have to disable the blocks and go back to the stage to reach 100%. You don't have to do that to beat the game ! Only if you want to reach the 100% mark and see everything.

€dit:
- You don't need to complete the stage to get a key. You can simply grab it and exit.

- If you get lost, remember the teleports in front of Lukis laboratory to quickly move from one area to another

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The Audio in the last video was the best balance between ingame music and your commentary IMO. You should keep it like that.

Again, thanks for this let's play. I really enjoy watching your videos!

Let's Play Parts 1-5

Didn't watch all videos yet,so I'll comment later.

Just want to give a small info about some stages:
There are some references to other german games in this game. For example the stage "Duesterburg Caves" refers to the game "Unterwegs in Duesterburg", which is a very popular RPGMaker project in Germany, made by Grandy. In that stage there are also the main characters of his game used as decoration.
Also the last stage "Velsarbor Plains" was entirely made by Lachsen (including some sprite work), who you might know as the creator of the Velsarbor Game Demo. He also helped me out in this game with some decoration stuff like the christmas hats for the characters.

€dits:
#Part2:
Yes, teleporting right into an enemy was really bad design. Thats why I added invisible tiles to block enemies in the sequel, so that could no longer happen.
It's funny, while watching I feel like taking this old game, editing those flaws and just releasing a new version. Maybe for this christmas I will do that, not recreating it, but editing a little, so just keep pointing at annoying things ^^
(...)
Having thought that over, hey that's a good idea.
I'll make an edited version of this game (like call it a Special Edition) and release it this christmas.
So I'll watch for things that annoy you in the videos and change them if possible.

Let's Play Parts 15 and 16

Ok, I watched all the videos.
I have never watched a lets play to any of my projects, and I really feel honoured. Remembering your review, in which one of your first comments was like "I don't like pacman",makes me even more excited about this.

There were lots of things, I wanted to comment. Unfortunately I don't remember all of them, so I'll have to watch the videos again. Some questions, the game doesn't cover, were background story related, so I'll start with that.

- the little creatures that look like chaos from Sonic are called Nebula
- their homeplanet is called Aqua Nebulon. which is the name of one stage and also the name of my current project
- Pogo is the name of the Nebula drawing the picture of the thiefs in the intro
- Aqua Nebulon is almost entirely covered with water. The Nebula are an amphibian race, most of their citys are below the water surface. That's why the castle in the intro is on an island, while the stage Aqua Nebulon is underwater

None of these storyparts are needed to know to play Chocobo Panic Space, as the story is very simple. In my current project I will dig deeper into this setting, as it's more story based.

- There are no custom sprites used in this game, the enemies are all rips from different games. The yellow chocobo is from a gameboy advanced game if I remember correctly. I Just recolored it to create the other chocobos and added some details like the air helmet. I thought this chocobo sprite was way cuter than the ones used in the prequels.

- If you still haven't found the second secret stage, here's a hint in which stage to search for it:
Stage 5 Aqua Nebulon hard


Anyway, I would like to thank you very much, not only for the review, but for having played the game twice, taking your time to make a great lets play, which I really enjoyed watching. I think this is the best reward an indie game developer can get. Thanks.

Let's Play Parts 10 - 14

Magmeria : Famous last words : "Perfect !"

Sorry, man, but I laughed so hard. Had to be very frustrating for you. But funny as hell.
And yes, I agree, too many enemies in small places.
What makes this stage REALLY hard is the missing of an energy sphere. I wondered why I did this while watching you play. I'm not sure, if I did hide one somewhere in that stage, but if not, it's a design mistake I made. I have to check the stage in the editor, can't remember.

Anyway, again, like all other parts very nice to watch and the new headset has way better quality. I'll write a bigger comment and answer some stuff you wondered about when I watched all videos.

Let's Play Chocobo Panic Space!

Thank you for this Let's Play. It's really fun to watch ( and see some tile mistakes I made and never noticed before XD).

In part 5 you wondered what's with the submarine at the start of the underwater stage. It was a preview of a game, that was in development that time. It was released in 2010 and is called "Nebulus". You can find it here on RMN : http://rpgmaker.net/games/3689/ as well as the sequel "Aqua Nebulon", which is in development right now : http://rpgmaker.net/games/3663/

Looking back and seeing you play, I think I made the stages a bit too large, especially the first stages. Well, I guess you can never make such a game perfect. There will allways be some things that could be improved.

Again, thanks for your effort!



Chocobo Panic XMAS Review

I'll post part 1 this weekend. And I'm prepared to read a destroying review of it XD.

If you do a let's play, send me a message, I will link to it in the game profile.