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Hero's Realm: Heroic Edition
Revenge Explains Everything - Clichés To Hate
Revenge Explains Everything - Clichés To Hate
*grabs popcorn*
*nom nom nom nom*
*runs out of popcorn*
:(
Hmmmmmmmmmmm, good article, funny pictures... I have little to add except keep up the good work. :D
*nom nom nom nom*
*runs out of popcorn*
:(
Hmmmmmmmmmmm, good article, funny pictures... I have little to add except keep up the good work. :D
Final Version Out
Final Version Out
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Get Gud: The Place of Pure Skill In Games
If you´re gonna make a complicated turn based RPG that requires skill...
First, be upfront about it at the storepage or difficulty menu. Let the player know what exactly they're getting themselves into. This can be a picture, a sentence, or even a paragraph. Point is, you´ve clearly communicated that this won´t be easy.
Second, provide a plethora of balanced combat options with at least decent communication of what those options do. (especially on things that are not intuitive, like a fire spell that uses spirit instead of intelligence)
If you do those things, then your game´s difficulty will be a plus. Players will find what works, what doesn't, and will enjoy your game or even replay it multiple times.
First, be upfront about it at the storepage or difficulty menu. Let the player know what exactly they're getting themselves into. This can be a picture, a sentence, or even a paragraph. Point is, you´ve clearly communicated that this won´t be easy.
Second, provide a plethora of balanced combat options with at least decent communication of what those options do. (especially on things that are not intuitive, like a fire spell that uses spirit instead of intelligence)
If you do those things, then your game´s difficulty will be a plus. Players will find what works, what doesn't, and will enjoy your game or even replay it multiple times.













