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Hero's Realm: Heroic Edition

Your game looking fancy yo. Good luck on it!

Revenge Explains Everything - Clichés To Hate

I agree, all the plots have been done for years now. The real determinate of quality is execution.

Revenge Explains Everything - Clichés To Hate

*grabs popcorn*

*nom nom nom nom*

*runs out of popcorn*

:(


Hmmmmmmmmmmm, good article, funny pictures... I have little to add except keep up the good work. :D

Final Version Out

Final Version Out

Menu2.PNG

babadook.png

Don't tell me what to do!

*steals all the art*

*gets arrested*

Get Gud: The Place of Pure Skill In Games

If you´re gonna make a complicated turn based RPG that requires skill...

First, be upfront about it at the storepage or difficulty menu. Let the player know what exactly they're getting themselves into. This can be a picture, a sentence, or even a paragraph. Point is, you´ve clearly communicated that this won´t be easy.

Second, provide a plethora of balanced combat options with at least decent communication of what those options do. (especially on things that are not intuitive, like a fire spell that uses spirit instead of intelligence)

If you do those things, then your game´s difficulty will be a plus. Players will find what works, what doesn't, and will enjoy your game or even replay it multiple times.

Status update~!!

Amazing trailer. Keep up the good work yo!

NetherQuest Review

It looks like a lot of time and energy went into this game, but it´s sad how the combat is :(