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Accepting suggestions for Elementa Bellatar 2
Spend a month or two on the current one polishing it up. If you do that, you´ll have a legitimately good RPG under your belt. It´ll actually entice us to play the sequel.
If not, then improve your cutscenes and dialogue for the 2nd one. Find out what minor details would make your scenes better, and just do them. If you do that, people will connect with your characters and story more.
You are better than you were a few years ago when I first met you. You´ve made strides on multiple fronts, like battling and mapping. But overall, you´re still in subpar to mediocre land. And I know that angers and frustrates you. But rise up and get better. Improve your story. Make it interesting. Make it have good delivery. If you do that, you´ll be solid.
If not, then improve your cutscenes and dialogue for the 2nd one. Find out what minor details would make your scenes better, and just do them. If you do that, people will connect with your characters and story more.
You are better than you were a few years ago when I first met you. You´ve made strides on multiple fronts, like battling and mapping. But overall, you´re still in subpar to mediocre land. And I know that angers and frustrates you. But rise up and get better. Improve your story. Make it interesting. Make it have good delivery. If you do that, you´ll be solid.
Creator Deleted This
I feel bad for all the mistakes lol. I appreciate you guys for finding them all. (and by guys, I mostly mean you kenlan. You´re like a bug zapper. Me and my tester/room mate are gonna have talk... but ultimately it´s my fault, not his. So, me and the mirror then)
Yeah, the game is big mapping wise. (and as of today, it´s about 25% bigger with 5 new areas. As well as 24 new spells, 50 more new weapons and armor, and an extended storyline) Mapping was never something I thought I´d like. In fact, I hated it at first. But slowy, I came to love it.
Yeah, the game is big mapping wise. (and as of today, it´s about 25% bigger with 5 new areas. As well as 24 new spells, 50 more new weapons and armor, and an extended storyline) Mapping was never something I thought I´d like. In fact, I hated it at first. But slowy, I came to love it.
Militibus Elementis Arc 1 Review
Rose... we love you... but please stop manipulating people through guilt and victim hood... it´s wrong.
That said, I´m only in the 2nd chapter and I´m happy to say... this is your best game so far. (but you gotta start doing music fadeout and less wall text on scenes. It´s a minor detail that goes a long way)
That said, I´m only in the 2nd chapter and I´m happy to say... this is your best game so far. (but you gotta start doing music fadeout and less wall text on scenes. It´s a minor detail that goes a long way)
Game going Commercial
Yeah, that´s true. I should´ve said sent to green light instead of just going to steam. I´ll edit it now, thanks.
Creator Deleted This
Creator Deleted This
author=kenlan
Hello.
I`ts a very good game ,i only will tell you that when you look att the map on the wall you can``t exit the map even if you choose yes i will exit.
And when i was lonlely in my party and metsuddenly two other characters showed up and talk.the skeleton kingMarcus and Amelia
Also you seems to have changed the character portrait(of the lead character) sometime because sometimes another character face shows up when talking.For example when you read the notes on the table :i`ll find you Marcus no matter what.
I can be more specific if you want.
Have you ever been thinking about some sort of questbook ?And in the catacombs in their room you can walk through the wall to the left under the plant and in the right corner too.I was walking around over and around the room very long just to see if it was some secrets. (passabillity issues)
Thank you for pointing out those mistakes. I´ll correct them right away.
Also, I´m glad you liked the game.
As for the questbook, it´s definitely a grey area for me. I was kinda against it months ago due to the lack of quests at the time, but with you and another person bringing this up, as well as 2 more sidequests in the game as of yesterday, I think the WO would benefit from it now instead of it being unnecessary fluff.
Game going Commercial
I appreciate the concern, and you have a very valid point. But I´ve been contemplating this decision for at least a year now. If I put another 100 hours of work in, and twice the money, the game can be a commercial success. (without counting labor)
I´m sure you already know that a lot of people upload some of the worst RPG Maker games on Steam. That over half of them are not worth their price at all. I do not intend Wooden Ocean, a little game that I began in a winter of Korea 4 years ago, to be one of those customer let downs. I want Wooden Ocean to stand on the list of RPG Maker games that, after people play it, can say, yeah, that game was worth it´s 10$.
And while it´s not my first game, it´s my first worth showing. (and with more work, selling) But again, thank you for the concern. A lot of people get in over their heads on projects. New developers especially.
As for the music, that´s no problem. There´s only 3 songs that I´d need to replace. (and maybe battle music too, but that´s because it´s so generic)
I´m sure you already know that a lot of people upload some of the worst RPG Maker games on Steam. That over half of them are not worth their price at all. I do not intend Wooden Ocean, a little game that I began in a winter of Korea 4 years ago, to be one of those customer let downs. I want Wooden Ocean to stand on the list of RPG Maker games that, after people play it, can say, yeah, that game was worth it´s 10$.
And while it´s not my first game, it´s my first worth showing. (and with more work, selling) But again, thank you for the concern. A lot of people get in over their heads on projects. New developers especially.
As for the music, that´s no problem. There´s only 3 songs that I´d need to replace. (and maybe battle music too, but that´s because it´s so generic)
Monster Garden
Would it bother you guys, and girls if I make it so you can't enter houses in towns, but can enter shops?
Shouldn´t affect size too much, if at all. But adding the ability to walk into random houses, no matter how mundane, is one of the little charms to adventure RPGs.













