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[RMMV] Any ideas/suggestions on having a finer control on Battler Sprites?

author=Marrend
The bad fomatting is from using the wrong youtube link. There's also a broken image link too that doesn't have the ".png" in it.


[youtube][url]https://www.youtube.com/watch?v=Xw7kNyg4L70[/url][/youtube]
[img][url]https://imgur.com/AXZGgOr.png[/url][/img]






*Edit: For what it's worth, I took the liberty of editing your post.


Oh its working now thanks!

[RMMV] Any ideas/suggestions on having a finer control on Battler Sprites?

well, turns out the whole post didnt edited well and i dont know how to do it and cant delete the topic so idk

[RMMV] Any ideas/suggestions on having a finer control on Battler Sprites?

I wanted to know if there are any ways that i could control the battler animation depending on the moment. It might sound strange but let me explain with the video capture some examples of what i'd like to do:




1- First, i'd like to show a different animation when you get hit while guarding. Having the same damage animation as a normal hit makes it look like guarding didnt do anything special. This animation could be draw for a empty animation slot, i'm not using the swing or missile slots.




2- Second, it bothers me how when the character is on low HP it plays the crisis animation loop, but when it comes to its turn, it gets up with the regular idle animation and that kinda makes it feel like the character got healed. I'd like to make it stay in the Crisis loop until the moment you input the command of this turn, then change it to the Ready Physical animation while it goes up to the target, like it does when the HP is plentiful, bc it looks weird as hell he moving while crouching


I think that's pretty much it, idk how hard that'd be or if there's a plugin or something like that, but i really wish i could do this kind of stuff

Thanks!
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