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minaly22
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Dragons' Descendants
Final Fantasy VIII: Sleeping Lion Heart
Bug Reports
Minor bug found!
During the extra dungeon final boss memory marathon, when fighting Kefka, he occasionally makes the screen start shaking. If you kill Kefka while the screen is shaking and before he uses an ability, every single battle, the screen will shake non-stop.
I had to fight Kefka again, and deliberately let him go through the whole sequence again, and once he uses the ability (which will make the screen stop shaking) everything returned to normal again.
During the extra dungeon final boss memory marathon, when fighting Kefka, he occasionally makes the screen start shaking. If you kill Kefka while the screen is shaking and before he uses an ability, every single battle, the screen will shake non-stop.
I had to fight Kefka again, and deliberately let him go through the whole sequence again, and once he uses the ability (which will make the screen stop shaking) everything returned to normal again.
Final Fantasy: Legend of Balance
author=RydiaMist
Thanks for the write up! I'll just go number by number:
As far as Blue Magic goes, was it the mechanic for learning spells? I had thought that just having a command that would teach you any spell an enemy had was a lot easier than trying to get them to hit you with or use the spell. Would you have preferred it that way? You'd probably passively learn a lot of spells that way just fighting enemies, but you might miss quite a few, whereas with the Learn command you can be sure you'll get 100% of the Blue Magic if you're thorough. I am just wondering because I had thought that I made it less of a hassle rather than more. ;;
The main reason being that it felt like out of 1000 enemies there were only 50 that could let you learn the skills. I mean, the learn system is great as it is right now. What I am trying to say is, it would be great if I could 'learn' blue magic from a lot more enemies. I think having at least 3 monsters able to teach you blue magic in an area would make things easier than it is right now.
I lost my interest in playing Doiden once I beat Chrys and the party was scattered. Didn't feel like back tracking to all those areas just so I could learn the blue magic there. So essentially, having more monsters that could teach blue magic (or give players a monster encyclopedia where they could look up to see if they could learn the spells) would make learning it much easier. Having to go through a carpet-search-area-by-area-battle-by-battle to learn everything is not something I would want to do is what I am saying.
Also, I doubt you haven't seen this, but just throwing it up anyway: http://themongooseofyore.deviantart.com/art/Early-FF-all-the-bravest-Safer-Sephiroth-Sprite-354431112
http://www.finalfantasykingdom.net/atb/orphan.png
http://vignette1.wikia.nocookie.net/finalfantasy/images/2/26/Braska_Final_Aeon_ATB.png/revision/latest?cb=20131115163506
Final Fantasy: Legend of Balance
Suggestions for your future projects:
1. All the skill animations are simplistic and well done. Although it is not necessary to make them fancier/flashier, there are rooms of improvement for them. Southern Cross and Grand Cross in particular were really fine but underwhelming.
2. Crucial information should be highlighted or emphasized. I often didn't realize something important simply because the words weren't written in red. But that might simply due to the fact that I am spoiled by RPGs that give you info in red, while white texts are skipped.
3. A few intricate things, like fishing and blue magic, were a bit annoying. I can appreciate the effort you placed into the fishing system since it was a wonderful piece of work, but its simply too annoying because not always can you reel them up, and the rod and baits were a bit frustrating. Blue magic in particular made me give up playing Doiden completely; and that really hit a sore spot in my heart because I loved playing blue mages in the original FF games (especially Quina.... Frog drops ftw).
4. Some characters are permanent bench warmers since the others are so extremely superior. It is sad that they could not have their chance to shine on the battlefield. I can count on one finger the number of times I had Kaayu, Ashiee, Marz, Doiden, Fievel, Gradd, Dag, Miko, Azran participate in a battle. Karina is well rounded, Elysia was soooo useful that I almost never left without her, Cassie occasionally shows her face in a tough battle where a dedicated healer is needed, Level 99 is almost always present in a boss fight because I want to steal, Aeth clears normal battle with ease and has very huge damage when using spellblades+faithra; he was my early to mid game damage dealer. Orophin for tanking, Abelia because I really like black mages, Divinus and Flame once I realized how useful those two were.
5. Not quite enough hidden items. I spent most of my time in game inspecting everything, and always find myself empty handed when my usual hunch points me towards a certain direction.
6. Not really important, but I was absolutely thrilled to fight through all the bosses in the extra dungeon. Then, when I realized I was on an "final boss marathon" I was on the edge of my seat. You have absolutely no idea how sad I was that the last battle simply ended at Kefka Q_Q really wanted to go all the way. Also Sakaguchi could have been made more challenging.
Gonna thank every person who contributed to the creation of this game. This probably filled my yearly quota of good RPG. It was a great experience.
1. All the skill animations are simplistic and well done. Although it is not necessary to make them fancier/flashier, there are rooms of improvement for them. Southern Cross and Grand Cross in particular were really fine but underwhelming.
2. Crucial information should be highlighted or emphasized. I often didn't realize something important simply because the words weren't written in red. But that might simply due to the fact that I am spoiled by RPGs that give you info in red, while white texts are skipped.
3. A few intricate things, like fishing and blue magic, were a bit annoying. I can appreciate the effort you placed into the fishing system since it was a wonderful piece of work, but its simply too annoying because not always can you reel them up, and the rod and baits were a bit frustrating. Blue magic in particular made me give up playing Doiden completely; and that really hit a sore spot in my heart because I loved playing blue mages in the original FF games (especially Quina.... Frog drops ftw).
4. Some characters are permanent bench warmers since the others are so extremely superior. It is sad that they could not have their chance to shine on the battlefield. I can count on one finger the number of times I had Kaayu, Ashiee, Marz, Doiden, Fievel, Gradd, Dag, Miko, Azran participate in a battle. Karina is well rounded, Elysia was soooo useful that I almost never left without her, Cassie occasionally shows her face in a tough battle where a dedicated healer is needed, Level 99 is almost always present in a boss fight because I want to steal, Aeth clears normal battle with ease and has very huge damage when using spellblades+faithra; he was my early to mid game damage dealer. Orophin for tanking, Abelia because I really like black mages, Divinus and Flame once I realized how useful those two were.
5. Not quite enough hidden items. I spent most of my time in game inspecting everything, and always find myself empty handed when my usual hunch points me towards a certain direction.
6. Not really important, but I was absolutely thrilled to fight through all the bosses in the extra dungeon. Then, when I realized I was on an "final boss marathon" I was on the edge of my seat. You have absolutely no idea how sad I was that the last battle simply ended at Kefka Q_Q really wanted to go all the way. Also Sakaguchi could have been made more challenging.
Gonna thank every person who contributed to the creation of this game. This probably filled my yearly quota of good RPG. It was a great experience.
Final Fantasy: Legend of Balance
Erm, guys?
How much damage does a game-breaking Abelia do anyway?
Because I found my own way to break the game with Level 99. >_>
Offering + Genji Gloves, and Vajra + whatever on the offhand
8 hits, and then I throw Bravery and Valor on him.
Placed all my Power plus on him as well, so one hit is about 15k and just watch him mow through the extra dungeon (except Goddess, that stinky physical reflect ._.)
8 times 15k = 120k
If Level 99 hits a critical, the highest damage I saw was 70k.
I tried this combo with Kari as well, but I was disappointed. She only does about 10k WITH Illumina and burns MP just as fast as a Double Cast Ultima.
My roster is Level 99, Flame, Divinus and Kaayu. Kaayu also has Offering + Genji gloves. Flame has Bardsong, Magic and Blue magic for her commands. Flame will buff with bardsongs and occasionally use Valor to boost Level 99 or Kaayu or heal. Divinus mainly just spams Valor and the other two just attack like crazy.
How much damage does a game-breaking Abelia do anyway?
Because I found my own way to break the game with Level 99. >_>
Offering + Genji Gloves, and Vajra + whatever on the offhand
8 hits, and then I throw Bravery and Valor on him.
Placed all my Power plus on him as well, so one hit is about 15k and just watch him mow through the extra dungeon (except Goddess, that stinky physical reflect ._.)
8 times 15k = 120k
If Level 99 hits a critical, the highest damage I saw was 70k.
I tried this combo with Kari as well, but I was disappointed. She only does about 10k WITH Illumina and burns MP just as fast as a Double Cast Ultima.
My roster is Level 99, Flame, Divinus and Kaayu. Kaayu also has Offering + Genji gloves. Flame has Bardsong, Magic and Blue magic for her commands. Flame will buff with bardsongs and occasionally use Valor to boost Level 99 or Kaayu or heal. Divinus mainly just spams Valor and the other two just attack like crazy.
FAQs
You might want to put up a reminder about the Dragon Neck coliseum. I didn't realize its available until after Genesis Tree.....
FAQs
I am in Squeenix, and I have payed 25,000 gil to fix the bridge, but the bridge isn't fixed...
Also I didn't receive the VIP pass from the Emperor/Major of Squeenix
Also I didn't receive the VIP pass from the Emperor/Major of Squeenix
Final Fantasy: Legend of Balance
I think I found a minor bug. I used Libra on a few enemies in the Ancient Library, and they don't say they are weak to HOLY but still take extra damage from it as if they are weak to it.













