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Above Hell
Heck 'em slash 'em action RPG heavily based on exploration

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Series Master! Part 1- Under World with Moam

author=Clareain_Christopher
It is a good idea to be very careful when releasing demos. It can easily make or break a game - and first impressions are almost everything IMO.


I couldn't agree more. Finish your game first. Then let people beta test it. That's what I do everytime. You shouldn't need to release small demos to the public for reassurance that you're on the right track. If you really love making your game enough, chances are you won't want anyone to be able to try it at all until you have a version that you KNOW the average player will be able to get into.

That's another reason why I'll never release demos. I don't want any of you really getting into but having to stop after a single chapter or two. Just a waste of time to me.
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