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NICKAD'S PROFILE

I like to smell people :).
I have an absurd fashion of littering my game creations with unnecessary light-maps and overlays.
I am fond of RPGs and first-person shooters, and have an astounding joy for horror games.

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Introduction

I love this site.

Blonde Jokes anyone?

Are you like, ten?

What was the last thing you bought at the time of your reading this?

The Misadventures of P.B. Winterbottom.

An introduction, to the place i was residing in before.

Heya.

am2ea2.png

I expect crop circles.

**Important INFO inside**

Where's the important info?

Dungeon puzzles

God, my weakest aspect :(.

However, to answer your questions - I would say there isn't an exact number as to the appropriate number of puzzles. As much as it is a matter of personal preference as to the amount (or whether you put them in at all) of puzzles you implement, it all really depends on the style and purpose of your game. For instance, if your game is a puzzler or explorer, you would most definitely put some sort of puzzle in there.

I was also quite fond of the puzzles present in Balmung Cycle. If you haven't played it, I recommend you give it a go (http://rpgmaker.net/games/471/)!