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Combat Specialists Review
No problem, loved your honesty and now I know what I need to look into now, you've been very helpful and again much gratitude for taking your time to play through it.
Combat Specialists Review
Exactly what I thought of the demo release. Thanks for the review, there was a lot of rush for release due to the fact that I wanted to release it in time for the NaGaDemo drive. If it wasn't for that then a lot of alpha testing and revamping wouldn't have gone into the demo release. Anyways I'm glad you played the game, it means a lot. The next updated demo release, if I get round to doing one should resolve some of these problems. However, the reason why the game is like that for the mana system and limit break is because it largely rely's on rational thinking and a challenging battle experience for the player who has to think battle's ahead too. I want to see what players think of how the difficulty and balance is set out before making changes and what not.
Some qualms I do have with your review are the comments about the grammar errors in the game. I don't think "It's ceiled shut" is a genuine mistake. I know I can use "Its" or it would be more appropriate but it is still grammatically correct the way I see it because it's an alternative to saying "It is ceiled shut" which is much more clear. And "we're" is just the same as an alternative to "we are". I'm trying or rather "I am trying" to get the characters to speak in a more realistic dialect rather than use full words all the time because realistically people don't talk like that anyway and people use short phrases and what not during speaking. Also, I don't recall that many excessive grammar mistakes being made as you put it. I know I didn't do thorough Alpha tests on the game before release but it was thorough enough to go through some of the more complex dialogue used. From what I found there should be pretty much hardly any grammar mistakes in the game apart from the "ceil" rather it should be "seal". If you could be more specific then please contact me. I know you might not like the way the dialogue is presented but personally I don't think it means it has to be a grammar error, or rather I do not think it means it has to be grammar error just something more personal because you may not like words being spoken in contractions where as I believe words spoken in contractions are more natural and realistic emphasizing how real people would speak.
Some qualms I do have with your review are the comments about the grammar errors in the game. I don't think "It's ceiled shut" is a genuine mistake. I know I can use "Its" or it would be more appropriate but it is still grammatically correct the way I see it because it's an alternative to saying "It is ceiled shut" which is much more clear. And "we're" is just the same as an alternative to "we are". I'm trying or rather "I am trying" to get the characters to speak in a more realistic dialect rather than use full words all the time because realistically people don't talk like that anyway and people use short phrases and what not during speaking. Also, I don't recall that many excessive grammar mistakes being made as you put it. I know I didn't do thorough Alpha tests on the game before release but it was thorough enough to go through some of the more complex dialogue used. From what I found there should be pretty much hardly any grammar mistakes in the game apart from the "ceil" rather it should be "seal". If you could be more specific then please contact me. I know you might not like the way the dialogue is presented but personally I don't think it means it has to be a grammar error, or rather I do not think it means it has to be grammar error just something more personal because you may not like words being spoken in contractions where as I believe words spoken in contractions are more natural and realistic emphasizing how real people would speak.
Combat Specialists Review
NaGaDeMo
NaGaDeMo
Combat Specialists is available for download, the download had a problem so now currently re-uploading a new download to be approved to fix the problem.
http://rpgmaker.net/games/4190/
http://rpgmaker.net/games/4190/
Combat Specialists
Right, Uploading a New Demo Release with it then. Jeeez, I knew there was something I forgot, this is the 7th time I've compiled and made an installation routine...
It should still work if you go to the main folder and add RGSS102E.dll and also if you have RPG Maker XP runtime package on your computer. But this new download should fix it and you won't need the RPG Maker Kit at all to play it.
It should still work if you go to the main folder and add RGSS102E.dll and also if you have RPG Maker XP runtime package on your computer. But this new download should fix it and you won't need the RPG Maker Kit at all to play it.
NaGaDeMo
I will be uploading in a few minutes, just compiling and its taking fricking agez.
EDIT
Just in the nick of time, uploaded and submitted. Just waiting for request and acceptance. :)
EDIT
Just in the nick of time, uploaded and submitted. Just waiting for request and acceptance. :)
NaGaDeMo
I should have my download ready to upload this evening, got to add some finishing touches, create an installer and fix and do some testing. Got work this afternoon, I hope RMN time is the same as my time.
Scrn7.png
Haha, exactly why I took this screenshot. I was waiting for the dbz reference comments :).
And thanks Chana.
And thanks Chana.













