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Combat Specialists Review
I'm not going to add that merely for these reasons. Considering it's only a demo I don't want it to be easy to complete the demo release. Also, I don't see the point because missions are meant to be restricted. The game isn't meant to be an easy hack and slash game during battles. It requires thought in battle and thought ahead. Also for experts I reckon you could complete the demo even without the shop outside for purchasing healing Items. I found the demo release rather easy with access to the merchants goods outside. The amount of gold isn't tremendous but by the time you get near the boss, you should have enough gold to buy a few restoration items that will be useful for the boss. The hardest thing about the demo was the boss which because the characters lack healing abilities require enough Items to defeat him or either get lucky after a few tries and luckily get some special attacks in. Also the amount of Items is scarce for a reason, I've actually created 5 tiers of generic Potions, which means there are about 10 Potions altogether which do different things and cost various amounts depending on their use. Because this is a demo, it doesn't include all the Items. The more money a Combat Specialist has, the more expensive goods they can purchase for a mission.
Basically there will be a lot of missions where you won't have access to Inn's or healing points as you would put it. Some missions are in Towns/Cities so yes you can rest there then. Others will even require exploration and others are not so much. Some missions won't even give you access to a merchant or shop so you just need to adapt to the situation and yes you can probably get stuck if you are not prepared but I am going to always try and put ways of getting round that situation for the player for example the case of a merchant outside the mine and probably some chests/healing items scattered around, some NPC's may even give you them for free if there are no shops to assist with the mission in hand etc. Hopefully the full release will be much more cleaner and better to your liking. I agree with what needs looking into but the major concern was the spelling as all this can be easily solved for the full release where there's more Items/Missions/Quests/Extra Features to keep player entertained. Thanks for the help and feedback, much appreciated.
Basically there will be a lot of missions where you won't have access to Inn's or healing points as you would put it. Some missions are in Towns/Cities so yes you can rest there then. Others will even require exploration and others are not so much. Some missions won't even give you access to a merchant or shop so you just need to adapt to the situation and yes you can probably get stuck if you are not prepared but I am going to always try and put ways of getting round that situation for the player for example the case of a merchant outside the mine and probably some chests/healing items scattered around, some NPC's may even give you them for free if there are no shops to assist with the mission in hand etc. Hopefully the full release will be much more cleaner and better to your liking. I agree with what needs looking into but the major concern was the spelling as all this can be easily solved for the full release where there's more Items/Missions/Quests/Extra Features to keep player entertained. Thanks for the help and feedback, much appreciated.
Teressa_manga.png
Project Viral 2: Outbreak
All will be sorted my friend eventually. Thanks so much for taking your time to play the game. However at the moment I am currently working on the revamp of the original Project Viral. It takes all the criticisms I've received in hand. The game should also be extended with more game-play/story and should include the cleaner, smoother and updated game-play system used for the sequel's demo release. Examples of current WIP for the updates include:
-More fluent and better framed weapon animations against enemies.
-Zombies actually look more like they are attacking you.
-Fixed problems with aligning enemies and zombie AI.
-Hero's Graphic has been modified for realism. (Bandana removed.)
-Modifications to the tile-sets.
-Extra additions to the Story-line/plot.
-Far more to the extended Game-Play Time.
-Even more zombies/mutants to face.
-A change in the overall game-play system.
-A hidden conspiracy to unravel behind the viral project.
-An extra section of the school to explore
-Some changes/improvements to the tile-sets for interior designs.
-References to the development of Project Viral 2
-(Possibly Voice Acting as Optional)
-More fluent and better framed weapon animations against enemies.
-Zombies actually look more like they are attacking you.
-Fixed problems with aligning enemies and zombie AI.
-Hero's Graphic has been modified for realism. (Bandana removed.)
-Modifications to the tile-sets.
-Extra additions to the Story-line/plot.
-Far more to the extended Game-Play Time.
-Even more zombies/mutants to face.
-A change in the overall game-play system.
-A hidden conspiracy to unravel behind the viral project.
-An extra section of the school to explore
-Some changes/improvements to the tile-sets for interior designs.
-References to the development of Project Viral 2
-(Possibly Voice Acting as Optional)
Final Fantasy Dreams Review
He's got a really good point, I just downloaded your game and remember previously playing it before but it was due to the bugs I stopped having no knowledge of how to resolve the issue. Considering this isn't a commercial game which people pay for then I suggest you fix the whole download and upload it again. Like Agnito said, those of us looking for amateur games to try out and play for fun, why the hell should it be a chore for us to figure how to get the game to work. You should make it an easy and simple installation process where no bugs are present especially if you are aware of what bugs need to be fixed. After this then people can download it comfortably without complaints and don't have to work to get your game working.
As a developer once I'm noted with a terror bug, I go and revamp it for the next release and or when I get time I re-upload the whole game without that error to satisfy the player. That way the people playing it aren't put off by it and more people play it without complaints of why they can't play it.
As a developer once I'm noted with a terror bug, I go and revamp it for the next release and or when I get time I re-upload the whole game without that error to satisfy the player. That way the people playing it aren't put off by it and more people play it without complaints of why they can't play it.
Project Viral 1.6
I will check them out, post the link to your game if that's not the link on your previous post which I'm checking out now. And Killer Wolf please feel free to contribute if you want. You don't have to take a major role but minor one if you want.
Project Viral 1.6
Project Viral 1.6
I enjoyed the DBZ dub. Thought it wasn't as pulled of well as in with other animes such as rourouni kenshin but it was good enough for me. At some scenes I thought the dub was better than the japanese too be honest. I think it's more personal opinion. A while back a few people seemed interested in this game having voice acting implemented which I stated would probably be for a future release.
Shinnan's right, it will be fun and even if it makes the game suck for some, players will have the option to decide whether they want it in game. Project Viral is a short game as well, although the game will be extended to 2 hours for the last release.
Shinnan's right, it will be fun and even if it makes the game suck for some, players will have the option to decide whether they want it in game. Project Viral is a short game as well, although the game will be extended to 2 hours for the last release.
Project Viral 1.6
Voice acting is possible with rmxp. Take a look at the videos below, I thought it was relatively pulled off well on both of them.
http://www.youtube.com/watch?v=dd90LGJ8Lu0
http://www.youtube.com/watch?v=12ETcwLRIok
Especially considering the fact my game is a horror game, I'm not going to need voice actors with over emphasized emotions. Just emotions of shock, despair and fear which after some practice I'm sure the voice acting team will find it easy to get used to.
I've just decided that I'm going to create a way of choosing whether you want voice acting activated or not at the start of the game too, that should sort the problem out for people who want it in and people who don't...
http://www.youtube.com/watch?v=dd90LGJ8Lu0
http://www.youtube.com/watch?v=12ETcwLRIok
Especially considering the fact my game is a horror game, I'm not going to need voice actors with over emphasized emotions. Just emotions of shock, despair and fear which after some practice I'm sure the voice acting team will find it easy to get used to.
I've just decided that I'm going to create a way of choosing whether you want voice acting activated or not at the start of the game too, that should sort the problem out for people who want it in and people who don't...
Project Viral 1.6
Hello fellow members of the RPG Maker Development Community. My name is Femi and some of you know me as the developer of Project Viral my only completed game. Some of you are developers, artists as such and some of you like to play amateur games on these sites and also review them. I'm glad to be part of this community and the fact that my works have received structured criticism and feedback brings me joy. I just wanted to say that I am revamping Project Viral which I know a few of you have possibly played. I'm going to add some new features and changes to the game for the better possibly doing some revamping as well depending on what I can do.
-I was thinking about voice actors?
-What do people think about taking part in voice acting for the game?
-If anyone would like to participate, the Final Release of Project Viral which will be 1.6 will have you in the credits as contributors to it's cause. If you feel like taking part then please contact me here or on www.rpgrevolution.com
There's also more improvements/changes I'm thinking of adding to the game. PM me if you would like to be part of the next and final release. Also post a message on this thread stating whether your male or female or your voice adepts. That way I can contact you as well and we can come to a consensus about your role in the next and final full release of Project Viral.
Thanks, any help would be appreciated. :)
LINK TO MY GAME PAGE: http://rpgmaker.net/games/2162/
-I was thinking about voice actors?
-What do people think about taking part in voice acting for the game?
-If anyone would like to participate, the Final Release of Project Viral which will be 1.6 will have you in the credits as contributors to it's cause. If you feel like taking part then please contact me here or on www.rpgrevolution.com
There's also more improvements/changes I'm thinking of adding to the game. PM me if you would like to be part of the next and final release. Also post a message on this thread stating whether your male or female or your voice adepts. That way I can contact you as well and we can come to a consensus about your role in the next and final full release of Project Viral.
Thanks, any help would be appreciated. :)
LINK TO MY GAME PAGE: http://rpgmaker.net/games/2162/













