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Project Viral 2: Outbreak
I re-edited my message. And it's true you can't do anything as it's not an original resource made by you. It's OK, I'm not fussed either way and I'm not changing the title screen for you anyway. Also, where is your game established on this website, I also tried looking for it via search engine and I can't find it. If you haven't put it on the internet yet, then well I guess it's first come first serve.
EDIT
I Managed to find your game, looking pretty sweet by the way. However, you put it online after mine it seems. Send me a DL whenever you got an english release.
EDIT
I Managed to find your game, looking pretty sweet by the way. However, you put it online after mine it seems. Send me a DL whenever you got an english release.
Project Viral 2: Outbreak
What date was your project established online??
This has been a WIP since the end of Project Viral so I believe I got to the image before you. Anyways the Title image does not belong to you nor me. I found it on Google images and it's owned by the walking dead comics. It's a series I've been watching and recently read the first parts of it.
This has been a WIP since the end of Project Viral so I believe I got to the image before you. Anyways the Title image does not belong to you nor me. I found it on Google images and it's owned by the walking dead comics. It's a series I've been watching and recently read the first parts of it.
Project Viral 2: Outbreak
Project Viral 2: Outbreak
All my games don't require the maker to use it. They all have their own installer unless the release is a test version.
Battle.png
Ao Oni - a puzzle/horror game made with RMXP
It's quite a good game, tried it and seen it on action on you-tube. As a horror developer myself, this is probably one of the better and more unique horror games in the Rpg Maker community.
PROJECT VIRAL
I didn't think it was all that hard to figure out. There's a set way to do this but I don't know if my explanation in words will make any sense. All you need to do is activate the levers behind the gates in the final part of the Sewer, then that should open the gate that's closed off at the start of the sewer. Go to the start of the Sewer and activate the Switch there. Lastly, proceed to the final part and there should be a switch on the wall just before the last gate. If this switch and the Sewer switch at the start are activated then the gate is opened. Those are the major switches to get out, every other switch acts as a way of opening previous passages and blocking obstacle paths. That should do the trick.
Also if you read my review, I will probably do a minor update in the summer to resolve a few issues. This will be PRV 1.8 Ultimate Edition. It adds more recovery items to the extra rooms you find once you get the Master Key, I might also chuck in some more extras too. Possibly thinking of adding the choice of playing from Ramori Gan's perspective as a side download too.
Also if you read my review, I will probably do a minor update in the summer to resolve a few issues. This will be PRV 1.8 Ultimate Edition. It adds more recovery items to the extra rooms you find once you get the Master Key, I might also chuck in some more extras too. Possibly thinking of adding the choice of playing from Ramori Gan's perspective as a side download too.
The Screenshot Topic Returns
You wouldn't have to it's not a train station. The Mine uses the boxes to make it easier to shift boxes of mined minerals around, that's all.
author=Largeauthor=obsorberI wouldn't want to ride in the curved sections of the tracks.
The Screenshot Topic Returns
Personally I think VX is poor for the character-sets appealing with some of the tile-sets. I mean you get oober large doors for houses when your characterset is tiny. I think it's partially unavoidable too. Any-hows I still think the mapping is pretty good.
Here's another screenshot in Raynor Mines.

Here's another screenshot in Raynor Mines.














