PROBLEMGAMERKT'S PROFILE

As you can probably guess, my real name is Katie, not problem gamer. While I've done work in RM200x/VX before, I'm always drawn back to object-oriented programming and the arts. I also like digital video editing.

This site was recommended to me by my cousin and friend, sbester, to get my projects seen by an audience that cares. One is a Roguelike RPG built from scratch in XNA Studio--a real beginner's project, to be sure, but hopefully it will have some merit :)

Lately, I have revisited the maker scene a bit and started dabbling in Ren'Py. The first visual novel I wrote is maybe more of a novella (or even short story), but it was difficult material for me.

When I feel like I can't go on, I just try to remember what the late great Maya Angelou said: "Calling someone a natural born writer is like calling someone a natural heart surgeon".

My favourite RPGMaker-based game is The Way.
O2
The trick is to keep breathing.

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A Feast of Features

Haha, yeah, busy in this regard anyway :D It helps to have absolutely no life!

Actually did have 8-way control before, but you had to use the two arrow keys... which incidentally I never would have put up with in the original Ragnarok =P I've added other alternate keys if you should be so lucky as to have a full keyboard (though I'm not, so I don't remember what they are).

The Newest in a Long Line of "Hardest Parts to Program"

:P That would be sooo funny. You could eat your 500 starting bullion and be left with no money... I guess I'll have fun with it :D

Video Dev Diary

Yeah, all things combined, it can be a little taxing on my poor netbook. It's also probably due to running it in debug mode--so when you mark a line of code, and that line executes, everything comes to a halt while it waits for you to say, "okay, go ahead." That probably looks like MAJOR lag =P

Mortals of Midgard

author=synbi
I'm looking forward to this! The original Ragnarok was about the only roguelike I could ever stand - it was a great game. There was such a variety of ways the enemies could kill you and also alter the terrain and everything. It's a huge task to attempt to redo/remake it, hope it'll start working out well.


Yay! Awesome, thank you for the encouragement. :D It's true, it's going to be a huuuge undertaking, so I just have to bite off a little chunk every day... and maybe it'll get somewhere. For now, it's not going so bad at all.

Fragile Hearts

author=sbester
I'm starting to think I really should release yet another version with these added fixes before the sequel comes out lol. It seems we're all running into that one especially.
I tend to agree :) I'm still finding things here and there, and I'm only on Episode 6.

Fragile Hearts

author=Arlyeon
In retrospect, the only problem I have is that it's possible to get stuck in ...I believe it's chapter 5? The cave? If one of your party members dies, and you don't have a stimulant, ...you're S.O.L. >> Some sort of save cracker/healer in that place could have been beneficial, since you can't get out of the cave, once your in it.

That just happened to me too, lol.

The Newest in a Long Line of "Hardest Parts to Program"

Haha, cripes, and I only realized after the fact that the player could still eat other things, like Gold. But thankfully it was an easy fix :P

Fragile Hearts

I have a design suggestion!

Some of the character sprites you use have completely different pixel art for each direction they can be facing. I would suggest you change the Events of such sprites so they dont turn to face you On Button Press--for example, the sprite that represents the Broad Sword, the jewel that gives you instant Stat increases, etc.. And, you can have enemies, like the Watcher, move in a direction without them actually facing that direction, so their sprites don't change.

screen_2_may_29_2012.png

I'd like that :) Doing sprites for a game that actually reaches completion would be a welcome change! haha.

Fragile Hearts

I just got to the first save point, and I'm already smiling or giggling at almost everything. That Gundam Wing: Endless Waltz song I'm ashamed to admit I recognize, character portraits from Guardian Heroes, and that damn scrolling panorama... it's got parodical value out the yin-yang. Also--and luckily for me--examining the usual suspects (shelves, portraits, non-descript tables, etc.) is proving to be a most worthwhile venture, lol. Yes, four barrels, one description... I just have to look at them all to be sure there isn't something funny there.

If you haven't already, you really need to check out the English dub of Shin-Chan one day. It reminds me a lot of this!

One thing I would recommend thus far... to make a stealth area, I once experimented with making guards move in a fixed pattern with lines of sight, lots of variables, and whatnot. The castle could have been like that--though I realize you might have been going for a "stereotypical stupid guard" effect. :)

(And in a way, I should never recommend that, because I love avoiding battles.)