PROBLEMGAMERKT'S PROFILE
problemgamerkt
627
As you can probably guess, my real name is Katie, not problem gamer. While I've done work in RM200x/VX before, I'm always drawn back to object-oriented programming and the arts. I also like digital video editing.
This site was recommended to me by my cousin and friend, sbester, to get my projects seen by an audience that cares. One is a Roguelike RPG built from scratch in XNA Studio--a real beginner's project, to be sure, but hopefully it will have some merit :)
Lately, I have revisited the maker scene a bit and started dabbling in Ren'Py. The first visual novel I wrote is maybe more of a novella (or even short story), but it was difficult material for me.
When I feel like I can't go on, I just try to remember what the late great Maya Angelou said: "Calling someone a natural born writer is like calling someone a natural heart surgeon".
My favourite RPGMaker-based game is The Way.
This site was recommended to me by my cousin and friend, sbester, to get my projects seen by an audience that cares. One is a Roguelike RPG built from scratch in XNA Studio--a real beginner's project, to be sure, but hopefully it will have some merit :)
Lately, I have revisited the maker scene a bit and started dabbling in Ren'Py. The first visual novel I wrote is maybe more of a novella (or even short story), but it was difficult material for me.
When I feel like I can't go on, I just try to remember what the late great Maya Angelou said: "Calling someone a natural born writer is like calling someone a natural heart surgeon".
My favourite RPGMaker-based game is The Way.
Search
Filter
Fragile Hearts 2: Shattered Dreams
Tobin – A transvestite who is destined to save the world. Afraid of weapons and hates violence.
That line cracked me up.
Fragile Hearts 2: Shattered Dreams
screen_2_may_29_2012.png
author=sbester
I don't know what's going on here, but I like it :D
Haha, it's a shop :) There will be more items one of these days... namely when I draw some!
Mortals of Midgard
author=Marrend
From these screens, I'm thinking "strength" might be better suited as "stamina". While "strength" can mean the same thing as "stamina", there might be a little bit of confusion. It's up to you, of course.
Yeah, you're right... Strength is usually the base for an Attack rating. The thing with Strength in the original game, was that it could be altered depending on various things (like what you ate, if an enemy weakens you, if you polymorph yourself into a stronger lifeform, etc.), and it pertained to your total carrying capacity, as well. So having it visible at all times may be useful, or not, but.. I'll think about it :D
Mortals of Midgard
author=sbester=D Yeah, my sprites are a bit huge lol. I wanted it that way. Thank you :D
Woohoo, it's up! Looks even better than you described!
It actually kinda reminds me of Avernum but with bigger designs. I LOVED Avernum! I also got more pissed at it than any other game ever. But that didn't stop me from sinking 75+ hours into beating it :P
Avernum was the one you were trying to think of the other day? I will check it out! I must have put at LEAST that much time into the original Ragnarok, myself. Man, that game could really goad you on :) Ahh, Roguelikes.
I don't do introductions!
Kidding :) I'm just never sure what to say.
My name is Katie, and I've done work in RM engines before, but my real training is in object-oriented programming languages. I also like digital video production, and I occasionally add to a video series called "Problem Gamer" on Youtube and ScrewAttack.
Anyway, this site was recommended to me by my cousin and friend, to get my project some visibility among an audience that cares. It's a Roguelike RPG built from scratch in XNA Studio--a real beginner's project :) I've been told that Custom projects are well-regarded here, which is good. I'll be posting some assets soon. :)
EDIT: Here is my Game's page (pending approval): http://rpgmaker.net/games/4354/
My name is Katie, and I've done work in RM engines before, but my real training is in object-oriented programming languages. I also like digital video production, and I occasionally add to a video series called "Problem Gamer" on Youtube and ScrewAttack.
Anyway, this site was recommended to me by my cousin and friend, to get my project some visibility among an audience that cares. It's a Roguelike RPG built from scratch in XNA Studio--a real beginner's project :) I've been told that Custom projects are well-regarded here, which is good. I'll be posting some assets soon. :)
EDIT: Here is my Game's page (pending approval): http://rpgmaker.net/games/4354/













