RABITZ'S PROFILE

rabitZ
amusing tassadar, your taste in companionship grows ever more inexplicable
1349
I like computer RPGs, Strategy Games and Soccer!
I have 25 years, and I have a Licentiate degree in Electronics.

I grew up on games like Daggerfall, Might&Magic2 : Gates to Another World, Betrayal at Krondor, Master of Magic, Age of Wonders, the C&C series, the Age of Empires series, the Warcraft series, the Baldur's Gate series, the Diablo series.
Also SNES ones like Tactics Ogre, Fire Emblem (1,3,4,5, and the Gameboy ones: 6,7,8), Chrono Trigger, Romancing Saga...
ok, actually a lot more games but you get the idea haha.
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Legacy of the Guilds
Follow the journey of a young fighter to defend his homeland. (Genre: Classic Fantasy RPG)

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Oops.JPG

then what exactly is the problem? I believe I should have just not posted anything hahaha. In my eagerness to help I just confused things more

Oops.JPG

comment=40802
I thought xp will only run the highest page that meets the conditions, not all pages.


perhaps I'm mistaken. Sorry if that's the case.

Oops.JPG

because, "if more than one event page meets its conditions, then the game will run them ALL in order, from the lowest to the higher numbered."

for example, let´s say in my event I have:

page 1 -> condition is variable "customer" 1 or above
page 2 -> condition is variable "customer" 2 or above
page 3 -> condition is variable "customer" 3 or above

I believe this is how you have it.

now, let's say the random number generator rolled "customer = 2"
what would happen?

since 2 meets the conditions for page 1 and 2, the event would first run page 1 (acting as one customer), and inmediately afterwards, that customer would turn into the customer corresponding to page 2, since 2 is "1 or above" and also "2 or above".

See what I mean?

EDIT: Ok, I'm not 100% sure. I just think this is the problem since something similar happened to me once in a similar random event I had in my game.

Oops.JPG

comment=40799
There's a random variable number going, that changes the variable to a ...random number, so it's always something different (I never see the same person twice in a row, though I can see them twice.)


I know, it´s just the disposition of the event pages in the event that should be inverted, I think.
You know what I mean? The event page with the GREATER number should have the smallest condition.

Oops.JPG

I think your problems is that you put the people with the lower variable number in the lower page number.
Don' t know if I explain myself...

for example: right now it is:
Event page 1: Condition is "variable = 1 or above"
Event page 2: Condition is "variable = 2 or above"

it should be
Event page 1: Condition is "variable = 2 or above"
Event page 2: Condition is "variable = 1 or above"

you see, if more than one event page meets its conditions, then the game will run them ALL in order, from the lowest to the higher numbered.

Feedback for v0.02

Ok! Thanks! Like wowpebbles said your feedback is appreciated.
Even though I have the basic premise in my head, finer details like those you pointed out, I still need to work out on.

@Crystalgate:
haha, you seem to have given my story a lot more thought than myself.
About the 3 points you talked about:


1. Well, I shall have to elaborate more during the game on why the King is caught off guard. But for now, I'll say that he justs trusted Zillien too much and was indeed a naive fool.

2. Yes, my original idea was that Zillien "disbanded" the Fighters Guild because he sees Banias and Ulric as potential obstacles. My idea was that in this kingdom, the government and the Fighters Guild are closely linked (in fact, the Fighters Guild was created by a prior king, and is more than just mercenaries). The head of the Fighters Guild is indeed that "other high-ranking people" prepared to step in. Zillien knew that. I'll probably make it so that Zillien "transforms" the Fighters Guild into the new "Royal Guard" or something like that, in order to fortify his position, like you said. I think that makes more sense.
A large part of the second half of the game is Rostam rallying the people against Zillien in order to regain the throne he rightfully deserves, knowing that most nobles don't accept Zillien, they're just afraid of him (or perhaps they simply don't care, as Zillien could have simply bribed them or bought their loyalty).

3. Eonas indeed wasn't prepared for the war, since he trusted the other kingdom too much. Zillien was, seeing as how it was all his idea. And yes, my original idea was that Zillien recalled the frontier Guild members to the capital and waited before prince Rostam was near the frontier before signalling the other kingdom to invade, knowing that Rostam is way too honorable and proud, and would rush to defend the kingdom without waiting for the King's approval (That makes sense, right?).


About the battles balancing, those are useful pointers you have given me. The balance is far from perfect, and the intention is to continually improve it.

@Everguard:
I will look into better establishing the character of Zillien, what are his motives, and explaining how much the King really trusts him. That was my idea all along.


The idea is that Zillien brought Banias along solely in order to frame him. He wouldn´t be able to put the blame into Banias if Banias wasn't there. Whe Zillien says "what a tragedy" he´s being ironic (irony, that's the word, right?). I' ll work on the scene.


Please remember folks, English isn't my native language, so if some parts are worded in a wierd way, you can tell me and I will look them over.

Legacy of the Guilds

comment=40724
I hope you don't mind rabitz, but I went to some of those credit sites and they have some pretty good midis.
I was thinking of using one or two, but I'm unsure if there is any issue with just downloading them.

Hmm... I don't know... the daggerfall ones I'm pretty sure are free...

Feedback for v0.02

@Everguard:

*Yes indeed! The fact that Alexia is a cleric is an intended surprise. I intended to have her say something like: "What? Just because I was in the Fighters Guild you expected me to a be brute like both of you?" haha... I intend her to be a Fighter/Cleric (like D&D doubleclassing).
But I didn't get around to adding that in the demo. It'll be better explained in the future release.

* Will certainly continue to fine tune the difficulty and the balance of all the battles. Don't want impossible battles but not PIECE OF CAKE ones.

* And about the skills: that's perhaps the main thing that still I'm not exactly sure how to implement. I mean, I WANT most of the characters to be Fighters (after all, magic is not common in the kingdom of Whitecroft), nut at the same time I want them to have different varied skills. I will most definitely add more skills, hopefully useful and interesting ones.