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Intellectual Property Means Nothing On Mobile
The problem with candy crush saga is their evil player manipulation. They are not designing games. At their core development is pure "how to make you want to spend money" and disguise it as a game. I remember reading somewhere in this forum about the tactics used by king and other developer (i think it was from the guys of puzzle & dragons).
Rust and Blood
I really enjoyed this game. The goals and mechanics are intuitive and easy to get into, i spend most of the time exploring and researching how much food (by eating diferent kinds) would i need in order to explore new areas.
My only complaint about it is the controllers. I supose it was meant to be played on a keyboard, but running for your life sucks on 4 way direction with analog sticks.
My only complaint about it is the controllers. I supose it was meant to be played on a keyboard, but running for your life sucks on 4 way direction with analog sticks.
[Poll] 16-Bit(Pixel Graphics) VS HD
For me, I tend to choose games based on the aestetic of hand draw feeling.
You can pick a 3d program and emulate hand drawn or add a pixel feeling to it (look at games like the latest atelier or minecraft, even bravely default try to do this with those chibi character models). Of course is not the same as the old classic ones, but it is much cheaper and convenient for developers that doing photorealistic graphics.
Now I haven't read anyone point out this, but my current phone is dual core, and supports 480x800 resolution on a 4 inch ips screen. That's a lot for a cheap android device, but i'll just point out that the future of games seems less related about resolution and more about how will the player watch it, in a future standard screen size (be it 4 inch, the size of a smartphone or 7 inch, 10 inch tablets, if they survive)
How much detail can you include in this tinny screen size? forget resolution... i'm sure they will end up making some models with 4k crazy resolutions.
You can pick a 3d program and emulate hand drawn or add a pixel feeling to it (look at games like the latest atelier or minecraft, even bravely default try to do this with those chibi character models). Of course is not the same as the old classic ones, but it is much cheaper and convenient for developers that doing photorealistic graphics.
Now I haven't read anyone point out this, but my current phone is dual core, and supports 480x800 resolution on a 4 inch ips screen. That's a lot for a cheap android device, but i'll just point out that the future of games seems less related about resolution and more about how will the player watch it, in a future standard screen size (be it 4 inch, the size of a smartphone or 7 inch, 10 inch tablets, if they survive)
How much detail can you include in this tinny screen size? forget resolution... i'm sure they will end up making some models with 4k crazy resolutions.
And you thought the mobile port of FFVI was bad...
The sad thing is that because of this dick move, all good or not so good console tales games will suffer. It may give them money at first but will end up killing the franchise in the long run.
The worst part? it encourages piracy since you actually have a better experience without those restrictions.
The worst part? it encourages piracy since you actually have a better experience without those restrictions.
What Videogames Are You Playing Right Now?
Last sunday i was wishing to play some good exploration & discovery focus game, but couldn't found anything that picked my interest. So intead i went to old super metroid that i hadn' played in a long time (since snes cartridges or dreamcast emulators maybe) and had a blast for 6 hours. I can't believe i couln't find anything like "a link to the past" and "super metroid" experiencies in modern gaming.
What do YOU look for in a (good) story? (In a video game)
For me, the main interest is in the characters. As long that there is humor or conflict that makes you laugh or worry about them, chances are i'll keep playing.
Another good point to caught my interest is the world, (i'm talking about amateur rpgmaker games here), if it is deeply crafted, and you have the chance to explore it, i'll jump in. Even if the main plot sucks.
Another good point to caught my interest is the world, (i'm talking about amateur rpgmaker games here), if it is deeply crafted, and you have the chance to explore it, i'll jump in. Even if the main plot sucks.
Breath Of Fire 3 is awesome!!!!!!
Breath of fire is a series that I played but can't hold it dear because i've been perma-stuck in them, not knowing how to advance in the game.
On breath of fire 2, i was stuck forever at a certain point where you needed a transport to reach ryu village behind some mountains.Went around backtracking and couldn't find anything. I believe it wasn't even half in the game yet.
On breath of fire 3, I remember being stuck forever at a certain point where the party was inside a dream facing somewhat "their inner demons/dobuts". I supose is must have been close to the end.
Of course i'm talking about classic snes and psx gaming, not emulators and fancy save states.
On breath of fire 2, i was stuck forever at a certain point where you needed a transport to reach ryu village behind some mountains.Went around backtracking and couldn't find anything. I believe it wasn't even half in the game yet.
On breath of fire 3, I remember being stuck forever at a certain point where the party was inside a dream facing somewhat "their inner demons/dobuts". I supose is must have been close to the end.
Of course i'm talking about classic snes and psx gaming, not emulators and fancy save states.
Doing stuff, but getting nothing done....
I think that the feeling of "accomplishing nothing" is because we are not looking at the big picture.
For example a good thing i learned was to write the date on sketches. Don't just toss them, pile them (i'm talking about paper here) and make sure to keep them stored, and organized by date.
When the time comes and you feel like you aren't progressing at all, take a look at the history of your own work. You will find that the more you try, the better you get at doing it. Some times, one of those "previous failures" will give you a idea for your current work.
For example a good thing i learned was to write the date on sketches. Don't just toss them, pile them (i'm talking about paper here) and make sure to keep them stored, and organized by date.
When the time comes and you feel like you aren't progressing at all, take a look at the history of your own work. You will find that the more you try, the better you get at doing it. Some times, one of those "previous failures" will give you a idea for your current work.
What elements from existing games would you like to see reused?
I'd really like to see more games dealing with permadeath like fire emblem (if a character dies, you lose it forever). It makes you really care about your characters, and adds a complete layer of depth to the way you face the challenges.













