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Are achievements a poor way to increase game length?

Personally i don't know the xbox system. In today huge offer is nice to count with a "to do list" that a game can offer,If it helps me to be aware of things i missed, specially when is a game I'll want to replay.
It has been said already, but pop-ups for "you have cleared the first boss" is a NO, NO. It's insulting, shame on any developer that thinks that advancing the game in normal dificult or easy is a achievement. Unless is something like "i wanna be the guy" or a super mario hack ultra-hard kind of game where just living a second longer is a achievement itself.

For a indie game it could totally work. Since projects tend to change over time, may be a way to let players know what is new since the last time they checked the game, inside the game itself.

How to add fun to grinding?

The only way that i can think of grinding being fun is having the choice of increasing the dificult and the reward at the point in the game that i feel the need to grind.

Let's say i'm stuck in the save point at the end of a dungeon (and i hope that includes full heal/mp). I'd rather spend that grinding time fighting boss minions that the normal monsters... because they should give better exp/money and somewhat carry information of the boss fight (minions that heal are a big treat for example).

Is RNG good or bad?

AS a player, i've found myself liking and hating it at the same time. On one side, i totally hate the random chance of success or fail in most mmorpg designs (crafting in lineage2, "surprise chest that have 0.00001% of giving something" for example).

On the good side of randomness, take for example the game rogue legacy, with random generated castle dungeons, it keeps the game interesting each time you play it (your playable characters change over choices on a skill tree).

Greetings

I use krita and mypaint (more krita later since it work both on windows and linux now), for painting. Of course they are not as featured as the mighty photoshop, but for ilustration itself is more than enough.

Greetings

Hello there,I was thinking what to write as a fine introduction letter... and nothing came out. So instead i'll use images instead of words:

https://www.dropbox.com/sc/b87c6xdvc6kjl4r/NpDWT1B8tV

(they are 14mpx camera photos of my notebooks, All from characters from different games that I imagened at some point of my life,and some fanart too)

I'm a hobby artist that love jrpgs and lately, short games. I'm currently helping a friend (from another site) with portraits and art for his rpgmaker vx game and i'd like to show some fan support , since there is a bunch of nice games hosted on this site that i've enjoyed.

pd: I got deeply moved by this article http://rpgmaker.net/articles/918/