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SBETHUNE81'S PROFILE

sbethune81
I don't have a growth mindset...yet.
2369
Hello! I'm the 6th-8th grade math and science teacher at a small K-8 school in the Sierras. I recently moved to Oakhurst, California, about 30 minutes outside of Yosemite, with my wife and 16 month old son. Before that, I worked as a 5th grade teacher in San Jose. I love designing and playing video games and cooperative board games. My favorite parts of RPG making are writing and eventing. When I'm not doing that, I like to run, bike, and play volleyball. There is never enough volleyball.
Canvas
A Zeldaish RPG filled with puzzles and secrets. (unencrypted w/ full walkthrough included)

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Manifest

author=Digifiend
Got the slider puzzle done. I seem to have missed a Nayrin Ruin somewhere though, as I have seven out of eight Keystones. I also haven't found Armegmus's and Efflora's ultimate weapons. Also, how many Bethurial Ores are in the game? I have 6 in my inventory, I have 2 Faie armours (Armegmus's and Val's), and 6 of the ultimate weapons, so I've found 14 ores total. That would make me two short for all the weapons and armours.


Some help in the spoiler below

there is a ruins just to the left of Faergrad surrounded by trees and mountains. You need the airship to get to it. I'm guessing that is the one you're missing...let me know if it's not. If you head to Eborill in the northwest corner of the world, you can find a way to get more ore. Did you want the locations of those last two weapons?
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Good luck.

Manifest

@Digifiend - It looks like you have the right starting numbering for the pieces in that screenshot. There are four different possible starting positions for the board, which change each time you enter the zone. All of them were arrived at by starting with a completed board and moving the pieces legally from there, so none of them should be impossible. It might help to leave and come back, so you can try a different start. Let me know if you need any additional pointers. I'm happy to help.

Thanks for playing Manifest, by the way =).

Canvas

Thank you for the advice. I'm afraid that would have far-reaching consequences beyond movement.

The "face any direction without moving" script by SirBilly works quite well. Hope you get a chance to try out the game.

Lockpicking.png

Thanks. My version is a little more forgiving than Mastermind, so you might like it better =).

Canvas

Sorry, I should add that to the main post. It should last about an hour, give or take. Thanks for the interest.

Demo on the way!

Hey synbi, thanks for the interest. To answer one of your questions, I'm definitely not a scripter. I'm using some key scripts that others have made, but I am going to impress you with my eventing. =)

Also, I've submitted the game to RMN, and it is in pending status. If and when it is approved, I'll add a download for the demo.

Sealed Caverns

Great to see you back at it. I was beginning to worry that you had stopped so close to the end.

Manifest

author=Haguzabas_Mclurdam01
What's the password at the end when I arrive at the other planet I can't get through the last door so I stopped playing pls give me the password.


Thanks for playing all the way to the end...don't stop now =). The answer is just above in the spoiler box in meisam's post. Thanks for posting that meisam.

Manifest

author=meisam
That was quite a good game, specially at the end, I felt the ending was more than word, I think it was what you wanted to say and they were very beautiful .

Personally I played so many JRPG that another one with the same battle system make me tired so the minigame were very nice addition. Minigames was good both in design and time and difficulty.

The story was very good too. I enjoyed the game a lot so thanks for creating such a good game.

However you take your time to create so many difficulty setting I am sure It was not easy, but if you see it from a risk-reward view the difficulty didn't offer anything special. If I was to design it I would offer some very rare and powerful equipment and perma boost stats that could only dropped in legendary difficulty, not only it would create another type of gameplay but it also increase the replay value of the game.


Thank you very much for your kind words and for playing Manifest through to the end. I'm glad you liked the ending...that's my favorite part too. As far as the difficulty settings go, I used a script from Yanfly for that so it was barely any work on my part. The main reason I included it was for the easy setting that lowers the enemies' base stats. I wanted those new to the genre to make it through. I didn't expect many players to go beyond normal, and I think you're right about the rewards for hard+ not being that great.

The Featured Game Thread

Thanks for the quick response. I was referring specifically to the monthly feature.