SBETHUNE81'S PROFILE
Hello! I'm the 6th-8th grade math and science teacher at a small K-8 school in the Sierras. I recently moved to Oakhurst, California, about 30 minutes outside of Yosemite, with my wife and 16 month old son. Before that, I worked as a 5th grade teacher in San Jose. I love designing and playing video games and cooperative board games. My favorite parts of RPG making are writing and eventing. When I'm not doing that, I like to run, bike, and play volleyball. There is never enough volleyball.
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What Videogames Are You Playing Right Now?
[Review Request]
Name: Canvas
Link: https://rpgmaker.net/games/5517/
Status: Completed (recently)
Genre: Action/puzzle fantasy RPG
Estimated length: 15 hours
Small description: With this game, I've tried to stretch the engine (VX Ace) beyond what you might typically see done with events. Use an assortment of pixel-based attacks and abilities to dispatch your enemies, solve puzzles, and find plenty of secrets scattered across the world. There is a complete item guide and full walkthrough included in the download.
Special requests: As of now, the only review for this game is based on a demo (thank you aquatorrent!). This may be an unrealistic request, but now that the game is complete I would hope if someone decides to take on reviewing it, that he or she plays through the entire game before writing one. Thank you.
Link: https://rpgmaker.net/games/5517/
Status: Completed (recently)
Genre: Action/puzzle fantasy RPG
Estimated length: 15 hours
Small description: With this game, I've tried to stretch the engine (VX Ace) beyond what you might typically see done with events. Use an assortment of pixel-based attacks and abilities to dispatch your enemies, solve puzzles, and find plenty of secrets scattered across the world. There is a complete item guide and full walkthrough included in the download.
Special requests: As of now, the only review for this game is based on a demo (thank you aquatorrent!). This may be an unrealistic request, but now that the game is complete I would hope if someone decides to take on reviewing it, that he or she plays through the entire game before writing one. Thank you.
So what's your favorite book?
1. The Once and Future King/Book of Merlyn by T.H. White
2. East of Eden by John Steinbeck
3. Wholeheartedly agree with the OP on The Prydain Chronicles by Lloyd Alexander. They hold up well through adulthood.
2. East of Eden by John Steinbeck
3. Wholeheartedly agree with the OP on The Prydain Chronicles by Lloyd Alexander. They hold up well through adulthood.
How did your first game turn out?
I'm happy with the way it turned out. I think it got better as I went, particularly the mapping.
http://rpgmaker.net/games/3694/
http://rpgmaker.net/games/3694/
Remember your "Dream Game?" How did that turn out?
I started conceptualizing my dream game back in college, about 15 years ago. I played around with a world map on rpg maker 2000, but I never put in any serious effort with the engine. In 2008 I saw a trailer for a game created with XP, and I became determined to make my game. VX had just come out, so I picked up a copy, grabbed a few notebooks, and spent the next several years plugging away at it. I finished Manifest in late 2011, and I'm very happy with the way it turned out.
Going about event triggered battles in RPG Maker
If you want a larger customization window, you can set variables to screen x and y instead of map x and y. This uses pixels as opposed to full tiles. This way you could have a battle trigger when an enemy is within 16 pixels in any direction, which would be half a tile away (32 pixels for a full tile). It doesn't add a whole lot of complexity for how much variability it gives you.
[Review Request]
Name: Canvas
Link: http://rpgmaker.net/games/5517/
Status: Demo
Genre: A puzzle RPG with action elements
Estimated length: ~4 hours without tackling optional content and sidequests.
Small description: In the midst of completing a job and evading their sworn enemies, the Knights of the Thorn, two thieves are presented with a bigger job. Much bigger...and far more noble than they would typically agree to.
Special requests: I'm actually less interested in a review than I am in getting confirmation that somebody out there has played through until the end of the demo. I'd love feedback as well, but that's secondary. Thanks for considering it.
Link: http://rpgmaker.net/games/5517/
Status: Demo
Genre: A puzzle RPG with action elements
Estimated length: ~4 hours without tackling optional content and sidequests.
Small description: In the midst of completing a job and evading their sworn enemies, the Knights of the Thorn, two thieves are presented with a bigger job. Much bigger...and far more noble than they would typically agree to.
Special requests: I'm actually less interested in a review than I am in getting confirmation that somebody out there has played through until the end of the demo. I'd love feedback as well, but that's secondary. Thanks for considering it.
[Release Something! Day XIII] Feedback Thread
@Liberty - Thank you very much for the feedback! It was a wonderful feeling seeing my name in your list above.
You learn more and more about how the two thieves tie in to the story she is telling as you progress. On the off chance you get the urge to find out, there is a walkthrough text file included in the download folder with a room-by-room breakdown. Thanks again for giving Canvas a shot.
You learn more and more about how the two thieves tie in to the story she is telling as you progress. On the off chance you get the urge to find out, there is a walkthrough text file included in the download folder with a room-by-room breakdown. Thanks again for giving Canvas a shot.
[Release Something! Day XIII] Feedback Thread
@CashmereCat - Some feedback on your Account Mu demo (also left on game page)...
I thought the aesthetics fit the game well. The ambient background music and the minimalist graphics created the right kind of atmosphere for puzzle solving, at least for me.
My favorite part of your design is that you introduce players to each new mechanic without holding their hands. This seems to have become much less common these days. I'm not sure if players have gotten more impatient over the years and designers are spelling things out as a result, or if it's the other way around. Either way, it's refreshing to see you take the road less traveled. The puzzles are all intuitive enough that it works.
My favorite set of puzzles was probably the ones where you tracked around the oil? from the oil lamps? Is that what it was? It was a clever mechanic.
I found a section where you can walk off the puzzle map and onto the background, which lets you walk directly to the exit without solving the puzzle. In puzzle 3, in the section with the black dots that you can only press once, you can walk up from the dot that's just below and to the right of button 3.
Hope this helps.
I had a great time playing your demo. Thanks for your hard work and for sharing it.
@Housekeeping - I really enjoyed the tracks you posted. My favorite is Serotonin Flowers. It evoked an image of traveling for me. I could actually see going on a run while listening to it. Thanks for sharing them.
I thought the aesthetics fit the game well. The ambient background music and the minimalist graphics created the right kind of atmosphere for puzzle solving, at least for me.
My favorite part of your design is that you introduce players to each new mechanic without holding their hands. This seems to have become much less common these days. I'm not sure if players have gotten more impatient over the years and designers are spelling things out as a result, or if it's the other way around. Either way, it's refreshing to see you take the road less traveled. The puzzles are all intuitive enough that it works.
My favorite set of puzzles was probably the ones where you tracked around the oil? from the oil lamps? Is that what it was? It was a clever mechanic.
I found a section where you can walk off the puzzle map and onto the background, which lets you walk directly to the exit without solving the puzzle. In puzzle 3, in the section with the black dots that you can only press once, you can walk up from the dot that's just below and to the right of button 3.
Hope this helps.
I had a great time playing your demo. Thanks for your hard work and for sharing it.
@Housekeeping - I really enjoyed the tracks you posted. My favorite is Serotonin Flowers. It evoked an image of traveling for me. I could actually see going on a run while listening to it. Thanks for sharing them.
[Release Something! Day XIII] Feedback Thread
@synbi - Some feedback for your demo (also left on the game's page)
Right off the bat, I enjoyed the shopkeeper...he's quite a character. I especially liked the ogre's head line =). The songs for the title screen and in the town were both pleasant. I'm intrigued by the idea of your curse. It's unique. I appreciated the arrows telling me the zone points, but I wish there was a popup message or show text command telling me the name of the item I get right after I get it. It wouldn't be totally necessary, as you do a good job of having the main character describe the item before taking it, but you might consider it. I found a few grammatical errors, and if you like I can point them out. Just let me know.
It's getting late. I'll play more when I have a chance. It gives a great first impression.
Right off the bat, I enjoyed the shopkeeper...he's quite a character. I especially liked the ogre's head line =). The songs for the title screen and in the town were both pleasant. I'm intrigued by the idea of your curse. It's unique. I appreciated the arrows telling me the zone points, but I wish there was a popup message or show text command telling me the name of the item I get right after I get it. It wouldn't be totally necessary, as you do a good job of having the main character describe the item before taking it, but you might consider it. I found a few grammatical errors, and if you like I can point them out. Just let me know.
It's getting late. I'll play more when I have a chance. It gives a great first impression.