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Yanfly Engine Ace - Party System

I really like this, I just have one quick question about this system. The main reason I'm looking into party change systems is because I want to be able to test through events whether or not a given character is in the active party, and so far I have found no simple way to do this. I might be missing something obvious, but the simple conditional branch that checks whether a party member is present or not bases this solely on the party member's availability to the party, and not on whether or not they are actually present in the active party.

So I was wondering if there is a way using this party system of yours (or even the default one), of checking this through a conditional branch that looks into a script or something.
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