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Misaos
Probably close to X-mas. I wouldn't mind joining in once my game is finished. I'll have more time on my hands. :)
Monopoly Strikes Again!
Lol.
2008 = The Year For Monopoly! ^^
And yes, Parker Bros my friends are stupid as hell. Maybe I should sell them my idea about the new rules and such for $10,000. The only thing is...ONLINE MODE DAMNIT! ^^
EDIT: I think Monopoly needs to have something new and exciting for these days and age. I mean the classic is still a classic, but you need something to appeal to the new kids on the market. When you play my version you'll see that I did just that. The new board offers items and extra bonuses such as the jackpot space and gift spaces. But I made sure I didn't add a whole ton of shit like in Mario Party, still kept it simple, but fun. You will see when I'm finished. Maybe Parker Bros will take a look at this and maybe take some notes from my example. ^^
2008 = The Year For Monopoly! ^^
And yes, Parker Bros my friends are stupid as hell. Maybe I should sell them my idea about the new rules and such for $10,000. The only thing is...ONLINE MODE DAMNIT! ^^
EDIT: I think Monopoly needs to have something new and exciting for these days and age. I mean the classic is still a classic, but you need something to appeal to the new kids on the market. When you play my version you'll see that I did just that. The new board offers items and extra bonuses such as the jackpot space and gift spaces. But I made sure I didn't add a whole ton of shit like in Mario Party, still kept it simple, but fun. You will see when I'm finished. Maybe Parker Bros will take a look at this and maybe take some notes from my example. ^^
Misaos
*cough*
We should FINALLY put in a Best Mulitplayer Game Award for next year's edition. So I can win something by default! ;)
I'll just be happy to finish something, I don't really care about awards. Although I do find it cool to see who won what. ^^
We should FINALLY put in a Best Mulitplayer Game Award for next year's edition. So I can win something by default! ;)
I'll just be happy to finish something, I don't really care about awards. Although I do find it cool to see who won what. ^^
!
Depends...I'm planning on having a contest for this game for the remainder of the year, then I'll probably upload the non-packed version so people can find out how I did it.
!
Besides...this one guy from GW said:
Tomato:
Silver4Donuts - I hate to say it... but, you don't have enough anime in your game. Perhaps you could some how implement more anime into your Monopolo game, and maybe a dating system? I like your innovation in the field of anime, integrating it into a classic board game, but... I don't think you have the right spirit. More anime, please.
Tomato:
Silver4Donuts - I hate to say it... but, you don't have enough anime in your game. Perhaps you could some how implement more anime into your Monopolo game, and maybe a dating system? I like your innovation in the field of anime, integrating it into a classic board game, but... I don't think you have the right spirit. More anime, please.
!
2008 Beijing Olympic Games
Canada IS FINALLY GOING TO WIN SOMETHING!!! (...****!)
Carol Huynh is in the finals for wrestling for 48 kg. She will be facing Chiharu Icho of Japan
I hope she wins! This will be great because British Columbia is always dissed by the eastern stations, how sweet will it be to rub it in their faces! BC won the first medal!!! ^^
As for everything non-canadian, it's been a bit of a shallow Olympics. China is only winning because they are the hosts (that woman in the gymnastics SHOULD never have won the bronze, she slipped and screwed up SO many times)
And everywhere you go it's USA this...and USA that. It's a bit annoying I guess, but I do enjoy watching Phelps going for the record! (one more!) :)
Carol Huynh is in the finals for wrestling for 48 kg. She will be facing Chiharu Icho of Japan
I hope she wins! This will be great because British Columbia is always dissed by the eastern stations, how sweet will it be to rub it in their faces! BC won the first medal!!! ^^
As for everything non-canadian, it's been a bit of a shallow Olympics. China is only winning because they are the hosts (that woman in the gymnastics SHOULD never have won the bronze, she slipped and screwed up SO many times)
And everywhere you go it's USA this...and USA that. It's a bit annoying I guess, but I do enjoy watching Phelps going for the record! (one more!) :)
Your 3 factors to create a good game
1.) Always Plan Ahead
I ALWAYS will do this before any project gets started, and it actually saves a few headaches down the road too. Always plan ahead for everything that your game is gonna throw at you, such as the plot, areas, battle system, characters, music, resources, etc. Yes it's a very boring phase, but it's also one of the fun parts of using your brain to think about what your project is going to be! Do you want a shooter? Can you do it? Okay maybe not, what about a RPG? Well how is it going to stand out? Will this work? Planning ahead usually should take you around 2 - 4 weeks, but yours may differ. Let me tell you this! Jumping in might be good too, but remember! Without words on a piece of paper, there is no book! ^^
2.) Be Prepared For The Long Haul
Making any project is going to take a long time, so are you ready to strap yourself in for a long ride? Because most good games take around 3 - 8 months at best, so it's quite a long adventure not just for your hero, but you too. Try and have something that you really enjoy making, and don't make it too difficult! The harder and more features you put in, the longer your quest to finishing a full version game.
3.) Short, Simple & Sweet
The three S rules. SHORT is basically what you need to think about when shooting for a length goal, how long do you want to work on this game? A short project should only be like 3 months and should give the player a hour or two to play with, if it's a longer adventure try and shoot for 20 hours. Having a longer game requires more time to make, AND may get boring for your player playing the game. 50 hours might seem good and all, but your player might be falling asleep by then. SIMPLE because that's what your game should be to create less headaches. Having a lot of features are good, but having SO many can really hurt, suddenly your spending 10 days on a menu system! Try and ditch as many useless features as you can. Do you really need a card battle game? Nah. Consider those things for the sequel, or other games you plan to do. And FINALLY SWEET! Because game making should be fun and a creative time for you, if it becomes stressful or not fun, then you should quit or take a break. Keep at it and you'll finish in no time!
Probably another rule I would put down is work on it for a certain time. I always work on my games for 3 hours minimum. :)
I ALWAYS will do this before any project gets started, and it actually saves a few headaches down the road too. Always plan ahead for everything that your game is gonna throw at you, such as the plot, areas, battle system, characters, music, resources, etc. Yes it's a very boring phase, but it's also one of the fun parts of using your brain to think about what your project is going to be! Do you want a shooter? Can you do it? Okay maybe not, what about a RPG? Well how is it going to stand out? Will this work? Planning ahead usually should take you around 2 - 4 weeks, but yours may differ. Let me tell you this! Jumping in might be good too, but remember! Without words on a piece of paper, there is no book! ^^
2.) Be Prepared For The Long Haul
Making any project is going to take a long time, so are you ready to strap yourself in for a long ride? Because most good games take around 3 - 8 months at best, so it's quite a long adventure not just for your hero, but you too. Try and have something that you really enjoy making, and don't make it too difficult! The harder and more features you put in, the longer your quest to finishing a full version game.
3.) Short, Simple & Sweet
The three S rules. SHORT is basically what you need to think about when shooting for a length goal, how long do you want to work on this game? A short project should only be like 3 months and should give the player a hour or two to play with, if it's a longer adventure try and shoot for 20 hours. Having a longer game requires more time to make, AND may get boring for your player playing the game. 50 hours might seem good and all, but your player might be falling asleep by then. SIMPLE because that's what your game should be to create less headaches. Having a lot of features are good, but having SO many can really hurt, suddenly your spending 10 days on a menu system! Try and ditch as many useless features as you can. Do you really need a card battle game? Nah. Consider those things for the sequel, or other games you plan to do. And FINALLY SWEET! Because game making should be fun and a creative time for you, if it becomes stressful or not fun, then you should quit or take a break. Keep at it and you'll finish in no time!
Probably another rule I would put down is work on it for a certain time. I always work on my games for 3 hours minimum. :)
Screenshot Shogunate
Never thought I would say this:
After seeing your maps, I seriously CAN'T wait to start doing some again in the next project! ^^
After seeing your maps, I seriously CAN'T wait to start doing some again in the next project! ^^














