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Story of Innocence

Dang, I'm getting a game crash upon jumping off the gangplank and entering the ghost ship for the first time. The screen goes black and the ship interior map doesn't load. Then, a (seemingly) infinite number of pop-up windows appear saying "Not implemented."
This is such a good game (story, stat customization, graphics, I could go on) and I really want to finish the demo!

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Just like opening a book...elegant

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Gatekeeper acquired Scruffy Manners

Developer's Spot#1: I'm an NPC, The Role of NPCs in Your Games

I appreciate when NPCs give you multiple options like "Shut up" or "Go on1" "Go on2" etc. Bonus if the Terminate option is first (for those button mashers). Conversation branching makes things so much more interesting & interactive for the completionist (and so much more convenient for the rushers). It makes if feel like you're actually...well, conversing with the NPC.

As said above, even the most "useless"/standard-looking NPCs are great for weaving in mini-stories. Even examine text or movement can qualify as "NPCs." Using few NPCs (frequently checking back on an orphanage) or many related ones (Youngster #17: "I like shorts!" / each town having its underground society spy or family-related innkeeper) adds a sense of cohesion. But being completely random and wacky is important too: share those brilliant random ideas you get throughout the day!

In the end, it comes down to your substance and not the packaging. Great writing makes the NPCs memorable, regardless of format, font, or animations (please don't punish the reader with a "?" "!" "..." bubble before every line). Those epic Russian novels can have like 50 characters, while other stories only show you a handful. So I don't think it's a question of "how spread out should the NPC world be" or "what game-related purpose does this guy have" but rather, the quality and enjoyability of the writing which determines everything else.

Monster catching/training feasible?

Hi all, I've played many games here but I'm pretty new to the programming side of it all. So I was wondering if anyone with more experience can give a yea/nay to the idea of implementing a Pokemon-ish system using rpgmaker?

I know the catching part is possible, since a lot of games do it really nicely. The monster ends up stored as an inventory item, usually. But I'm not sure if you can assign HP/MP/XP/skills to an inventory item, or maybe a library of party members that are triggered by items? I don't even know how many ways there are of doing this.

It would be a pretty sweet battle system but I'm not going to pull it off anytime soon haha...in the meantime if anyone gives it a shot please let me know so I can see. Thanks!

Kinetic Cipher (Again)

Why did Brick cancel this? Because Solitayre wrote a totally crappy review? I've played like all the 4+ star games here, and this one was clearly the best. The. Best.
Brick, I'm coming over to your house soon. >=) hehe

Hero's Realm

Ah no wonder...whenever I enter the desert, my guy stops moving so I thought I was actually stuck. Now I get it.
Good to hear the Aladdin music again :)

Hero's Realm

Quick question:
I'm trying to get to Indhopal for the 3rd artefact but can't cross the desert because the sandstorm. Tried everything I could think of. Even looked at the world map with the editing program...mountains are blocking everything.
Is there another way to get to Sudash in Chap. 5??
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