STEPDE14'S PROFILE

Through the Window of Bi...
Follow an android on his first journey to the outside world.

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My new game's demo is ready for download

author=Archeia_Nessiah
It's out! Can't wait to try it *_*

Thank you Archeia! I hope you enjoy it! ^_^

TWBE_thumb.jpg

author=NoBody13
Looks really good!!

Thank you!!

Through the Window of Bizarre Ecstasy

author=kentona
The artwork is fantastic!

Thank you so much!

blindXpot

author=ShiroTsko
I loved the story of your game..
Thanks! I'm glad you like it.

author=jonas0324
I did a video walkthrough for the game on my youtube channel:
https://www.youtube.com/watch?v=HIVbsvLfpGw
It includes all 3 endings.
It was my first time playing but the puzzles were easy enough since I played a lot of picross.
It certainly was an interesting story id give it a 2.5/5
The length is fine, the endings are easy to get. I dont like that you have to play through the game 3 times to unlock all CGs in the menu, since it overwrites your completion if you just load a save file and get another ending, so in the end you only keep the CGs for that ending.
Thanks a lot for your comment and the walkthrough video!
Yeah, the hardest puzzle of this game is Nonogram in my opinion, so knowing this kind of puzzle beforehand will make your way to the end of this game way quicker.
Haha, and I'm sorry for the inconvenience. Actually, if you load a file and continue playing it to get another ending you will still finish the gallery. Because RPG Maker VX Ace saved files don't share the saved data system, I had to save the unlocked data on a separated file. This file is loaded once at the start of the game so if you restart the game, the gallery will be updated. Don't trust the gallery in the saved file... I should clear them earlier, it was the default setting though.

blindXpot

author=KanzanX
I just finished the game. My score 3/5 it was little to short wen i started to get into it it just ended :P. Story was not that bad i like that type of story but revealing so much plot points in one scene was bad decision it didn't even give me time to care about any of them .The CG's and graphics are looking great. If you will listen to the players complains (like Dragnfly post) and work on them in your future next project may be much better than this one. Don't get me wrong this game is not bad it just lack some things. I Hope to see another game from you guys in the future :D

We understand what we lack after working on this game. Of course it is hard to make good games immediately after this, but we will still try to improve and hope our games will gradually become something we can all fully enjoy. Thank you! :-D

blindXpot

author=MizumoriFumaira
yes, I've restarted the game and all unlocked! thank you XD
BTW... love the CGs~! They're so great :> And the story concept is great too :D (even there are many things weird as Dragnfly wrote ^ ^; I really enjoyed the game!)

Hope there will be another game from you guys in the future ^ ^

I'm glad you like it ^_^ Thank you for playing our game!

blindXpot

author=MizumoriFumaira
I can't complete all the CGs, although I had played all the ending... is it true that there are 70 CGs in total? Please help(mine is 68% completed). Thank you ^ ^

Yes, there are 70 CGs in total. Have you reset the game?

Screenshot005.png

author=JosephSeraph
wow this art style is extremely solid and beautiful. Congrats!

Thank you!
Oh, just realized that I haven't updated the images yet, but it's fun to keep them here.

blindXpot

author=KokoroNoKuroko
WOOO *^* Someone on facebook just Teached me about this game I love it *^* I will do more of these puzzles and cool idea to
Put these the nonogram pictures above each other to get a word XD
I know, right? That's why I love Nonogram! :-D

@Dragnfly:
* Stepping sound: The sound works based on the type of tile, so whenever you are on a floor where you can walk around freely, the sound will be on when you press the moving buttons. I haven't known how to limit that error yet, but I think it's fun so I still keep it here. If there are more people report that it makes them feel annoying, I will remove it then.

* SHIFT: I keep the default setting of Yanfly's script. Testers didn't have problem with this so I think it's fine. Like the stepping sound, I will consider changing the button when there are more people reporting about this.

* Mugshots: (I guess they are the face icon in the dialogue box?)
If it is, then yes, as you mentioned, I feel the lack of faceset as well. But I didn't think it as a big problem so it was slipped. I will pay attention at the faceset more.

* Yes, the Nonogram setting is one of the works I'm really proud of. I almost got risk of it in the middle of the work because it require too many switches. But I'm glad that I can finish it.
Unfortunately, the explanation for it is so lame. And I'm sorry for that.

* For the final ending that you missed, is this what you're looking for?
I'm sorry to know that you don't have the game with you anymore. However, I still write down here if anyone else is facing the same problem and if they are reading this, although I have shown how to get it in the walkthrough page.
Choose the first option. Also, you don't have to solve two last Nonograms.
http://i.imgur.com/HCRaSWg.png


* I'm terribly sorry for the writing. I believe that Ell1e did have a hard time with proofreading the writing. Without Ell1e, I don't know if I can imagine you go to the balcony and jump down to the ground from a high place, like, the 9th or 10th floor, after playing some first stages of the game? :-D
@Ell1e: I'm sorry, I might overlook it. I've just fixed those annoying "......" x-P

Back to @Dragnfly
* Leon tries to evade suspicion by saying he stubbed his baby toe on the wall. Stubbing your baby toe on a wall is only remotely possible if you're barefoot and approaching the wall at a corner or from a really weird walking position.
-Lepin was using a 2-way communication device (he responds to them) but nobody thought to assert that Leon was possibly the wrong Leon? Sure, we know why at the end but it makes no sense for the characters at the time. When this scene happens Leon is of the full belief that they have the wrong guy.

Oops, I haven't thought about that. And...
When Lapin appeared, he tried to disappear really quick, so Leon wasn't quick enough to ask him. You might think of it as a bad excuse, but it is a possibility.

-Game: "You can solve these puzzles whenever you like." Player: *tries to solve puzzle* Aria: "Now isn't the time!"
I actually let the players to solve them freely at first, but it got many technical errors later, I couldn't fix them and I had no other choices than to narrow down the players' choices, at the moment.
-At one point there's an earthquake and one of the characters says to rush for the stairs. In an actual earthquake NEVER DO THIS! YOU WILL DIE! Also a funny flub for that scene is that me standing by a desk makes loud footstep sounds but a bloody earthquake is completely silent.
Hmm, better go up and find a way to jump out, or try to break a kind-of-impossible-to-break door? But you got an interesting point.

* Climax puzzle
I don't make bad ending like when players enter the wrong answer, and then suddenly a "game over" appears. I think it's kind of pointless, when some players may make a silly mistake.
And right, I have thought of a way to give players the choices to solve the final puzzle themselves, but I ended up having nothing in mind. I'm sorry.


* About the cut-off word mistake that you spotted, I have fixed it. And thanks for suggesting a helpful script! I will go look for it.

By the way, I think you should submit your review again. It's not about makerscore, it's about helping the others to review the game easier. There are some interesting points you've got there, and the others may read and realize the other odd points they detect along the game?
To be honest, I want to see it in the right place so I can find it again easier.
Sorry if I'm annoying you, and thank you very much for reviewing our game, Dragnfly!

blindXpot Review

Thank you for writing a review, hiromu!

1/ I'm not sure if this is a custom made song or not, but it works really well here.
The sound effect and background music are not custom-made. I got them from free music sources, as they were mentioned in the credit and the manual file attached with the game.

2/ When you aren't solving puzzles you're walking around the building in a very linear fashion. You walk from one plot point to the next, which isn't a bad thing, but much of this could probably be cut out. Like I said before, the maps are bland and nothing to really look at. The game appears to be inspired by the Zero Escape series, and their solution to room traversal was making interact-able CG images to look at, which served as your current location. Instead of manually walking around a room, you just looked around the room (rotating and such) to display your environment. Since the core gameplay of the Zero Escape series is taking note of your environment to solve that room's puzzle, this sort of movement system works perfectly. blindXpot's approach to moving about is different, it is completely manual. Besides one other instance in the game, walking about the environment doesn't play much of a factor in completing the game's challenges (there is one Maze). Still, you have to manually control your character to go from point A to point B. As small of an issue it may seem to be, simply put these 2 things do not work together. The game is categorized as being part Visual Novel, so why not put VN style room traversal (as in selecting to move to Room 1 or 2) and being presented whatever scenario you're required to then deal with. You get rid of those dull RPG Maker Maps and your game feels more in sync.
I agree that the map and the freedom to interact with things or go around are ones of the game's weaknesses. There are very few options for the players to choose, which is bad, and this is what we have to improve more in the future.

3/ A poor design choice happens when you're tasked with guessing what number a computer is thinking of. I believe the number is from 1-400 (or 500) and you can ask it whether X number is greater or less than a number you say. You get 10 attempts to narrow it down, then make your guess. I managed to get it done on my first try, but randomness is usually a bad thing in logic based puzzle games, and others may run into trouble with it. The reason I call this a bad design choice is that you never do a similar puzzle to this throughout the game, so unlike the puzzle before this, you aren't being prepared for what's to come, it's simply a filler.
It is randomness, but if you use the right way to narrow the searching range, you can always get the right answer. I had to test it so many times. If it is based only on the luckiness, I guess I'm in hospital now.
About it is just a filler, I think you got a point. I haven't thought about it at the beginning when I designed the puzzle. I like the binary algorithm so a guessing game would be nice. One of the most interesting point about this puzzle is that you might think of it as a randomness, but it has a certain way to win. Also, this is a game so a random puzzle wouldn't hurt. As you have finished the true end (it is what you called "normal end", I suppose), these rooms were designed by four of them. They can make whatever puzzles they like and implement them into the rooms that they are in charge of, so there is no need for the puzzles to match with the overall theme. Besides, those puzzles are not really fillers in my opinion, because they show a part of the creator's character. As in Zero Escape, June was in charge of creating the puzzles, so of course she tried to make them base on the overall theme.

4/ The game's story was clearly cut short at some point and had to end. That's the only explanation for this game's Ending. The masked mystery man who is even shown on the title screen is shown once. I had completely forgotten about him until the game was over and I realized he hadn't made any more appearances. Clearly he was supposed to be a major factor in the game's Plot but something cut it short. Everything feels like it was cut short. The characters have half the development you'd want, the Puzzles never become big time challenges, and of course, the Story is not even close to what you anticipated. If anything I'd call this a proof of concept for something much bigger. It just isn't all there and needs some work.
I have to admit that story/writing is the biggest weakness of the game. However I can't find someone to do the part other than myself (whose writing is already bad enough :-P). I will try to find someone to do this job next time so I can focus on the other parts.
I want this game to be small since I don't have much free time and I'm new with this engine, so giving the players more choices, making more plots,... mean I have to handle more bugs. With this small size of the game I have already had many bugs to handle, and I'm afraid my current ability won't allow me to make a bigger game. I'm sorry. But thanks to this small project, I guess I can make a bigger one next time.
I still have many things to learn. As a reviewer, you did a great job. We will take your words into consideration and develop these aspects more.
Again, thank you very much, hiromu!
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