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RMNverse Battledome 5 - COMPLETE!
I finished my team...the bot itself isn't done yet because all my drawings so far sucked, maybe I'll try and use a photo for that, too. Anyway,here's who you will be up against...don't mess with these guys.
Team name / Bot operators / Sponsor: The Ugly Carrots
Carrots are an apiacean life form from the outer reaches of the Taproot Nebula. What they lack in physical size and industrial prowess, they more than make up for in cunning, mischievery and outright bloodthirsty violence. Carrots are the galaxy's undisputed masters of organized crime, even if it's not always exactly well organized.
Carrot society is mostly structured by clans, individual families forming alliances to create vast and powerful syndicates. The most powerful crime syndicate at the moment is without doubt The Ugly Carrots (T.U.C.) - they control anything from gambling, smuggling, prostitution and counterfeiting from the Taproot Nebula to the galaxy's core.
The T.U.C.'s chosen representatives for the tournament are Zed Nahoria, Karl Otto, and Daucus Carota. These three career criminals have worked together on an unbelievable number of improbable capers. It is to be suspected that the bot they will use for entering the tournament will mostly use stolen components, quickly cobbled together to create a weapon of bot destruction that may not look pretty or move elegantly, but will be a force to be reckoned with.

It is to be expected that the three Carrots will not shy away from bribery, blackmail, and behind-the-scenes violence in order to win the tournament.
Sponsor/Team logo:

Bot:
Battlechip: Praying Mantis Kung Fu
More information on the T.U.C's bot forthcoming as soon as our sources inside the syndicate have managed to dig up some more information.
Team name / Bot operators / Sponsor: The Ugly Carrots
Carrots are an apiacean life form from the outer reaches of the Taproot Nebula. What they lack in physical size and industrial prowess, they more than make up for in cunning, mischievery and outright bloodthirsty violence. Carrots are the galaxy's undisputed masters of organized crime, even if it's not always exactly well organized.
Carrot society is mostly structured by clans, individual families forming alliances to create vast and powerful syndicates. The most powerful crime syndicate at the moment is without doubt The Ugly Carrots (T.U.C.) - they control anything from gambling, smuggling, prostitution and counterfeiting from the Taproot Nebula to the galaxy's core.
The T.U.C.'s chosen representatives for the tournament are Zed Nahoria, Karl Otto, and Daucus Carota. These three career criminals have worked together on an unbelievable number of improbable capers. It is to be suspected that the bot they will use for entering the tournament will mostly use stolen components, quickly cobbled together to create a weapon of bot destruction that may not look pretty or move elegantly, but will be a force to be reckoned with.

It is to be expected that the three Carrots will not shy away from bribery, blackmail, and behind-the-scenes violence in order to win the tournament.
Sponsor/Team logo:

Bot:
Battlechip: Praying Mantis Kung Fu
More information on the T.U.C's bot forthcoming as soon as our sources inside the syndicate have managed to dig up some more information.
RMNverse Battledome 5 - COMPLETE!
Let's Draw a Pass-Off Comic! -Finished!-
Seconded/thirded/whatever, very very fun to do and wonderfully weird and warped to read, and a great mix of art styles. I'm in for the next one.
Let's Draw a Pass-Off Comic! -Finished!-
I must say doing a second page was a weird experience :P I can't even begin to imagine what happened between page 13 (my first page) and now.
Let's Draw a Pass-Off Comic! -Finished!-
Let's Draw a Pass-Off Comic! -Finished!-
Contrary to my expectations, it looks like I'll be able to finish on time. Prepare for the attack of the anatomically questionable MS Paint abominations.
Remove one letter from a games title to make a new one.
The Sim - He's just a very lonely guy, really. More of a meta-game, a stinging social commentary on the conditio humana.
Indiana Jones and the fat of Atlantis - discover the real reason why Atlantis sank beneath the waves.
Oat simulator - Just what do oats do all day long?
Goa simulator - Whatever, man. Just chill out on the beach and drop some acid. Not exactly the most memorable gameplay, but man, listen to that soundtrack.
Meal of Honor: Allied Assault - Dunno. Probably food-based.
Indiana Jones and the fat of Atlantis - discover the real reason why Atlantis sank beneath the waves.
Oat simulator - Just what do oats do all day long?
Goa simulator - Whatever, man. Just chill out on the beach and drop some acid. Not exactly the most memorable gameplay, but man, listen to that soundtrack.
Meal of Honor: Allied Assault - Dunno. Probably food-based.
Remove one letter from a games title to make a new one.
Seeping Dogs - protect your collection of oriental rugs from dog seepage
Steroids - like Asteroids, only faster
Sumer Games - the classic Commodore 64 game about sports in ancient Mesopotamia
The Need for Seed - play a poor farmer on a quest to save his farm
Roe: Total War - Life's tough as a sturgeon
Steroids - like Asteroids, only faster
Sumer Games - the classic Commodore 64 game about sports in ancient Mesopotamia
The Need for Seed - play a poor farmer on a quest to save his farm
Roe: Total War - Life's tough as a sturgeon
Let's Draw a Pass-Off Comic! -Finished!-
Götterdämmerung RPG
Wow, thanks a lot for the feedback, both of you. It makes me all giddy inside to read how much you've enjoyed the game :P
Fetch quests and backtracking, yes. There are indeed a number of plain old fetch quests...blame it on my lack of imagination and creativity. I tried to come up with unique non-fetchy quests for everywhere, but I have to admit that the sheer scale of the project pushed my creativity to its limits so I chose the easy way out a couple of times. You can avoid most of the walking and backtracking by using ships and teleports, though...it's only the Indian jungle and the European forests you have to cross twice, and if you just walk through them without getting involved in a lot of fighting, both can be crossed in a matter of minutes.
The final boss battle involves a bit of luck. He's pretty resistant to being poisoned or confused (off the top of my head, I think you have a 5% chance for each), but if you do manage to poison him on the first turn, the battle does get pretty easy. The first boss should be very easy to enrage (which lowers attack to 80% and armor to 60%), that should make the battle a lot easier. But the difficulty of the first boss battle mainly depends on how long you wandered through the caves and how far you've leveled up on the way...as long as you found the pistol, the battle shouldn't be too hard on level 9 or 10. Without the pistol, it's a pretty tough challenge.
If you want to play through Europe a second time with Martine instead of Dave but don't have a useful savegame from Siberia any more, you can use the save I'm just about to upload...check the downloads section in a couple minutes.
Oh, and zenla, don't be too hard on yourself...I didn't just choose you as a beta tester because the others sucked :P You provided some very useful feedback and caught one or two rather embarrassing bugs. Thanks for that!
Fetch quests and backtracking, yes. There are indeed a number of plain old fetch quests...blame it on my lack of imagination and creativity. I tried to come up with unique non-fetchy quests for everywhere, but I have to admit that the sheer scale of the project pushed my creativity to its limits so I chose the easy way out a couple of times. You can avoid most of the walking and backtracking by using ships and teleports, though...it's only the Indian jungle and the European forests you have to cross twice, and if you just walk through them without getting involved in a lot of fighting, both can be crossed in a matter of minutes.
The final boss battle involves a bit of luck. He's pretty resistant to being poisoned or confused (off the top of my head, I think you have a 5% chance for each), but if you do manage to poison him on the first turn, the battle does get pretty easy. The first boss should be very easy to enrage (which lowers attack to 80% and armor to 60%), that should make the battle a lot easier. But the difficulty of the first boss battle mainly depends on how long you wandered through the caves and how far you've leveled up on the way...as long as you found the pistol, the battle shouldn't be too hard on level 9 or 10. Without the pistol, it's a pretty tough challenge.
If you want to play through Europe a second time with Martine instead of Dave but don't have a useful savegame from Siberia any more, you can use the save I'm just about to upload...check the downloads section in a couple minutes.
Oh, and zenla, don't be too hard on yourself...I didn't just choose you as a beta tester because the others sucked :P You provided some very useful feedback and caught one or two rather embarrassing bugs. Thanks for that!














