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newgui_face.png
"Holy Shit" is my middle name :P
The selector affects faces, the title screen, status menu backdrops, and the tattoo shop backdrop. I didn't go as far as creating two completely different character sets, these will always be in JRPG style (I'm not even sure it would be possible to have RPGMaker switch between two different character sets...)
The selector affects faces, the title screen, status menu backdrops, and the tattoo shop backdrop. I didn't go as far as creating two completely different character sets, these will always be in JRPG style (I'm not even sure it would be possible to have RPGMaker switch between two different character sets...)
Götterdämmerung RPG
Hehe...I'm beginning to think that I maybe should have chosen another name for the main character. You're the second person to make the band connection, but the character was originally named in reference to the Babylonian Marduk myth (to which there are a number of references and parallels in the game's story). When I initially chose the name for the lead character, I didn't even know the band...and Dave has a number of other skills besides Death Metal, that battle screenshot is just a coincidence (had I consciously named the lead character for a band/singer, I think Lemmy would have been more appropriate :P )
I'm currently ironing out the last few kinks in the mouse system, and I'm still waiting for a couple of faces for faceset 2...once I have all that, I'll upload an updated demo so you can actually see the shiny new GUI in action.
I'm currently ironing out the last few kinks in the mouse system, and I'm still waiting for a couple of faces for faceset 2...once I have all that, I'll upload an updated demo so you can actually see the shiny new GUI in action.
Götterdämmerung RPG
I've been tweaking the difficulty in the beginning a bit, the first fights shoud be a bit easier now...plus, there are difficulty settings now, it should be much easier on "easy" :P I'm currently fiddling around with mouse support, I hope to have a new demo (with difficulty settings, mouse support and a host of other new features) soon.
About the "January 2010" thing...yeah, I initially anticipated to be finished by then. But things have taken much longer than planned...I hope to have the game finished by June or July.
About the "January 2010" thing...yeah, I initially anticipated to be finished by then. But things have taken much longer than planned...I hope to have the game finished by June or July.
tattoo3.png
Götterdämmerung RPG
That's...err...because nuclear fallout is actually a pretty good fertilizer. It has nothing at all to do with the RTP graphics.
But seriously, I was going for a more Nausicaa-like atmosphere, with nature having regained control of most of the planet and what remais of civilization restricted to a couple rather small cities. As the player progresses through the game and encounters different civilizations, the atmosphere will gradually change to a darker, more technology-heavy style. I am not quite decided yet on the time that has passed since the nuclear war...probably 100 years is too short for nature to regrow completely. I can change that to 300 or 500 years at any time.
But seriously, I was going for a more Nausicaa-like atmosphere, with nature having regained control of most of the planet and what remais of civilization restricted to a couple rather small cities. As the player progresses through the game and encounters different civilizations, the atmosphere will gradually change to a darker, more technology-heavy style. I am not quite decided yet on the time that has passed since the nuclear war...probably 100 years is too short for nature to regrow completely. I can change that to 300 or 500 years at any time.
Götterdämmerung RPG
Alright, I'm curious...what exactly is so weird about the game? Yes, it's not the standard fantasy and/or dark future setting, and I tried to do something a bit different from the rest with my characters' skills, but weird? You haven't seen me turn one of my weirder ideas into a game yet :)
And the name Marduk...of all the potential criticism I anticipated (and I am aware that my game is far from perfect), I didn't really expect anyone to have a problem with that name. Granted, it's not an everyday name like, I don't know, Link or Cloud Strife or Duke Nukem, but I didn't think it would strike anyone as completely out of the ordinary. The name actually makes sense in the context of the story, by the way...
And the name Marduk...of all the potential criticism I anticipated (and I am aware that my game is far from perfect), I didn't really expect anyone to have a problem with that name. Granted, it's not an everyday name like, I don't know, Link or Cloud Strife or Duke Nukem, but I didn't think it would strike anyone as completely out of the ordinary. The name actually makes sense in the context of the story, by the way...














