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Götterdämmerung RPG
bringing the spirit of Rock'n'Roll to RPG gaming

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Götterdämmerung RPG

Blame the stupid German tax system...or rather be thankful for it, I guess :P I did have some moderate success while trying to go commercial, but when I had to file my taxes the very moderate earnings from the game were added to my income from my day job, which meant that the government took almost my entire earnings. Having commissioned some of the graphics and a couple songs for the soundtrack, I even came out with a loss...that's when I decided to just give away the game for free instead of handing my earnings away. Bad for me, good for you, I guess :)

Götterdämmerung RPG

Oh. Yes. The good old F12 problem. Strictly speaking, that's not a bug with the mouse script but an issue with RPGMaker's stupid F12 reset function...pressing F12 will perform a partial reset of the game session but will keep a number of scripts running in the background. The way the mouse system is set up, this will inevitably lead to a recursion error...sorry about that, I guess I could have coded a fix for that into the mouse system, but the only way to reliably get rid of that problem would have been to completely disable RPGMaker's F12 handling. The easy solution is either not to use the F12 reset function at all, or to close out of the game and restart it once the error message appears.

As a side note, you don't have to press F12 to load the game...I added a "load" function to the game's menu (both the main menu and the quick access menu on top) so you can load a previous game at any time without going back to the title screen.

Götterdämmerung RPG

That's...a weird one. I know what happened, but it should be impossible for that to happen. Did this happen when you manually saved, or was it an Autosave spot? If the latter, which one exactly? (ie, directly after the boss fight, or when trying to leave the water?) Did you have an earlier (beta) version of the game installed, from which there may still be an old savegame hanging around somewhere?

I should hopefully be able to fix your savegame if you send it to me via private message...savegames are stored in %appdata%\GD_RPG, I'm pretty sure the one that causes the issue is the autosave.rxdata

Götterdämmerung RPG

By all means yes - I'm definitely looking forward to that.

jeepchase.png

That was coded from scratch , like most of my minigames...it's not really 3d, it just uses a series of overlaid picture sprites for the road and trees and zoomed/rotated sprites for the chasing jeeps and planes to create a sorta, kinda 3D-like effect. The most effort in getting it to work was actually the creation of the forest pictures...the background consists of 3 pictures, one for the sky/mountains, one for the road, and one for the trees (and another one for your jeep, which is technically also part of the background). The game cycles through several frames for the road and tree pictures to create an illusion of movement, and everything bounces and shakes around to simulate your jeep hopping over a rough stretch of road. Lining up the trees for the individual frames of the animation was a bitch - the animation is still a bit choppy, but everything moves pretty fast so you don't really notice it :)

Going over to the dark side

Thanks for your comments so far, you've given me some stuff to think about. I'll be on vacation the next 2 weeks and probably won't check in here all that often in that time, but I'm looking forward to more feedback - I haven't really taken a decision either way yet, and I'm definitely going to consider each and every comment.

LegoAdalyn.jpg

This is LOL.

Seeking beta testers!

Count me in. I hope I'll have the time to finish it on time - how soon do you need the feedback?

avalanche_wip.png

Glad you already like it :) This will work a bit like the avalanches in Chrono Trigger, you'll have to time your ascent up the mountain or you'll be pushed back down.

usedcars.png

The vehicles all appear in the game (and are all usable one way or the other), it's just the map that doesn't...that's just some temporary junk quickly thrown together to have all my vehicles together in one screenshot. The maps where the vehicle sprites appear look a bit better than that :)