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Magequest I (Version 3.0) Review
"I purposely designed first dungeon to be zelda-style (one of my most favorite series ever) so players can get accustomed to more advanced challanges later on."
Ah cool.
"The main characters plus several other characters in the game actually develop magical skills around lvl 2-10. Ex: dark curtain, crecent beam, poison arrow, etc.. (skill inventory)"
Oh yeah. That i noticed. But it'd be nice if you could have told the player that with a message or whatnot. Is that the only way to get skills?
"by just going la la la, heres first dungeon."
While I may not have played it all the way through and thus cant give the best of advice, i did offer what i thought might have been best in general, although not in the most appropriate of manner. Btw I didnt even know that was the first dungeon lol.
"Most players talk to the villagers in town especially the elder or some drunk pirate in the bar to learn where to go next."
Seeing as you have no other option but to explore since the main character doesnt say anything or whatnot. :\ I just think that for future games its cool to make the character "come alive", talk and have a personality. (if that wasnt present in magequest) I mean, you told the story at the beginning to explain the current state of the world and whatnot (which still confuzzled me) but after learning all that, you start in this dude's house with no text as to who he is or what he's doing. You could at least write "eh im bored maybe i should wander around town for awhile." I mean it would at least give the player some sort of objective or goal to try to fulfill, be it vague.
"I see alot more coping off games when I play other epic rpgs from time to time but never complain about it. "
I was complaining. Its just that the whole zelda thing is easily recognizable because of its popularity, and while its ok to use some of it's ideas, it would make it more unique if you added your own originality.
"So whats wrong with using keys to open a locked door? Fundamental to many other games including mario bros. In later dungeons, it becomes less apparant as overshadowed by other puzzles that range from pushing boulders to activate switches, collecting gems to trigger mechanisms, wandering multi-dimensional rooms. hard to think of a game where dungeons "
Just that the whole "big key" and "small keys" this is straight out of zelda, and makes things seem unique. Small keys opening any minor door, big key opening the boss door. ( I think :P) It is an interesting concept, but originality is cool man.
"lol, the intro part was meant to be funny to capture the players attention. The hero was probaly having a bad dream, before touring the world "
Sure didnt seem that way. Maybe making the character talk would help express that fact? I think maybe you expect to much of the player. I cant assume the story as much I could assume how a puzzle works (which apparently i suck at) I like the idea though, really.
Ah cool.
"The main characters plus several other characters in the game actually develop magical skills around lvl 2-10. Ex: dark curtain, crecent beam, poison arrow, etc.. (skill inventory)"
Oh yeah. That i noticed. But it'd be nice if you could have told the player that with a message or whatnot. Is that the only way to get skills?
"by just going la la la, heres first dungeon."
While I may not have played it all the way through and thus cant give the best of advice, i did offer what i thought might have been best in general, although not in the most appropriate of manner. Btw I didnt even know that was the first dungeon lol.
"Most players talk to the villagers in town especially the elder or some drunk pirate in the bar to learn where to go next."
Seeing as you have no other option but to explore since the main character doesnt say anything or whatnot. :\ I just think that for future games its cool to make the character "come alive", talk and have a personality. (if that wasnt present in magequest) I mean, you told the story at the beginning to explain the current state of the world and whatnot (which still confuzzled me) but after learning all that, you start in this dude's house with no text as to who he is or what he's doing. You could at least write "eh im bored maybe i should wander around town for awhile." I mean it would at least give the player some sort of objective or goal to try to fulfill, be it vague.
"I see alot more coping off games when I play other epic rpgs from time to time but never complain about it. "
I was complaining. Its just that the whole zelda thing is easily recognizable because of its popularity, and while its ok to use some of it's ideas, it would make it more unique if you added your own originality.
"So whats wrong with using keys to open a locked door? Fundamental to many other games including mario bros. In later dungeons, it becomes less apparant as overshadowed by other puzzles that range from pushing boulders to activate switches, collecting gems to trigger mechanisms, wandering multi-dimensional rooms. hard to think of a game where dungeons "
Just that the whole "big key" and "small keys" this is straight out of zelda, and makes things seem unique. Small keys opening any minor door, big key opening the boss door. ( I think :P) It is an interesting concept, but originality is cool man.
"lol, the intro part was meant to be funny to capture the players attention. The hero was probaly having a bad dream, before touring the world "
Sure didnt seem that way. Maybe making the character talk would help express that fact? I think maybe you expect to much of the player. I cant assume the story as much I could assume how a puzzle works (which apparently i suck at) I like the idea though, really.
Tears of the Sword Review
Well im sure many old games in the past have done the whole "silent NPC" thing, it was a common thing in some games back then, to me anyway. But yeah i liked this game. :P
Magequest I (Version 3.0) Review
its alright. Just keep at and you'll do better. :P Btw i hope i didnt seem too harsh part way through this review.
Play Something! Day Results and Discussion Topic [August 1st, 2008]
Not to sound a little off topic but I think i got someone a little flustered from one of my reviews. (not a whole lot)I just want to apologize if i seemed a little aggressive.
Play Something! Day Sign Ups [August 1st, 2008]
Play Something! Day Results and Discussion Topic [August 1st, 2008]
I played aurora wing some time ago and I thought it was amazing how that guy did that. It must have taken that dude alot of time to do that whole "terrain" thing with each individual tile. RTS's in rpgmaker are obviously rare, and I believe the guy did a good job making it. The actual game itself though, i think kind of lacked. I dont think it had anything original in the battle system aside from the typical move to a square and attack/use magic. But well you cant blame him; must have taken alot of time to do all that.
Play Something! Day Results and Discussion Topic [August 1st, 2008]
We didnt have to play those though; which i think we SHOULD have to, that way we can have an actual discussion. :\ But um, props to our devoted efforts and what discussion we can make of this. :D
Play Something! Day Results and Discussion Topic [August 1st, 2008]
Sorry for the double post, but I think this is essential. Because of the fact that not all of us played the exact same games, um, what exactly is the point of posting the reviews here? How can we comment on them really? I mean, if its a game we havent played, sure we could read the review, but at best only say something generic like "oh that sounds cool" or whatnot. I'm not sure they would cause a wide array of discussion because we havent played the game. Though unless we all played the same games; we then could discuss about the game instead of just nodding with the crowd. Any insight? Maybe next time choose a whole bunch of games to choose that they must play or something, that way we can have a discussion, but also let people play what they want, and sumbit a review, for the sake of playing other games?
Play Something! Day Results and Discussion Topic [August 1st, 2008]
Links to the games I reviewed:
http://www.rpgmaker.net/games/587/reviews/180/ - Darkness Shall Bleed
http://www.rpgmaker.net/games/611/reviews/181/ - Knights and Dragons
http://www.rpgmaker.net/games/593/reviews/182/ - Lacrimae Ferrii
http://www.rpgmaker.net/games/486/reviews/183/ - MagequestI
http://www.rpgmaker.net/games/358/reviews/184/ - SonicPUZZ
Generally I was dissappointed with a few, but I also had some good games. Some problems were just lack of content or creativity, or originality. Knights and Dragons as well as Magequest seemed like first made beginner's games, not that there's a problem with that, everyone has to start somewhere, but I believe I offered suggestions and criticism accordingly.
Lacrimae Ferrii I thought was quite good with little/not so serious flaws. There was character personality and interaction, mystery and foreshadow of story, and things seemed paced. I believe all my reviews best state my opinions on each game. I'll read everyone else's reviews in a bit; specifically the ones that were doing the same games that I did. Though everyone was free to do the games they want so that this play something day was more wide and varied, it is interesting to have at least some people playing the same game so that they can share their opinions with each other. (This was the intent what with the "featured games" and all.) I'm just saying it was a really good idea. :D
http://www.rpgmaker.net/games/587/reviews/180/ - Darkness Shall Bleed
http://www.rpgmaker.net/games/611/reviews/181/ - Knights and Dragons
http://www.rpgmaker.net/games/593/reviews/182/ - Lacrimae Ferrii
http://www.rpgmaker.net/games/486/reviews/183/ - MagequestI
http://www.rpgmaker.net/games/358/reviews/184/ - SonicPUZZ
Generally I was dissappointed with a few, but I also had some good games. Some problems were just lack of content or creativity, or originality. Knights and Dragons as well as Magequest seemed like first made beginner's games, not that there's a problem with that, everyone has to start somewhere, but I believe I offered suggestions and criticism accordingly.
Lacrimae Ferrii I thought was quite good with little/not so serious flaws. There was character personality and interaction, mystery and foreshadow of story, and things seemed paced. I believe all my reviews best state my opinions on each game. I'll read everyone else's reviews in a bit; specifically the ones that were doing the same games that I did. Though everyone was free to do the games they want so that this play something day was more wide and varied, it is interesting to have at least some people playing the same game so that they can share their opinions with each other. (This was the intent what with the "featured games" and all.) I'm just saying it was a really good idea. :D