UBON'S PROFILE

sleep don't pacify us until
daybreak sky lights up the grid we live in
dizzy when we talk so fast
fields of numbers streamin' past

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O hallo~

Finding Eden crowned HBGames.org's Game of the Year 2011!

h b whats?????

When to decide enough is enough?

we're all already focusing on making the game as good as it can be

you seem to agree with us that length, whether of the gameplay or the game's production, does not necessarily correlate to quality -- you just gotta understand that this lack of a coorrelation goes both ways

just as making a game on a timeline will not automatically make it worth the while, pouring five years into a project is meaningless if you don't put them to good use

Cyriahuge4.png

if you unfocus your eyes you can see a frog facing a bird

oh hey cool another pedobear joke, that's completely classy and makes sense

it's funny because mawk's avatar looks like a bear and I'm an idiot who can't parse reality except through the lens of decade-old memes

When to decide enough is enough?

and I never got the feeling that I was calling his game a disorganized mess. that last line has some big words in it, but I'm basically just saying that it'll be in development forever and, if it does come out, will be a bit top-heavy.

the rest is me being annoyed at someone coming in, asking for help, then bailing when the advice people are giving is more difficult than he expected. his stated goal in the OP doesn't have anything to do with "revamping" -- he's asking what the best way to proceed is, and whether making cuts in his content is absolutely necessary. we've been dropping answers to both of these left and right, before he decided he didn't like how they sounded.

I have an interest in people finishing the things they work on within their lifetime

occasionally a bro feels as if he is taken for granted

do what you like in response but the facts do not change

e:
author=slashphoenix
That's what I'm saying though - the time it took to produce isn't a reasonable measure of quality, and the time it takes to consume isn't either.

this, this, this! people here have some really weird metrics about what makes a game good.

you guys should check out something like nidhogg sometime. incredibly simple at the surface, but a crazy amount of complexity comes out of how it's played. an excellent example of the benefits of clarity in game design.

e2: video

When to decide enough is enough?

feel free to rebut anything I've said instead of doing an ollie 360 into a pile of tone arguments

When to decide enough is enough?

so you decided you didn't want to change once you realized it'd be harder than staying the course

can't say I'm surprised, RM being RM. everyone thinks they're the single crazy exception to the rules, and that the people who tell them otherwise are just the naysayers that prove they're the protagonist of their own little story.

I'm honestly not sure how someone can take an entire thread's worth of measured advice, articles, and examples of how this applies to their situation specifically and pretend it didn't happen, but it seems to crop up more often than not. this wasn't exactly a waste of time, since I'm pretty sure someone else can glean something good from reading this topic, but it's close.

good luck on your solipsistic, meandering sempiternus opus

When to decide enough is enough?

so, what are your thoughts on the advice in the thread so far? has it changed your short-term plans?