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UBON'S PROFILE

sleep don't pacify us until
daybreak sky lights up the grid we live in
dizzy when we talk so fast
fields of numbers streamin' past

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[Poll] Judging whether to download a game? What do you look for?

screenshots are usually the first thing I look for in a game, although they're never my last stop even if they don't manage to hook me very well. my main thing with projects is how they use what they're given -- if you're making a straight-laced medieval fantasy jrpg with all the jrpg faces we've come to know and love, you've pretty much lost me already no matter how high your production values are. lately I've been messing around with games like OFF and Miserere, which are less polished than many other projects but have some stylistic or mechanical aspect particular to themselves.

I guess the bottom line is that I look for projects that have some kind of soul to 'em. most of the time I'm disappointed, but whatever.

Release Something Weekend

Honestly, I think the placeholders and other signs of a work-in-progress are really interesting to see. Suit yourself, though.

Why does great looking indie games get cancelled?

author=youngmreezy155
Yeah I'm a bit jealous there so far my experience with naturally good drawers is that they truly don't care about drawing my cousin is one of them he doesn't even care about how good he is and wants to do other things in life ive been drawing all my life and i'm not even as good as him.

Would you like to know a secret?

"Natural talent" barely even exists!

While some people will be more apt at a certain thing early on, and take to it more naturally, things like "talent" are only a small boost at the beginning. Mastering something, whether it's art, music, programming, or driving souped-up cars in street races, takes real drive and effort over a period of years! It's a long process that never truly ends, as someone with the right kind of fire in their head will always be finding new things to try or new ways in which they might improve.

In this life-long process, a small advantage at the starting line doesn't amount to much. Someone with talent who doesn't care to cultivate it is never going to improve beyond what they're already good at, and for most people who hope to skirt by on talent that's a pretty narrow range of things -- I'm talking about people who can draw an anime face in exquisite detail from the front, but take ny excuse not to draw the hands. You know?

The opposite is also true: Someone who starts out drawing stick figures but who constantly works at putting what they see or picture in their mind down on paper is going to inevitably branch out and improve. These are the people who stop and think, look at their own hand in a mirror, and proceed slowly and carefully from there. Maybe the picture they make on that day won't be worth keeping, but with every failed drawing they come closer to something good.

Some people say that these things are laid out from birth -- that a small dog isn't going to become big no matter how hard it tries, and that a penguin can never fly, and so on. But that's nonsense, isn't it? You're not trying to grow to twice your height, are you? You're just trying to put what you already have to better use. So keep working at it until you're bloody and ready to collapse. You might surprise yourself with what you're capable of after that!

(See? I can be encouraging sometimes, too!)

Pick a title for me?

Tobi's Tale is probably the best bet if you want to be serious, but it's a little generic. On the other hand, Secret Cow (or, alternatively, Cow Secret) has some serious charm to it. It's good to pick a title that gets people interested, you know?

If you tell me that there's a story about someone named Tobi, I might not be very excited, but if you tell me that there's a secret cow I'm going to want to see what's so secret about it firsthand. You know?

Release Something Weekend

I am my job. every two weeks, a package finds me wherever I am at the time, containing a small handful of precious gems. the notes that accompany them, though difficult at times to understand, seem to demand that I continue pretending to wear sunglasses and being hellacious.

my name is mawk. my job is mawk. ninety-nine dreams I have had; in every one, a red balloon.

Earthbound for Wii U Virtual Console

I wonder how they finally worked earthbound out? I don't think there was ever really an official statement about whatever difficulties they were having, but the most popular theory was about the huge number of songs the soundtrack sampled. it'd be interesting to hear some kind of rundown of what it took to finally get it on the VC.

I have it on snes, anyway, but a lot of other people have wanted this and it's nice that they're finally getting it

I'm also kind of looking forward to bravely default, since I enjoyed 4 heroes of light, but I don't really know that much about it.

Release Something Weekend

author=Liberty
No LPs for this event, sorry.


thank

god

DOCTOR, Y U NO CALL LIKE YOU PROMISED SIX MONTHS AGO!? Oh, you had no time for that because you had to treat washed-up old fuckups? Well suck my clavichord.

but not for free, sailor

DOCTOR, Y U NO CALL LIKE YOU PROMISED SIX MONTHS AGO!? Oh, you had no time for that because you had to treat washed-up old fuckups? Well suck my clavichord.

I can play you a mean solo on the clavichord.

You know I have something to say right now, and I have tried to be friendly on here

whoa man you've covered everything by shouting "no, you" at the top of your lungs and pretending not to understand what anyone is saying

it's a miracle

I don't know who stepped on your sandcastle and I don't really care but this amateur whiny baby shit bugs me. at least pretend you know what you're doing. fake it 'til you make it, yeah?