UBON'S PROFILE

sleep don't pacify us until
daybreak sky lights up the grid we live in
dizzy when we talk so fast
fields of numbers streamin' past

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Sacred Earth: Memory

cool words on what this game isn't

a full list of what this game isn't will be forthcoming as time warrants

wait you want to know what it is??? um uh hold on I just gotta

weapons.png

the ghido, faithful weapon of king ghidorah

Putting a Team Together, To create a new engine.

Blue is not involved with Starbound.

are you ready for some football

I hope summer falls on a Saturday this year

the mountains are lovely right now btw

I hope summer falls on a Saturday this year

sleet here, then snow

I brought an umbrella but the wind picked me up and carried me to banff

Horror Developers

if you're skipping overrated games, you might also want to skip One Night

e: I edited it into my other post, but I guess I should say it for real:

something you might want to give a shot is The Longing Ribbon by Gibmaker. it's pretty dated by this point, and makes irritating use of pop scares, but it does a few very interesting things with the gameplay that you might enjoy.

A slight misunderstanding caused my game to loose stars!

yeah, pretty much. it's tough to have such a rocky start, but I don't think a one-star review is necessarily the kiss of death you think it is. (hell, I've heard a few people say that low scores interest them more than high ones.)

Horror Developers

author=youngmreezy155
Sounds like a good idea. In my opinion a lot of these games are brilliant and definitely underrated.

this, except the opposite of what you said (what's the minimum number of LPs by youtube superstars for something to still be 'underrated', like five?)

people don't tend to do horror very well in rm. the only horror games I'd recommend (ib, the longing ribbon, yume nikki if it counts) are good in other ways, but still not particularly strong on the scare front. ao oni on the other hand is exactly the kind of lazy cargo-cult horror that a wannabe horror developer should take as an example of things not to do -- and no number of shrieking entrepreneurs will magically make it good

Release Something Weekend

I don't think the problem would be the length of the games so much as their sheer volume. You know?

e: to clarify, short or not, once you request an LP everyone else is going to do the same. that adds up, even if all of them are pretty short. there's a lot of time-consuming stuff involved with LPing a game that doesn't come from actually playing it, too.