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You're magical to me.
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I don't want to wake up because I'm happy here.
Izrand Allure
A JRPG-style WLW romance adventure. Monsters have invaded Izrand! Heroes Vivica and Lynette find love and despair as they seek to save a continent.

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[RMVX ACE] I want to trigger an event after player take a certain number of steps. How do I do that?

author=MoltresRider
I have a question,

if both variables are dealing with "steps taken", what is preventing the second variable from increasing with the first?

To me, it seems that the second would always be 150 above the first

Yeah, you'd need to seperate them to have it work. Tho Strak did say "NOTE: It's just the conditional branch that you want running in a parallel process. The first three steps should only be run once in a separate event, or on a separate page, otherwise it will just keep resetting the step counter."

To simplify, I think you'd want this part to run only once when the player is trapped in the grid. Maybe put it with whatever event teleports them there?



Then you'd have a parallel process check to see when the player reaches the number of steps you want in a seperate event.



And if it's just a 3x3 grid, you'd probably want less than 150 steps so the player isn't walking around forever, so alter as needed to fit your scenario :D

Hopefully that should work; it seems logically sound. I imagine you could also just have a touch event on every square of the grid that increases a variable and have a parallel process check for when that variable reaches the number you want to get the same effect, which is how I would have tried to do it, but Strak's method seems more elegant and wouldn't clog up the grid with a bunch of events.

[RMVX ACE] I want to trigger an event after player take a certain number of steps. How do I do that?

They're not literally altering the game's internal step counter. They're using variables that interact with the step counter to try to do the thing you asked to get help for.

Though if this is how you treat people who are trying to help you, you may find people aren't very willing.

I've decided that every RPG from now on that doesn't allow you to hug the nearest party member on command isn't worth my time

I wanna see a list of RPGs with this feature. Is this something that already exists or a bold new step in RPG Making?

hrdx_battleanim_demo_Hlaser.gif

Happy First Contact Day!

"Zephram Cochrane? Is that you? ...What did you do to your hair?!!!"

hrdx_battleanim_demo_Hlaser.gif

Wow very impressive, you're showing a lot of promise already! :DDD Gotta agree with Gourdy, it trails off really nicely at the end!

spriting is hard why didn't anyone tell me

Let the pain of spriting lift you higher!

(for real tho, I just redid some trees I sprited earlier this year and they still don't look quite right, it's difficult!)

author=Gourd_Clae
Yeah... That's the only downside...

https://www.youtube.com/watch?v=j2sjA9wLHpE

This channel is my favorite for pixel art learning!


Oooh I'll have to check this out, I need more pixel art learning!

RPG Maker Game Cocktail Names

These are amazing! :DDDD Thanks so much, everyone! I've filled up all the slots for the Bartender, and I'm using a lot of the rest as special cocktails made when using The Surprise cocktail command: a command that makes random drinks without consuming ingredients! You all are awesome!!!

RPG Maker Game Cocktail Names

In Izrand Allure, instead of a Chemist class, I've got the Bartender. And you get effects by mixing ingredients to make cocktails!

I've got a lot of the classics, but I thought it would be fun to come up with some named after RPG Maker games. I've already got "Paradise Blue" as it already sounds like an awesome drink name, and I've got "Soma Spirit" as a powerful ingredient, but I'm having trouble thinking of others. Uhhhh... "Hero's Rum" maybe?

If you have any ideas for more, feel free to let me know here! :D And for bonus points, what effect would the drink have?

EDIT: Just realized an obvious one was starting me right in the face: Wine and Roses XD