UNITY'S PROFILE
I don't want to wake up because I'm happy here.
Izrand Allure
A JRPG-style WLW romance adventure. Monsters have invaded Izrand! Heroes Vivica and Lynette find love and despair as they seek to save a continent.
A JRPG-style WLW romance adventure. Monsters have invaded Izrand! Heroes Vivica and Lynette find love and despair as they seek to save a continent.
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Where is administration rpgmaker.net? Seriously!
One day we'll catch this Dyluck guy and bring his reign of terror to an end, but he and his accomplice Biscuit-dough-hands-man once again slip through our fingers
I bought my kid RM2k3 yesterday. It begins...
Hero's Realm: Heroic Edition
A Very Long Rope to the Top of the Sky
I haven't replayed this since I reviewed it, but I still look back at it fondly. Really great characters, interesting world, and the story really got to me. I should give it another play some time.
tttt01.png
Thanks for your comment! :D This was a timed game jam game where Someoneman made the first part and handed it off to me and I did the rest. So I'm leaving it as-is for better or worse, as I generally don't go back to jam games unless I'm expanding them or something XD
People usually respond to my sadness with their own pity cakes by now
Finally, a Progress Chart
author=Dyhalto
This progress chart doesn't look like something I can fight >:( hmph!
author=Marrendauthor=DyhaltoMultiple layers of health bars, though?
This progress chart doesn't look like something I can fight >:( hmph!
Maybe after I finish each Act and all its bars are filled, I could transform it into a monstrous body part, and at the end glue them together as some kind of super bonus boss XD No promises yet tho :P
author=DungeonDevDude
I always admire your commitment to working at your own pace.
How has working on the new RM engine helped (or hurt) your progress? I’m curious to hear about what things were easier or harder?
I’m trying to get MZ as an upgrade my computer haha.
Working with a new engine has def slowed me down a little. I'm also using a lot of VisuStella plugins, and it can take some time to figure out how replicate things I already knew how to do with VX Ace plugins with the new VS MZ ones. Also options and effects are often placed in different plugins and while it mostly makes sense, sometimes I have to really hunt for what's causing an effect, and I've had to disable all the plugins one by one to find out what's causing certain unwanted effects on more than one occasion.
Luckily, once you get the hang of them, it becomes easy to work with them. And while VS's documentation isn't perfect, having all the info easily compiled on the yanfly.moe website helps a lot.
As for oddities solely with the engine itself, nothing's been too crazy. There are little things that took getting used to, like how the tabs for VX Ace categories in the database are on the top while they are on the lefthand side in MZ. And now when I'm making maps, since we have multiple layers of B-E tiles, when I want to erase a tile, I just overwrite it with an A5 tile as that'll remove any B-E tiles for me. Other than that, I can't think of anything that's been that bad.
Finally, a Progress Chart
author=Marrend
Good too see the progressnautiluschart, and where things are at in development. Don't worry about not having a demo yet, or even an ETA for one. Just know that, whenever it is ready, I am more than willing to give it a go.
Thanks so much, Marrend! I'll be excited to see what you think as soon as I have some sort of build to show off, whenever that is!
author=Red_Nova
Nice to see progress is, well, progressing!
Please don't hustle too much just to get out a demo. Working on Prayer of the Faithless for so long has taught me how dangerous committing to system mechanics too early can be. If you release a demo with the promise of having save files carried over into the final game, locking in how the game works at this early stage can be just as confining as it can be liberating.
Take your time, and even consider releasing a small beta/prototype instead of a full demo just to get feedback on how some systems work if you really feel like you must put something out there. Regardless of how you plan to proceed, please stay at a pace that you're comfortable with. I'm rooting for you!
Thanks for this, I feel like this puts things in better perspective! I think you may be on the right track, that releasing a prototype to a small group for feedback is probably a lot better than locking myself into a demo before I'm ready. It's still too early for either, but I'll def keep that in mind going forward, and yeah, I'll try not to hustle too hard! I really really want to avoid the dreaded burnout!














