UNITY'S PROFILE

unity
You're magical to me.
12540
I don't want to wake up because I'm happy here.
Izrand Allure
A JRPG-style WLW romance adventure. Monsters have invaded Izrand! Heroes Vivica and Lynette find love and despair as they seek to save a continent.

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What weapon should drop from Satan?

author=Illy
author=unity
Staff of Baphomet
Staphomet.


A+++

What weapon should drop from Satan?

Reverse Longinus, Caliburn in Hell, Twice Damned Dagger, Faustian Armor, Savior Slayer, Scimitar for the Devil, Staff of Baphomet, Muramurasame, Pazuzu's Punisher, The Gun that Sinned Too Much, The Devil Went Down to Gungnir, God Damnsleif, Adam Atomizer, Lævateinn Delux 616, Flamberge Extra Fiery, The Devil's Hand, Hellcalibur, Areadbhair but Even Worse, Baalista, Spork of the Devil

I guess Statuses are gonna be my tweets now? Gotta get that social media dopamine somewhere

I failed to send it to 50 people and that's why I'm like this.

What is the sound of one tree clapping?

*Bark bark bark*

X

The only X I care about is the super nintendo mega man

[SCRIPTING] [RGSS] [RMVX ACE] - How to let events marked as "through" trigger with event touch?

Yeah, I had a parallel process that checked for both the player's x and y locations and the events for flying enemies, and while it worked, they didn't trigger all the time and were kind of wonky. Wish there was a better way of going about it.

How much hand-holding is necessary?

author=Lascivaware
If your game is for gamers who enjoy retro difficulty like mine, they may prefer the aha moments.


Yeah, 100%, it's about making the game you want to make, and having things be oldschool obtuse is fun in it's own way!

author=MoonWolfV
Referring to Unity's and Zachary_Braun's comments, very little information is given about recruiting. Players are generally expected too check out the various buildings and locations in the game, and if a character has a "face". It's a general indication that they have some task for you to accomplish for them, before they join you.

I've made a page for those who might just be wondering where on earth these characters are. Some are obvious, others are not. Like the wizard and lady vampire who live up in the mountains, where it simply states "They live in the eastern mountains". So I'm trying to balance it out, by not making it too easy but giving a general indication on where to look. If you're playing the game without looking at the page, you only know about these two if you decide to follow the path which leads to the mountains. I've included a spoilers warning at the top of the page as well.


I think this is a good compromise. If people go to the page looking for help, giving them some hints to get them going sounds like a smart way to do it.

How much hand-holding is necessary?

Does the game do anything to nudge the player into knowing that recruiting is both a thing they can do and maybe should do? Either directly or indirectly?

Depending how hands-on you want this to be, you could take one of the characters who joins through plot, and instead make the player have to recruit them to progress the story, to kind of make sure the player knows that recruitment an option. Or you could even just tell the player directly, in one way or the other "There are a bunch of recruitable characters, you may need their help to complete your quest."

Of course, how hand-holdy you want to go is very much up to you, some people love obscure games that don't tell you anything. For others, they feel that those are more annoying, especially for obscure games with no info online. If you wanted to go really obsure for those who wanted it but put the info up on the gamepage somewhere like you mentioned, that might be a good idea in that specific case. But yeah otherwise I'd hint more at it in the game itself :D

Wakenights

Really enjoyed this, what a fantastic cast and a fun rollercoaster of a story! :DDD Thanks so much, Craze! ^_^

[RMMV] Should I Make My Game Commertial?

author=Marrend
In your case, unity, I think the expectation for, say, Izrand Allure to be free is quite high. What I might suggest, if you do go commercial, is to do it with a new IP. As an alternative, if there is another game in the "Allure" series, maybe start with that game, and make it known off the bat that it's commercial? I dunno. Just my two cents on the matter.


Good point. People don't expect the series to cost anything and I am just a hobbyist dev. Trying to go somewhere different for this game that's already in development may be a bad move.