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UNITY'S PROFILE

unity
You're magical to me.
12540
I don't want to wake up because I'm happy here.
Izrand Allure
A JRPG-style WLW romance adventure. Monsters have invaded Izrand! Heroes Vivica and Lynette find love and despair as they seek to save a continent.

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leave him where he is

Yeah if you keep moving him around, Hero's Realm: Heroic Edition will never get finished!

rtmp://a.rtmp.youtube.com/live2 gonna stream Densetsu no Kusoge and talk about it.

Hey Ratty! :DDD Long time no see!

Wow, I just made a Hoshi wo Miru Hito joke on Twitter without noticing this status, what a weird coincidence XD

Making a game is a lot more fun than promoting a game. Just saying.

Promoting a game is my least favorite part. I feel like I'm shoving it in people's faces so I never do it enough XD;

What do you guys think of RMN so far? Have you given it a spin?

Oh no before RMN goes away I just wanted to say that I

Is there life after finishing a game?

author=Acra
This is something that honestly terrifies me. It's no exaggeration to say it's the only thing motivating me and keeping me alive. What if, after doing absolutely everything within my power, I still fail completely and totally? That all my efforts haven't even helped a single person? So long as I'm still working on it, I at least have some sort of flimsy excuse to hide behind. That nobody cares, that it's no good because it isn't done yet.

Yeah, I can completely understand. If you've spent weeks, months, or years on something, the prospect of it not making a big splash is pretty scary. So much of our self-worth can be tied up in these things. Amount of effort spent does not translate directly into quality, and quality doesn't even translate directly into popularity a lot of the time, so a lot of how well-received our games are after release feels like its out of our control to a degree no matter what.

When I was 14, I spent a whole year making a game in RPG Maker 2000. It was the first project I ever finished. I only shared the finished game with close friends, and none of them really liked it, and none of them finished it. I was devastated. I never had the guts to put the game online because if even the people closest to me didn't like it, what worth could it possibly have?

But maybe that helped me in the long run. Because, I didn't want to stop, I wanted to make more, and make something people would enjoy playing. While I can't separate completely from the project I'm working on, my mind is always on "what's next, after this game?" I don't get too hung up on any one project being perfect, and always tell myself "lessons learned on this project can always be used in the future" and "the goal is to get this game done and released."

And if a game receives very little attention, it's always hard, and it always hurts. But because I'm always looking forward to whatever's next, it allows me to keep going. "This one didn't do well, but I've learned, and next time, maybe things will be different."

It may be an oddball way to look at it all, probably pretty flawed for placing expectations on future me, but weirdly, it kinda works for me XD;

Is there life after finishing a game?

A few days of pride, happiness, and a sense of accomplishment.

Then you have to make a new game.

Finished my grand edit of Trash Planet! Now I just have to wait for my buddies to playtest it, fix what they find (hopefully not much!) and then it'll get released!

Hooray! :D

Weird and Unfortunate Things Are Happening in Nightmare Difficulty is just one happy ACCIDENT.

FUCK CAKE

author=Craze
the progress nautilus is a cake, isn'ti t


Actually no, surprisingly. But once you beat him, the whole bonus dungeon turns out to have been cake all along >:D

FUCK CAKE

Devs scramble to make all enemies/objects/items in their game to now be made of cake to cash in on the insane meme, only to find that when their games release, everyone is sick of cake.

If they're not already XD