UNITY'S PROFILE
I don't want to wake up because I'm happy here.
Izrand Allure
A JRPG-style WLW romance adventure. Monsters have invaded Izrand! Heroes Vivica and Lynette find love and despair as they seek to save a continent.
A JRPG-style WLW romance adventure. Monsters have invaded Izrand! Heroes Vivica and Lynette find love and despair as they seek to save a continent.
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Version 1.6 is NOW LIVE!
Version 1.5 Released
Thanks very much! :DDD That's a big help!
I've downloaded the new version and I'll let you know what I think when I've played it ^_^
I've downloaded the new version and I'll let you know what I think when I've played it ^_^
Version 1.5 Released
I'm pretty new to MV myself. Is there any way to check your Project Version?
I had downloaded your game a couple of days ago but hadn't gotten around to play it yet. Guess I should get this new version now ^_^
I had downloaded your game a couple of days ago but hadn't gotten around to play it yet. Guess I should get this new version now ^_^
Important! Borked Version accidentally released!
Yeah, the bad version didn't even come online until after March started, so you're probably safe ^_^
If you can see this ring in your game, then you're fine.

Ooops, that's my fault. Yeah, just hit F6 to set it back to normal. But yeah, the game files themselves should be fine.
Now I need to go upload a version v110 so that all games don't start in big mode XD;;;; Ooops
If you can see this ring in your game, then you're fine.

author=Malandy
But, is the game supposed to start up really big? Or is that just me?
Well, I just gotta tap F6 a new times.
And the game's not square anymore!
Ooops, that's my fault. Yeah, just hit F6 to set it back to normal. But yeah, the game files themselves should be fine.
Now I need to go upload a version v110 so that all games don't start in big mode XD;;;; Ooops
Important! Borked Version accidentally released!
It was just live for a couple of days and I think only a few people even downloaded it. What was the version you had before you got v109 called?
To see if your game crashes, you'd have to access an area that uses Galv's Visibility Range. That's when there's a cirlce of darkness around the player, usually present in some Fool's Vedim Spaces (the shell guys that teleport you). If you (or anyone else) is really worried about it, I can set up an NPC that teleports you to one to test and see if crashing occurs.
To see if your game crashes, you'd have to access an area that uses Galv's Visibility Range. That's when there's a cirlce of darkness around the player, usually present in some Fool's Vedim Spaces (the shell guys that teleport you). If you (or anyone else) is really worried about it, I can set up an NPC that teleports you to one to test and see if crashing occurs.
Weird and Unfortunate 60% Version Now Available!!!
author=Dragolauthor=MalandyStreaming for russian community and translating it in real time, you won't undersatnd. )
Stream link? So we can see how you play?
author=unity
Thanks very much! And I don't blame you for not remembering, it's been years XD;;;
No-no, I actually remembered lot of Alicia's lines, they are very memoriable :3
So it was very pleasant to read them again.
Glad to hear it! Thanks very much :DDDDD
Weird and Unfortunate 60% Version Now Available!!!
author=Dragol
I guess it's very subjective matter, but during stream most people commented that they quite disliked music in game, due it's repetetive nature, not enough tracks, loudness and overall discrepancy with atmosphere.
For me I'm not sure, that track during walking Daybreak is quite nice, I feels some Toejam & Earl 2 vibes somehow. But during these inner red places it was quite loud and fast and too groovy for that.
That's just subject opinion anyway.
The points about the music are fair enough. I don't have a good ear for music and couldn't carry a tune in a bucket to save my life, and many of the tracks I chose are pretty darn weird.
For future projects, I'll try to work with a composer for the entire games' music tracks, or at least get someone a bit better with music to help me pick tunes that work.
author=Dragol
Overall I like it, as a game with characters and exploring. Still haven't finished. I can see some additions since previous demo, geez I can even remember it )
Thanks very much! And I don't blame you for not remembering, it's been years XD;;;
author=Crystalgate
I beat the demo. The game is quite fun. The multi-floor school wore out its welcome, but otherwise I enjoyed the game.
The skill purchasing system works great. There are always skills which make me think "I really want them" to look forward to unlocking. They also really matter, in at least 90% of the cases where I unlocked such a skill, battles got significantly easier or faster. Then the game progressed and new enemies showed up to make the game harder again until I got some more skills.
Speaking of enemies, when fighting them, I had to pay attention to what I was doing and not just spam something. They also played out a lot differently from other JRPGs until Lamar joined. Previously there was no dedicated healer, but he has great healing skills and the encounters accommodated for that once he entered the picture. I still had to pay attention to what I was doing, so they didn't become less tactical, just less unique.
Wonderful! I'm so glad you had a good time with the game so far and that it was tactically interesting. I don't remember the exact thread, but I had been reading some of your thoughts on battle design sometime around when I was making the battle system and I'm sure that influenced the game for the better.
As for the school, I agree, and I'll learn from that mistake and not make dungeons so huge anymore (except maybe for a bonus dungeon after the end of the game)
Weird and Unfortunate 60% Version Now Available!!!
author=NeverSilent
I've been shamefully neglecting RMN for a while now, and apparently completely missed the official testing phase. I'm very sorry about that.
Of course, I'll still try this new demo out as soon as I can! It's been a long, long time since I've last played this game. Let's see if it's become even better than before now.
No worries! :DDDD I'm just happy to have you play the game ^_^
If you really want to test, I am making a version with an added Global Switch script, and I want to see if the game runs, saves, and loads fine with it. Though my own tests just playing around with it seem to work just fine so far.
Weird and Unfortunate 60% Version Now Available!!!
author=Malandy
Cool! Thanks!
... Could I get my name in the credits? *shrug*
I'll add you to the Special Thanks section ^_^














