UNITY'S PROFILE

unity
You're magical to me.
12540
I don't want to wake up because I'm happy here.
Izrand Allure
A JRPG-style WLW romance adventure. Monsters have invaded Izrand! Heroes Vivica and Lynette find love and despair as they seek to save a continent.

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[RM2K] Encounter Rates/Steps

Hello! I could have sworn I saw a post like this in the past, but in searching for it, I couldn't find it.

The Encounter Rate steps you set in RPG Maker 2000 seem pretty wonky and I've heard this discussed before. Is there a way to fix that? Does it require a patch or plug-in?

Thanks a bunch! ^_^

[RM2K] Color palette of RM2k?

I'm going to attempt to resurrect a very old RM2000 game for the Revive the Dead contest. I want to redraw the enemy sprites but I remember that you can't just use any colors willy-nilly without them being converted, so I was wondering if anyone had a palette of the required colors, or any information.

Also, do most people just use midis for RM2000 games these days, or do they work out someway to use MP3s?

[RMVX ACE] TRG Making TP Refill While Walking

Hello everyone! On my VX Ace game, I've got a ring that makes characters regain TP each turn (which is the TRG parameter). I have the "Preserve TP" tag on every character But I also noticed that the characters with the ring equipped regain TP just by walking. Has anyone else noticed this and does the same thing happen with HP or MP regeneration?

This is a side effect that I don't want and I'm not sure how to get rid of it.

A "Boss Reunion" near the Endgame?

I'm curious about your opinions on this: In an RPG, is bringing back all the previous bosses and putting them in the final dungeon (perhaps with increased stats so they still challenge the player) a neat idea, or just a cheesy cop-out?

I always found it neat in old Mega Man games when they had you fight all the robot masters again, and in Chrono Trigger they had Lavos (in certain situations) mimic each of the bosses from the first half of the game.

But is reusing bosses like that just padding the game, or will players find it interesting to see how they fare against the same bosses now that they have greater access to skills and abilities?

Unity Plays Your Game!

EDIT: I'm no longer accepting new games into the list, as I've reached my ten-game limit. I may open it up again after I'm done playing these games, tho. Thanks, everyone!

Aside from making games, I love playing RPG Maker games, too ^_^ So I thought it might be fun to do a thread where people can put a link to their game, and then I'll play it and give my thoughts, plus feedback/critique if they want :D

Guidelines:

  • Topics like this can get out of hand, so I'm going to limit this to ten games. Once I've got ten suggestions, I won't take any more.
  • Games don't strictly have to be made in RPG Maker, but aside from RTP, I'd rather not have to install extra stuff to play them
  • While epic-length games are cool, I'm only committing to play the first three hours of your game. After that, I'll give my impressions. If I really like the game, I may still continue to play after that, though ^_^
  • Let me know if you'd just like my overall thoughts or if you want more detailed feedback. I'd be happy to do either.

Thanks a lot, and I'm looking forward to playing your games :DDDD

Playlist:

1) No Gold for Brigands by kory_toombs FINISHED (Comments here)
2) Mirror Boy by slashphoenix FINISHED (Comments here)
3) Slimey's New Adventure! by seiromem FINISHED (Comments here)
4) Dragon Fantasy: Heroes of Tsufana by Ephiam FINISHED (Comments here)
5) LEARSON - Chapter One by ralphthefifth FINISHED (Comments here)
6) Fiery by silversnake
7) Touhou Fantasy by Xenomic
8) Bunraku by Wabewalker
9) Whisper by Sviel
10) The Book of True Will by NeverSilent

Relationships in Games: Doing things differently?

I'm talking about the sort of relationships you find in Bioware games and other games where you can romance one of your allies. The only real version I've seen is the one where there are generally a bunch of multiple choice questions and it pretty much comes down to: If you can guess the answer that the person wants to hear, you can get them to like you more, and eventually move the romance further, until you have another multiple choice question, and then rinse and repeat.

But genuine relationships in real-life don't go that way. People like other people despite their differences, and while they generally don't like people who are mean or disagreeable, that doesn't mean they're going to lose respect for you if your likes and dislikes don't completely match up with theirs.

So, what if in a game while you still have the questions, but your answer doesn't raise or lower how much the other person likes you? What if, instead, the answers alter the outcome of the relationship more than on a simple "S/he likes me vs S/he likes me not" aspect? Such as, a character who has a philosophy that you, through your answers, disagree with causes her to inspect her own feelings on that philosophy and thus triggers a new scene about it later in the game?

I guess what this basically boils down to is: Can someone remove the whole sense of 'winning' or 'losing' from the equation of in-game relationships and still make it fun for players?

Yuri and Yaoi in one game? A question

Hello there! Hope this question isn't too out there, but I like both yuri (stories of two women in love) and yaoi (stories of two men in love) and was wondering: These two genres are already so niche, that if I combined them, would I essentially be making a game that almost no one would want to play?

Would it help those who are only interested in one category if I had you choose at the start of the game which couple (the two girls or the two guys) you wanted to primarily follow, with the other couple being side-characters if you didn't choose them? Then I could do almost two different stories in one game.

Just curious, as I sometimes come up with game ideas that, I fear, only really appeal to myself XD

Game Pitching Game

Thinking about the somewhat recent Game Name Game contest, I thought it might be cool to apply the "Short pitch" to existing games, as I often see people struggling with encapsulating their own games without huge blocks of text.

So I thought I'd make a game of sorts. It goes like this: Pitch your game (or a game that you like that could use some love) to me in 15 words or less. Underneath the pitch, put a link to the game's gamepage. Do not list the name of your game in the pitch or in the link, as you're selling the game on the description alone.

This will both give people pitching practice and give me more games to try out XD Remember though, the point is to get across what makes your game unique and worth playing in just 15 words or less. Also, it's preferable that the game at least has a demo, so we can see how your pitch translates into gameplay.

Name Box Question for Yanfly's Message System [VX Ace]

Hello! ^_^ I'm using Yanfly's Engine Ace Message System script for my game, and it has a great Name Window effect that puts up a name window when you type "\n<x>"

However, I'm making a custom system and I was wondering if there's a way to draw a Name Window in a specific spot, rather than have it limited to the "left, center or right" only choices in the script.

To be specific, I've got a picture of my character to the left, and want the message box to be resting right next to the picture:



Is there an easy way to do this, with scripting or otherwise? Thanks so much in advance ^___^

[VX ACE] White Wind

I have a skill that's basically White Wind from Final Fantasy; it heals the party equal to the caster's current HP.

I'm using the simple damage forumula of "a.hp" for this. However, while it works at first, as it goes down the line of characters and heals them, after it passes the caster, the spell heals the rest of the party more, as it's basing it off of the caster's now healed HP rather than the HP they had when they cast it, if that makes sense.

Is there a way to fix this, or is this an oddity of the ability that I'll just have to live with?

Thanks in advance :D