New account registration is temporarily disabled.

WHACKER'S PROFILE

Search

Filter

Titans Of Illumia

After beating the jellyfish boss of Elric's quest talking to the captain after the cutscene where you receive the compass from Elise will give another triple triad error.

Titans Of Illumia

Am I correct in assuming you must fill in or crack all of the floors without falling to get to the treasure in the sky fortress in the room with 4 chests guarded by spikes and crumbling floors or is the solution simpler and I'm just overcomplicating things.
Also, in the water titan dungeon to the left of the first room and up is a room which you need the zephyr boots to get anywhere. Going up will lead to a dead end with a paved floor and two goddess statues facing each other. It looks like something that screams a secret, but I find nothing.

Titans Of Illumia

1.The 100 LB knight skill heavy strike doesn't seem to do anything. For sure on Karena, who knows on other characters.

2. If you refight the sentinal boss from the aquaria titan dungeon within the dark mirror area the timer doesn't disappear when leaving and will remain on the screen.I purposely let the timer run down to see what would happen(nothing it kicked me out of battle as if I had escaped minus the gold loss) before i fought him for real and won, so that might be what triggered it.
(The timer disappeared eventually, but I don't know when so it's not permanent)

Titans Of Illumia

Titans Of Illumia

1.The winged blade synthesis description and possibly the winged blade description itself has a spelling error.

2.Talking to Elric outside the castle, then talking to the guards at the castle gate as Elric implies, then talking to Elric again will see you stuck for good unable to cross the bridges

3.In Elfheim's first house the elf that wants to fight won't let you open the chest if you beat her. I talked to her initially, refused the fight and left the house, when i returned to fight for the first time, she mentioned a rematch(despite never having fought her), I won and got cheated.

4.During the prologue with Karena, the mines with the boulders and pushable mine carts can cause all kinds of problems. The cart sometimes doesn't respawn if it breaks and the rocks return trapping you. Pushing the cart a ways then using a bomb, going into one of the caves with spiders and leaving will teleport the cart off the tracks. There is probable many other ways to break this area.

5. When the bearded fellow from Elric's prologue opens the door to aquaria in his cave, if you enter the door to the dungeon your save is disabled as expected, however leaving the dungeon doesn't bring back your ability to save. This could be very bad. (Proceeding to the town past the cave fixes the issue)

6. In the mountains west of slum town the cave next to the miners guild tent has a minecart that is unpushable and a dwarf blocking the way to a pit with a rope for climbing down. This could be working as intended and I just haven't gotten far enough to do anything here yet.

Titans Of Illumia

After the prologue, when the party is all together, talking to the guard standing directly outside Lauriett's mansion will crash the game with a reference error (triple_triad is not defined).

Everlong

I can confirm chocobo search works now.

Everlong

Something to keep in mind. The first boss and his hp bar made me think there was something wrong with the game. On default settings the hp bar isn't accurate for bosses. You only have to get somewhere around 1/4 or 1/3 of the bar down to kill a boss at that point in the game. As you get further the amount of bar to kill a boss increases, but so does your damage, so it evens out. So while it is arguable the bosses have too much hp, the hp bar isn't a good indicator for how long a boss will take.

Everlong

Kalledemos, pullus unda was an absolute nightmare for me and where the lag became unbearable. If you haven't already got past this section and assuming your lag is as bad as mine was, here are some tips. Turn on story mode for no encounters and collect your party members quickly and do exploring later. As you collect your members the lag slowly goes away. If your game turns into a stop-motion slideshow I've found that constantly entering and exiting your menu every 2-4 seconds will give a few brief seconds of playable game.

Everlong

Unfortunately it didn't work.