DOING IT! - WEEK FIVE
Posts
DOING IT!
Week the fifth.
Week the fifth.
DOING IT! is a community event ran each week where a prompt is given and those who wish to fulfill it post their work here. It is entirely optional, you may join at any time - even after a week has finished. Feel free to post as many pieces as you like. Feedback is encouraged.
DETAILED EXPLANATION/QUESTIONS/SUGGESTIONS HERE
RULES
- Post your work in the thread, preferably with some small explanation about it. Whether that be about any troubles you had fulfilling the prompt, how you went about it or how you think it turned out is up to you.
- Feedback is highly encouraged, but optional. No flaming please. Constructional critique is preferred. If you see a piece without feedback, consider leaving even a line about it. Keep feedback polite.
- Keep posts on/in topic. Try not to get too off-track, please.
- "Borrowing". As these threads may include both original graphical and musical creations please ask the creators instead of just adding them to your 'collections'. If authors don't mind adding full works, go ahead, but partial works are also encouraged. If someone states in their post that they do not want their work used, please try to refrain yourself from grabbing with your grubby hands. It makes you look like a fool and a thief when others' point it out. People have been given bad reputations and ostracized from communities for doing this.
- You may add to this topic at any time. A link to this and the other weekly topics to come will be added to the main topic each week. Feel free to add new work to any of them at any time.
If you have any questions, suggestions or ideas for prompts please see the
original thread.
ENJOY YOURSELVES!
PROMPT: CARTOGRAPHY STAGE I
Fifth week is apon us, lads and lassies and we've yet to tackle maps. So let's do so! This week your prompt is this - make a map. Whether it be drawn on paper, reasoned out in your mind or an actual map itself. For those who don't have projects or have finished theirs either post up a screen shot of your favourite map from a game you've played and tell us why, or just discuss what you believe a good map should have or be.
Go forth and create!
Fifth week is apon us, lads and lassies and we've yet to tackle maps. So let's do so! This week your prompt is this - make a map. Whether it be drawn on paper, reasoned out in your mind or an actual map itself. For those who don't have projects or have finished theirs either post up a screen shot of your favourite map from a game you've played and tell us why, or just discuss what you believe a good map should have or be.
Go forth and create!
Previous Topics
WEEK FIVE: CARTOGRAPHY STAGE I
Counts as a map, right? Sorry, didn't have time for fog effects or anything...
Something I made for my project before, but since I have changed the story of my game a lot, the focus completely went away from the university area (which this was meant to represent) so it's not useful to me anymore. Not sure if I'm still going to have an overworld for my game, I probably will but it might be something more like this:
Though I have to ask, since it says "Cartography" I assumed something more in the lines of overworld maps and such, but are regular in-game maps okay too?
Regular, in-game maps are fine. There will possibly be a few different map prompts later on, though, but we'll start this off with whatever maps you feel like.
I<3 that world map. ^.^ Especially the mountains.
And that looks really interesting, Chaos. Card game ahoy!
I<3 that world map. ^.^ Especially the mountains.
And that looks really interesting, Chaos. Card game ahoy!
Well, I've just finished my world map, I might post some pictures of that later once I make some more islands and polish up the edging of the map.
Well just recently I spent a bit of detail on this one map (and happened to take several screenshots). Being a 100% custom artist, mapping plays out differently. I really don't want to give my current RM project attention, but this map was really fun to improve. So heres an evolution of a single indoor map with my mental narration.
Ah yes, heres the part where I make the simple layout, the flooring and walls. This interior is going to be an office/bedroom for the main character. He's a journalist (or was anyway, the story starts with him owning a newspaper) anyway the idea is to make a den for a guy who writes and reads a lot. Of course there is something missing, furniture! Well I'll just go to my fav rip site and just... oh wait I'm doing everything from the ground up.
*several years of being lazy and pixeling later*
Finally this is where I make a bunch of stuff. The way I go about this is take an ingame screenshot of the ingame map, and then draw the furniture on it wherever I want. The big plus about custom graphics, you can pretty much throw anything out there thats within your imagination. I wanted to plaster the wall with newspapers and random stuff that a journalist would use to research or help him write whatever. The main character uses a rifle as a weapon so I decided to put it up on his wall. I needed something to fill the space in the middle so I made a table with a typewriter on it (ok use your imagination) that gives him a cool workspace to write up his final drafts. The rest of the stuff is what you'd expect from a normal bedroom, but I wanted to make sure it filled the entire room.
This is where I thought, "OK, this room is still pretty spacious." so I'm going to be subtractive and make sure the space is well defined. I also actually walked around the map in different speeds just to get the feel what its like to travel around in it. Lastly I added a hallway (because I forgot I like doing floor mapping meaning I do all the rooms/halls on 1 floor in a single map).
This is where I add the finishing touches (haha yeah finished, I still got a little more work to do). I decided a mirror would fill up the space even more and even be interesting for the cutscene that I'm going to make here (character looks at himself in the mirror after putting on his coat and stuff). I felt the chest below the bed was too wide and its appearance hard to make out, so I downsized it and made it overlap the bed to give it more depth. Theres also the typewriter sprite which I redid (because I had a friend or two not being able to tell wtf it was). Also you may notice the slight rearrangement with the coffee table near the window, I felt the picture frame overlapped with the window frames too much so I made it switch places with the silver mug (which was a pixel shorter).
By this time I got this map SORTA finished, at least functional for me to make a cutscene in. I still need to add a city parallax in the window, maybe improve the bed and change the discarded papers a little more. But yeah this is just how I work with maps (indoor ones anyway).
Ah yes, heres the part where I make the simple layout, the flooring and walls. This interior is going to be an office/bedroom for the main character. He's a journalist (or was anyway, the story starts with him owning a newspaper) anyway the idea is to make a den for a guy who writes and reads a lot. Of course there is something missing, furniture! Well I'll just go to my fav rip site and just... oh wait I'm doing everything from the ground up.
*several years of being lazy and pixeling later*
Finally this is where I make a bunch of stuff. The way I go about this is take an ingame screenshot of the ingame map, and then draw the furniture on it wherever I want. The big plus about custom graphics, you can pretty much throw anything out there thats within your imagination. I wanted to plaster the wall with newspapers and random stuff that a journalist would use to research or help him write whatever. The main character uses a rifle as a weapon so I decided to put it up on his wall. I needed something to fill the space in the middle so I made a table with a typewriter on it (ok use your imagination) that gives him a cool workspace to write up his final drafts. The rest of the stuff is what you'd expect from a normal bedroom, but I wanted to make sure it filled the entire room.
This is where I thought, "OK, this room is still pretty spacious." so I'm going to be subtractive and make sure the space is well defined. I also actually walked around the map in different speeds just to get the feel what its like to travel around in it. Lastly I added a hallway (because I forgot I like doing floor mapping meaning I do all the rooms/halls on 1 floor in a single map).
This is where I add the finishing touches (haha yeah finished, I still got a little more work to do). I decided a mirror would fill up the space even more and even be interesting for the cutscene that I'm going to make here (character looks at himself in the mirror after putting on his coat and stuff). I felt the chest below the bed was too wide and its appearance hard to make out, so I downsized it and made it overlap the bed to give it more depth. Theres also the typewriter sprite which I redid (because I had a friend or two not being able to tell wtf it was). Also you may notice the slight rearrangement with the coffee table near the window, I felt the picture frame overlapped with the window frames too much so I made it switch places with the silver mug (which was a pixel shorter).
By this time I got this map SORTA finished, at least functional for me to make a cutscene in. I still need to add a city parallax in the window, maybe improve the bed and change the discarded papers a little more. But yeah this is just how I work with maps (indoor ones anyway).
I just completed something outrageous. I put together the overworld map of both Breath of Fire 1 and 2. The above is a small resolution version, because the original image is 8000x5520 and is over 3 MB despite being a PNG file.
Notice how small is the Breath of Fire II map on the right. I couldn't tell while playing the game, I always thought it was a big world.
I'm definitely going to use this for my game. Sucks that it's a static image... Meaning, the ocean won't be moving on there. But the possibility of having such a map is too juicy to pass. That's what fangames are for, doing crazy stuff.
Darken, that is a truly sexy map.
EDIT: Damn F-G, that subway system looks pretty complicated. Looks to be a pretty big world.
EDIT: Damn F-G, that subway system looks pretty complicated. Looks to be a pretty big world.
I don't have a world map but I do have a "Hub" and it's still being worked on ;A:
It starts like this:
It starts like this:
Only screen that really has any mapping of my OWN is
post=143080
For some reason, it reminds me of 1873. Probably because everything is brown.
You're referring to Darken's screens right? In my case, it reminds me of Dhux's Scar. Must be the outlines of the objects shown.
post=143123disclaimer: z-levels, it isn't all that complicated, also it's not like it's shaped like that either :)
Well, the trains aren't operating since it's a riot and only some of those stations will actually be accessible. Besides, subway maps are always complicated!
post=143029
Well just recently I spent a bit of detail on this one map (and happened to take several screenshots). Being a 100% custom artist, mapping plays out differently. I really don't want to give my current RM project attention, but this map was really fun to improve. So heres an evolution of a single indoor map with my mental narration.
Ah yes, heres the part where I make the simple layout, the flooring and walls. This interior is going to be an office/bedroom for the main character. He's a journalist (or was anyway, the story starts with him owning a newspaper) anyway the idea is to make a den for a guy who writes and reads a lot. Of course there is something missing, furniture! Well I'll just go to my fav rip site and just... oh wait I'm doing everything from the ground up.
*several years of being lazy and pixeling later*
Finally this is where I make a bunch of stuff. The way I go about this is take an ingame screenshot of the ingame map, and then draw the furniture on it wherever I want. The big plus about custom graphics, you can pretty much throw anything out there thats within your imagination. I wanted to plaster the wall with newspapers and random stuff that a journalist would use to research or help him write whatever. The main character uses a rifle as a weapon so I decided to put it up on his wall. I needed something to fill the space in the middle so I made a table with a typewriter on it (ok use your imagination) that gives him a cool workspace to write up his final drafts. The rest of the stuff is what you'd expect from a normal bedroom, but I wanted to make sure it filled the entire room.
This is where I thought, "OK, this room is still pretty spacious." so I'm going to be subtractive and make sure the space is well defined. I also actually walked around the map in different speeds just to get the feel what its like to travel around in it. Lastly I added a hallway (because I forgot I like doing floor mapping meaning I do all the rooms/halls on 1 floor in a single map).
This is where I add the finishing touches (haha yeah finished, I still got a little more work to do). I decided a mirror would fill up the space even more and even be interesting for the cutscene that I'm going to make here (character looks at himself in the mirror after putting on his coat and stuff). I felt the chest below the bed was too wide and its appearance hard to make out, so I downsized it and made it overlap the bed to give it more depth. Theres also the typewriter sprite which I redid (because I had a friend or two not being able to tell wtf it was). Also you may notice the slight rearrangement with the coffee table near the window, I felt the picture frame overlapped with the window frames too much so I made it switch places with the silver mug (which was a pixel shorter).
By this time I got this map SORTA finished, at least functional for me to make a cutscene in. I still need to add a city parallax in the window, maybe improve the bed and change the discarded papers a little more. But yeah this is just how I work with maps (indoor ones anyway).
Love this stuff, Darken. The textures/patterns remind me of Paladin's Quest a little, but without the garish color scheme, so, in a good way.