APPLYING AUTEUR THEORY TO AMATEUR GAMES (PART I)

An analysis of some amateur game creators using a theory native to film criticism.

Applying Auteur Theory to Amateur Games (Part I?)
An analysis of some amateur game creators using a theory native to film criticism.


Disclaimer: This article may contain a lot of things you already knew, especially if you are a community fixture. In a best case scenario, hopefully at least some of them are things you didn't KNOW that you knew. In spite of the haughty title, I don't believe any of this to be particularly high brow discussion. More "theory of how 2 maek gaems" than anything else.

In film criticism, one convenient definition of auteur theory is:

In film criticism, the 1950s-era auteur theory holds that a director's films reflect that director's personal creative vision, as if he were the primary "auteur" (the French word for "author"). In spite of - and sometimes even because of - the films in question being made as part of an industrial process, the author's creative voice is distinctive enough to shine through all kinds of studio interference. In some cases, film producers are considered to have a similar "auteur" role for films that they have produced.


Auteur theory applies better to some directors than others. (Fun fact. Some time in 2008, I was paid to rewrite and expand that article using the wikipedia article on the same subject as a template. I believe the financial backers of NWE are actually moonies. Anyway they've neglected to credit me in any way shape or form and I have no idea how much the article has changed in the two years since I've worked on it. End sidenote.)

Of course, in the sense of "creator as primary author" it is obvious that auteur theory applies to almost all amateur games, most of which have only one (primary) creator. However, another interpretation of auteur theory is that it allows us to analyze the underlying characteristics of a creator, rather than a creation; in this case, to look at the traits of a game maker rather than a game.

To see how well (or poorly) this aspect of auteur theory applies to amateur game making, I will be analyzing the work of a handful of game creators looking for common traits and tropes (like those found and identified in the Kubrick article) . To ensure that the stuff I'll be analyzing will be a nice, fat slow pitch right over the middle of the plate, I'm only going to look at creators who have made two or more games; if a creator is only known for one game, it is impossible to tell if that game's traits belong to that particular game, or are hallmarks of the creator's vision and style.In the interests of not talking completely out of my ass, I will only be looking at authors who have made more than one game that i personally have played. If this is well received (in other words, generates any discourse other than tl;dr, wut, or stfu) I may publish other articles like this in the future, focusing on different creators.

Without further ado, let's look at our list of amateur gaming auteurs. I have selected four. Note that I am not making any value judgments or critical appraisals here, positive or negative, merely describing the styles of different creators. Finally, this will be a trait-based analysis which means here: nice, convenient bullet-point lists rather than a paragraph structure.

CRAZE

The "Crazegame" is the most obvious, popular example of auteur theory as applied to amateur games. The author himself has even written an article about it. (Hey, free plug!) Anyway, I have always liked crazegames, long before I thought of them as an example of auteur theory in amateur games, in fact, before most people even thought they were any good. So let's look (from the outside) at what makes one tick.

*An almost obsessive focus on deep, rich, and balanced mechanics. Crazegames don't omit stories and it's not like they don't have graphics. But they ABOUT numbers. Whether by character customization, a fourteen character party, or seven stats that interact in a way never dreamed of before, it is the innovation of numbers and love of numbers that drives a crazegame unstoppably forward.
*Zany, madcap, self-referential sense of humor. I will punch you into fucking OBLIVIION AM I RITE?
*Innovation over functionality. Many crazegames are, after a few iterations, balanced to a tee and often have flawless internal logic. But often a steep difficulty curve, dense and little-explained mechanics, or both may make them difficult to access for casual players or in extreme cases, anyone who isn't the creator.
*A focus on quirky characters, often a lot of them, and their interrelationships. Or, as Craze puts it, "add homoghey". Relationships, homosexual, heterosexual, and just plain weird, reciprocated or not, always seem to exist in most crazegames (with the exception of the epic monster dungeon explore series). Characters > Plot.
*Dungeons & Dungeons. Like Dungeons & Dragons, only replace the Dragons with Dungeons. Craze focuses on dungeon design more than most developers, with the exception of RM auteur Brickroad, whose entire purpose for game creation appears to be dungeon design, judging by Kinetic Cypher.

KENTONA

THE A IS FOR ANDERSON.

*Old Skool Kenton Anderson's games look, sound, play, and feel like classic NES or SNES era 8-bit or 16-but jRPGs.
*Customization and Non-Linearity You can create and customize your character, choosing race, class, skills, and equipment, and then explore a wide open world, in most Kenton Anderson games.
*Genericness or Archetypicality Kenton Anderson's game worlds are intentionally archetypical and "Standard Issue". The setting, story, and classes are not rare, strange, or exotic but by design something we have seen in a hundred other RPGs. This allows the player to immediately access and interact with the game's tropes and has generated a mass appeal; Kentona even has a game CALLED "Generica".
*Triumph of Fun Fun factor always trumps graphical pizazz, grand storytelling, and ostentatious mechanics and features in Kenton Anderson's games.
*Broad and Deep Kenton Anderson's landmark game, Hero's Realm, is tens of hours long; all of his games offer significant replay value and numerous sidequests, presenting a massive experience.

VIDEOWIZARD

Man does this guy ever deserve some recognition and analysis. In his own words "I've been at making games for RPG Maker for almost 11 years! No, they're not ALL Dragon Kingdoms games, just most of 'em."

*EXTREME Loyalty to a Specific Universe In spite of the above quote, I believe that VideoWizard has released over ten games...all of which to my knowledge are set in the Dragon Kingdoms universe and are sequels, reboots, and remakes of earlier games. It gets more extreme when you consider the fact that the entire thing is (based on? closely linked to?) a webcomic series that has existed in one form or another since at least 2003. That is some INCREDIBLE dedication to a specific world and characters; the exact opposite of the creative ADD I was talking about.
*Unbelievable Stick-To-Itiveness and Dedication I mean for the love of god, and all that is holy, he completed DRAGON KINGDOMS IV over eight years ago!!! No one has been especially kind to VideoWizard and the reception for most of his games has been far less than warm. This hasn't stopped him from making a million games, all constantly improving but staying in the same vein. He's demonstrated the same staying power by promoting DK on a bewildering variety of sites over the years.
*Go! Go! Go! The Dragon Kingdoms game(s?) I have played were ridden with bugs and cripplingly, overly hard (cheap and unfair would be more like it). Of course, I made the mistake of playing some early entries in the series. They could have improved since then. My point, however, is that VideoWizard is someone who MAKES GAMES and does not agonize about getting every little thing perfect.
*STRONG DIY Ethic For a while now, VideoWizard makes all aspects of all of his games himself, even the aspects he is less than great at. This is commendable, as is the DIY custom graphics that have characterized most of his recent releases.

LYSANDER86

Lys is the man. End of preliminary notes.

*Story Is King Whether it's an original novel (A Blurred Line), an original short story (The Blue Contestant), an adapted novel (The Book of Three) or an adapted video game (Phantasy Star), Lys is dedicated to telling you a story. Everything else about the production serves that.
*Graphics are unimportant. Fact 1. Lysander obviously doesn't give a shit about custom doohickeys, graphical consistency, map design, or lighting effects. Fact 2. The community is obsessed with all of those things. Fact 3. The community loves Lysander and all of his games. Go figure.
*Mechanics make a game unique. From A Blurred Line's addictive 'Draw' system to The Blue Contestant's exciting 'Class Change' mechanic, Lysander's design of mechanics and systems is what distinguishes his game.
*The game isn't too hard, you just suck. Expect to deal with brutally difficult sequences (from racing minigames to boss battles) without ever getting the impression the game is cheap, unfair, or poorly balanced. Lysander games tend to be very difficult.
*Likeable characters in an unlikable world Lysander games feature characters that are memorable, like-able, and fundamentally good people; often the world they take place in seems to be innately corrupt, however. This leaves the real "villains" faceless and unseen.

I would write a conclusion to this...but I suddenly want to play ABL again...

So...whattayathink, sirs?

Posts

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DE
*click to edit*
1313
And the point of this article is?
comment=25299
And the point of this article is?
We review games all the time, why not the makers?

Anyway, this was a good read. You are, however, particularly verbose in your own self-analysis. I'd recommend cutting that down to be more in line with the rest of the assessments.
Ciel
an aristocrat of rpgmaker culture
367
is lysander really on a list of rpg makers with videowizard
Max McGee
with sorrow down past the fence
9159
And the point of this article is?

If you read the article carefully enough, I'm SURE that is spelled out by either the title OR subtitle. You needn't look far.

comment=25305
comment=25299
And the point of this article is?
We review games all the time, why not the makers?

Anyway, this was a good read. You are, however, particularly verbose in your own self-analysis. I'd recommend cutting that down to be more in line with the rest of the assessments.

I was really self-conscious of this while writing the article. It's actually cut down a lot. I just know more about me than I do about other developers. It's not like I think I'm more important.

Ciel: I was trying not to look at anyone's relative goodness or badness here. I tried to make my analysis of VW's body of work as non-judgmental as possible. And I really do like the guy and his attitude. even if everyone in the world unanimously were to agree that every game he has ever made is fucking terrible, that wouldn't be really relevant to this article.
DE
*click to edit*
1313
It was a rhetorical question, but allow me to elaborate.

First, since we are all amateur game makers who mostly work alone, it is no surprise that games by people who have more than 2 or 3 releases under their belt share similarities. Your observation is not a revelation, it's truistic.

Second, your analyses are very superficial, you haven't even begun to scratch the surface. So, Craze's games are full of quirky humor, and are more about battles and wacky characters. This is something you learn after playing any two games by the guy. Oh, Lysander doesn't care about graphics! Like you wouldn't guess just by looking at the screenshots -_-

Third, analysis of your own person is a) pretentious to the point of bordering on masturbation, b) is really just hyping your own games, c) (the most constructive point) interpreting own work will yield drastically different results from interpretations done by others. This is the first time I see an "author/auteur" publically interpreting own work as an addition to interpretations of work of his colleagues. That work being RPG Maker games. This is hilarious.

Fourth, for all the talk about trying to promote well made, but lesser known games by lesser known makers and limiting hype this emerging cult of personality is really digusting. It's like you're trying your hardest to become a *popular* and *respected* member of this community by writing such articles and in general being everywhere you can add your 2 cents to. I don't like this; I feel like this site is slowly becoming a church for Craze, Kentona (no offense you two), and, eventually, Legion, and all the rest don't matter.

Bitter? Maybe. At least I'm being frank and don't hype my own work in each and every post I make.

Legion's games are DARK AND EDGY! Better put it on the box, kids love this stuff!
I thought it was pretty good, mainly because I think the whole auteur thing (or just the idea of a distinctive authorial viewpoint because i fucking hate the word 'auteur') is something I'd like to see a lot more of in amateur games. It's pretty much their main appeal to me, in fact. I don't care so much about polish or even fun etc so much as I do playing games that felt like they were made by an actual human being who put something of themself into the work, instead of churning out some derivative committee-designed garbage. It is, uh, a kind of dangerous approach in some ways since being an auteur doesn't mean someone is any GOOD (cf. the infamous argument that Michael Bay is an auteur). Pretty much the biggest and most obvious one I could name in the rpg maker community is fucking Mister Big T. But if that's the price to pay for valuing uniqueness and personality then so be it *bravely opens vault door, drowns in flood of anime dragon semen*
Max McGee
with sorrow down past the fence
9159
Well that was pretty harsh. Actually, DE, you are just being a complete dick. I had a longer response typed up but my browser ate it. If people are going to interpret part of my article completely contrary to my intentions, I'll just remove that part.

First, since we are all amateur game makers who mostly work alone, it is no surprise that games by people who have more than 2 or 3 releases under their belt share similarities. Your observation is not a revelation, it's truistic.

Actually, I think if I set out to prove the opposite I could. It might be obvious (the article even has a disclaimer as such) but it is not quite a tautology.

Second, your analyses are very superficial, you haven't even begun to scratch the surface. So, Craze's games are full of quirky humor, and are more about battles and wacky characters. This is something you learn after playing any two games by the guy. Oh, Lysander doesn't care about graphics! Like you wouldn't guess just by looking at the screenshots -_-

This is semi-valid, but only if you would care to add to the analysis with more in-depth commentary. Anyone who is smarter than me and/or more familiar with these authors is invited to contribute. It's part of the point of the article.

Bitter? Maybe. At least I'm being frank and don't hype my own work in each and every post I make.

Neither do I (although I hear this is something every single author/creator in any other medium does constantly, that this is how people get published/signed/produced/hired and so I don't know why it's so ultra-stigmatized here) . I have found than when I am frank (and let's be honest, me being frank is a bit nicer than most people sugarcoating) it is poorly received. And I am as bitter as anyone else, and these articles are an attempt to sublimate that bitterness into something useful and positive for the community, not a bid for popularity as you choose to see them.

Anyway I was expecting this although not from you. It's gotten to the point on this site where whenever I do ANYTHING, no matter how innocuous, I expect some kind of vicious backlash. At this juncture, I am afraid to check the comments on REVIEWS I've written for fear that someone has taken offense and launched a nasty tirade at me.

Anyway, let us get back on topic to discuss this theory and not how much I suck. For the sake of this I removed an entire section of my article.

***

Catmitts, I almost included you (your style seems very distinct) but I have not played any of your games and wasn't playing any games just for the sake of this article.
DE
*click to edit*
1313
So, what's next? Reviewing your own games and giving them the highest rating possible?

The only reason your wrote this article is to promote your own person. You disguised it as an article aspiring to be real (academic) criticism, even using appropriate terminology. Talk about misleading your audience.

Anyhow - don't treat this as an attack on your person, it really isn't. I like you and your games and you know it (Eldritch <3). But when I see articles such as this, no matter who wrote them, I... well, I post a reply that makes it clear I do not approve of such approach.

And stop frigging editing your comments. Your reviews, BTW, are all a good read.
comment=25317
I feel like this site is slowly becoming a church for Craze, Kentona (no offense you two)

I don't like this direction either. But I don't want fix it by cutting down Craze or I - I would rather elevate the rest of the community.

What I feel we need is more people, and in the short term, more "idols" (I couldn't think of a better word) to be prominent. Right now we do seem to have a lot of attention on a handful of people. I'd love to start to spread that out.
Max McGee
with sorrow down past the fence
9159
comment=25320
So, what's next? Reviewing your own games and giving them the highest rating possible?

The only reason your wrote this article is to promote your own person. You disguised it as an article aspiring to be real (academic) criticism, even using appropriate terminology. Talk about misleading your audience.

This is fucking bullshit as well as hurtful; it is inconceivable to me you could expect me to take this as anything less but a personal insult (hint: when you use the word "masturbatory", that generally isn't nice).

I removed the entire portion that used my games as a sample for analysis just to squelch this ridiculous and offensive theory. I don't know how else to respond to this insulting and false accusation; if the analysis of my games is removed entirely, surely no one can argue that it is the focal point of the article. It is not even THERE. There, now that I have said the same thing in ten different ways as I am wont to do, everyone can be very sure where I stand on this.

I don't deny that this article is only pseudo-academic. If I had really gone in depth we would be looking at a 15+ page unbelievably dry snore-fest here. Instead I kept this short and concise. But that clearly isn't your real issue here.

I don't like this direction either.

And I don't see this as happening period. I have found dozens of creators with just as many or more downloads than Craze and yourself. Many of them are far less vocal/visible. People download the games that the site puts forth as good; especially highly rated games. There is very little "cult of personality" effect.

Edit:

And stop frigging editing your comments.

No. I edit every comment or post I make about 14 to 15 times before letting it stand. It is basically a selective form of OCD.

Edit 2:

Your English is AMAZING btw.
comment=25322
I don't like this direction either.
And I don't see this as happening period. I have found dozens of creators with just as many or more downloads than Craze and yourself. Many of them are far less vocal/visible. People download the games that the site puts forth as good; especially highly rated games. There is very little "cult of personality" effect.

Well I hope that's true.

Maybe it just seems that way to me because we are both very vocal and present on the forums and comments.
Max McGee
with sorrow down past the fence
9159
gibmaker posts once every four hundred years and has five bazillion downloads for the longing ribbon (not the only example, just one off the top of my head.)
DE
*click to edit*
1313
It's great you've removed the bit about you. Now I feel like we're getting somewhere and there's still hope for this article.

I propose including Maladroit Him and/or Teo Mathlein in place of Legion. You can't deny those two are very "auteur", especially when working in tandem (I mean, Wilfred the Hero, for Christ's sake! It's as auteur as you get when it comes to RM community).

Oh, and I have nothing against this article being more academic and I doubt others would. More substance = better.
off of the top of my head I can think of catmitts, TFT, Anaryu and Ephiam as having an identifying style.
Max McGee
with sorrow down past the fence
9159
Yeah it's awesome that I had to cut something I spent time on just so people wouldn't "call me out" on something I wasn't trying to do in the first place. I'm really psyched to have to constantly compromise anything I do to avoid being harassed or abused. Let's have a fucking tea party.

Teo has only made one game, Teo and Brandon Abley have only made one game together. This means, (pseudo)-scientifically we can't analyze Teo and Brandon together as an auteur, because we can't assume that any other game they made together would be anything LIKE Wilfred the Hero.

We could analyze Brandon alone, but the games Him made on his own are nothing at all like each other (compare: Wilfred the Hero and Tyrant God Saga). Which might make for an interesting analysis in and of itself, and goes toward the fact that RM Creator as recognizable auteur != tautology.

One person I intend to analyze if I revise/expand/sequel this is AznChipmunk who has made a LOT of games in a LOT of genres. Much of his later work is with YDS though so this somewhat mucks up the auteur theory.
Max McGee
with sorrow down past the fence
9159
More substance = better.

*Max counters with tl;dr.

@Kentona:

Anaryu and Ephiam both seem like good choices and were both considered for this article.
Ciel
an aristocrat of rpgmaker culture
367
I do not think there is anyone more auteur in the RM scene than one 'Mister Big T'. While I can appeciate the deftness with which this article humiliated Videowizard, I find myself staggered by the senseless exclusion of T.
This is interesting, although I usually don't understand expressions with "creative" in them. Too vague.
But I read the article anyway, and HEY, this is like psychology! I always liked to analyze other people and doing this through the games they make is fun to read.
It's true, that you don't go too deep, and I wouldn't mind reading a more detailed version of it, though it may be true, that others with such perversions are few in number. Well, if you ever feel like it, go ahead.
Oh and it seems I read the article too late to read it, but analyzing yourself is usually an...interesting idea. It's like trying to draw you neghbourhood from above without ever seeing it from there (forget google maps). Certainly, who knows it better than you, but still, you never saw it. Yields interesting results, especially when you include someon else's analysis of yourself. Well it's a shame you removed it, but peace has it's price.
I sometimes questioned whether I was even capable of making a game that was completely serious. That I would make the attempt and fail because while writing I am always able to come up with some way or another to poke fun at whatever I am trying to do.

I think there is something to this whole auteur theory thing
Max McGee
with sorrow down past the fence
9159
@Yoshio: Yes, probably. : )

While I can appeciate the deftness with which this article humiliated Videowizard, I find myself staggered by the senseless exclusion of T.


Really, really, really, really, really wasn't my intention to humiliate VideoWizard.

I suspect you are all correct about Auteur theory being applicable to this Mr. Big T character. I just...don't want to play any of his games to find out.
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