RMVX ACE FEATURES AND DISCUSSION
Discussing the new features and changes in the upcoming RPG Maker VX Ace
- kentona
- 12/01/2011 06:03 PM
RPG Maker VX Ace is the latest in Enterbrain's RPG Maker series expanding on the features of its predecessor, RPG Maker VX. The RPG Maker series gives the user the tools and engine to create their own traditional JRPG but with the latest installments the entire back end of the game is open and written in Ruby so users can change the inner workings of the game or even create their own scripts or use ones created by others to completely overhaul their game into their dream RPG and RPG Maker VX Ace is no exception! RPG Maker VX Ace supports graphical assets in PNG form with alpha channel support, audio files in OGG, MP3, and MIDI format with the capability of setting loop start points for OGGs, and playback of videos in OGV format.
Some of the improvements of Ace over VX are:
- The return of unlimited tile sets!
- Add a third layer to maps to allow for more tiles stacked on top of each other
- Define your own battle algorithms and assign them globally or to specific items and skills without having to use the script editor
- Adds a new battle stat: TP. TP is meant to be used akin to the limit break or trance gauges in Final Fantasy 7 and 9 respectively to perform special attacks with the option of redefining how they're used allowing for rage-style skills integrated directly into the editor and other possibilities!
- Allow events to bring up the item menu and select an item allowing the player to use an item to interact with events seamlessly
- The Ruby interpreter is updated to 1.9 from VX's 1.8.3 which has significant speed improvements in processor intensive tasks
RPG Maker VX Ace has a Japanese release date of December 15th, 2011. Enterbrain has not announced that an English version will be made available in the future.
Here's some screenshots of VXAce:
The Map Editor
The Script editor with the "managers"
I see 1 lower layer, 1 event layer, and 1 weird layer that's probably Terrain Tagging as seen below. I also tried the tab thing and the lower layer replaces the upper layer.
Encounter Area Tagging for the 3rd option
The New Database Editor:
The New Class Editor: (You also set EXP here)
The New Skill Editor:
The Title Screen has now layer options and stuff. You can also change the color of the window skin too. ETc.
The Generator
Layering in effect
HOLY SHIT THE MUSIC IS ACTUALLY DECENT?!?!?!?!?!
THE MUSIC AND SOUND EFFECTS ARE REALLY NICE. Now they added XP sound effects apparently
WHOA you can control font size in the game without using scripts. See below:
They also added some new functions:
Menu screen with more save slots and ordering your party as much as you want :D
Status screen has biography and stuff now! It looks better than before!
Items Skills are now categorized
Equipment screen now has auto optimize and remove all
Battle Messages are super familiar e v e
Auto map name~
Shop~
Man I swear the music is really nice.
The animations and transitions of the windows are so cool and everything!
Lol Credits roll
Rhyme Shares:
Apparently autoshadows are affected by the shift key now so you can eliminate autoshadows with the shift key technically.
guys fucking curves here:
VXAce...H-happiness in a bottle
Download the trial: here!
Posts
author=NOACCEPTANCE772Then you should have made a post about it back on September 15th!
I can't believe this.
I found out bout VXAce 2 weeks before this site did.
I like the character generator.
I'll be making face graphic sets out of all the graphics from the famitsu character generator to use in the trial.
Here's something cool, when you put in something for the generator, RMVXAce will pick it up and put it in the list for the character generator, so no need to mod something to make additional items.
EDIT: Oh, fudge! Custom battlebacks are back!
I'll be making face graphic sets out of all the graphics from the famitsu character generator to use in the trial.
Here's something cool, when you put in something for the generator, RMVXAce will pick it up and put it in the list for the character generator, so no need to mod something to make additional items.
EDIT: Oh, fudge! Custom battlebacks are back!
Screen captures of the sample game, if you're too lazy to play (it's pretty fun, I recommend it!). Mostly covers nifty monster graphics.
http://rpgmaker.net/users/Craze/locker/Notbrave2_Screencaps.zip
http://rpgmaker.net/users/Craze/locker/Notbrave2_Screencaps.zip
author=Max McGeeI'd prefer Sony take a few lessons first, rather than Enterbrain. I mean come on, non-hashed passwords?!
I feel like enterbrain IT/security (if such a thing even exists, not sure of the size of the company) could learn a LOT from reading this thread. : )
Serious part of the joke post:
Enterbrain's pretty big, it's a widely known publisher of many things in Japan; largely books and magazines, but they also dabble in anime and (obviously) software, among other things.
One thing I like in the trial version is all the sample maps they added. There's about 120 of them all up and they're sure to come in handy for newbs to look at and mess around with so they can get their skills past the beginner levels.
I'm also in love with the newest face sets. They're just so damn prettyful! <3
Looks like a new RTP love is in order.
I'm also in love with the newest face sets. They're just so damn prettyful! <3
Looks like a new RTP love is in order.
Switching to Ruby 1.9 is a formidable advancement by itself. I tried to import a Ruby Extension file (.so) and instead of crashing like in the previous installments I merely got an error stating that "Ruby Extensions are unsupported by this version". If they are supported in the complete version or even as an additional upgrade, this opens a very large scope of possibilities.
So, VX projects won't be able to be opened in Ace, but will VX maps? I'm kind of stuck on how much more work to do on my project in VX with how great Ace looks.
Lol. Good thing you tried it out, Ness. Now not only can we break the event limit, we can probably even break the map limit!
Haha, well I'm glad a random question led to some new discoveries, but at least this re-energizes me to continue my project. Really looking forward to Ace now.
Limit breaking, especially of the accidental kind, is awesome~
EDIT: Also, how do I unsubscribe from this bulletin? ;_;
EDIT: Also, how do I unsubscribe from this bulletin? ;_;
author=KingArthurYOU CAN'T
Limit breaking, especially of the accidental kind, is awesome~
EDIT: Also, how do I unsubscribe from this bulletin? ;_;
(I am working at reworking the subscription system for engines, but it's not ready yet. What you can do is go to your User Profile settings and uncheck the box for Notices for Bulletins. This is disable notices for ALL bulletins past, present and future, though.)
Yeah!
How are my subscribed to this bulletin?+Thanx for checking up this problem Kentona.
How are my subscribed to this bulletin?+Thanx for checking up this problem Kentona.