Description

This year marked the 50th year of the first Pride marches to take place. With so much that has been going on in the world - so much discrimination, hate and ignorance - it's time we step up and shout proudly about who and what we are!

Often various groups are under-appreciated and under-represented.

Our identity is important, and thus, this event to create games with more representation of those who get a bum deal when it comes to this shit. Our culture, our race, our sexuality, our gender. Who we are matters and we deserve to be represented in ways that we can appreciate and share with others.

And thus begins a day for each year taken to throw open the doors of ignorance and expose the world to our flaming amazingness. Or something. Let's gammak!

Theme:

REPRESENTATION



Rules
- You have 50 days to make your game.
- Any resources allowed but be mindful of Let's Players and streamers when it comes to copyrighted content.
- Any engine.
- Game must be more than 20 minutes long. Longer time, longer game requirement.
- Event runs from Saturday the 11th July until Monday the 18th August
- Game must be created during that time.
- Must have an accepted game page so that you may submit.


SUBMIT ENTRIES BY MAKING A GAME PAGE, ADDING THE DOWNLOAD THERE THEN SUBMITTING IT HERE.





I don't think it needs to be said, but I'm going to say it now so no-one can say I didn't say it earlier - this event is not about representing hate groups nor racial groups that are already over-represented. It's to draw attention to those groups that are under-represented in media. So if I find a game about Brittany the straightest, whitest Cali teen who ever Cali'd and how she is falling in love with Stevie McWhiteboy, the straightest and whitest Cali boi who ever Cali'd, or a game about being a cop who gets to beat down black folk, I will revoke your ability to gammak. Somehow. I'll find a way. So help me Lord Aremen, I will.

Thank you, that is all.


Details

  • 07/11/2020 12:00 AM
  • 08/30/2020 02:00 AM
  • 20

Achievements

Registration

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Teams Members Entry
Red Team
Drow are Underrepresented! As the resident drow, I demand gammak!
KO Cupid
Team miraks a fuckupp
Project Matchmaker
Green Team
A Pan Girl with Depression and That One Friend
Fflo's "Rendez-vous en terre inconnue" with the wiccans
RADICAL TWIN GUITARS
Golden Girl Gays
Maybe Not An Empty Promise
Let's go hunt a Dragon!
Libbitea
OzzyTheRetired
Team Notifications
Enhanced by Gugure
Sam the Autistic Flies Solo Again
Looking for teams in all the wrong places
How do I do this within the closet?
Team Azure/Vermilion Re:Union
It's the 12th and I still haven't started

Posts

Gretgor
Having gotten my first 4/5, I must now work hard to obtain... my second 4/5.
3420
Between having to plan a move during a pandemic, and having to finish my doctoral thesis until October, I highly doubt I'll be putting my game out before the deadline. With that being said, I promise I'm still working on it from time to time, so it will eventually get done.

My question is: is it gonna be a less valuable piece, so to speak, if it doesn't make the deadline?
Fflo
Be careful ! I'm French
3650
News of the week:
Well, not too much work on the dialogues... The most important thing I did was using a generator to create every villager's sprite. But I'll be changing a few villagers as some of them really look like to others, and there's no children.
(One of the wiccans was a teacher and he's giving class to the village's children.)


This is the title screen. Some cricket sounds make the music.


Dialogue: "My grand-mother Abigail is the village's chief. She conducts the rituals."
(And don't worry, I'm starting with the French version but I'll make the English one when I'll have finished!)
AtiyaTheSeeker
In all fairness, bird shrapnel isn't as deadly as wood shrapnel
5424
Gregtor, I'm partly asking myself that same question. Don't be afraid to get cruel on the cutting room floor. We've got almost another month to construct game -- take that time to focus on what matters the most.

Aegix, I'm elated I got you to concoct an idea! I had no idea the enemy also had a countdown-to-disaster in the form of their own Limit Meter. Having an ultimate move for the Doggo that cuts down their own gauge seems legit. *_*
Gretgor
Having gotten my first 4/5, I must now work hard to obtain... my second 4/5.
3420
If I fail to finish my game in time, I only have myself to blame. Why did I pick a game idea that requires so much custom stuff?
author=AtiyaTheSeeker
Soooo... here's my ideas for the missing moves? I do like giving Fighters a counterattack move, but it's a bit OP in VX Ace/MV as it's basically a Physical Attack reflector, IIRC.

Yeah, I learned how insanely OP that was waaay back when I made Illusions of Loyalty. XD

-and a support-but-harmful move for Doge.

I thought along these lines and this led to a breakthrough.

I've decided to use the Party Limit Gauge on the enemy's side as the warning for when a super powerful attack is about to happen, instead of "At turn X the boss starts charging up. Next turn he does a thing".

So, with that in mind, the dog's final Advanced skill will reduce the enemy's Party Limit Gauge by a bit (and do some damage). Thanks for the brainwave!

-those moves are as intricate as I'd expect from Mayhem Maiden.

SHHH!!! :o Anytime that game is mentioned, you will summon people who start asking me how it's coming along!

I swear I intend to finish it, it's just that the next dungeon I'm making is a tremendous pain in the ass to make. I really REALLY shouldn't have committed to having each one have a unique puzzle gimmick, it gums up the whole works! XD
Gretgor
Having gotten my first 4/5, I must now work hard to obtain... my second 4/5.
3420
author=AtiyaTheSeeker
You seem on the right track, alluding to this optional item with text. Maybe NPCs can hint at a potential way in, but note that they have no idea? Then later, another vague hint can be dropped on finding it, but can be shown it's optional?


Thanks. I'll try to do that!
AtiyaTheSeeker
In all fairness, bird shrapnel isn't as deadly as wood shrapnel
5424
Soooo... here's my ideas for the missing moves? I do like giving Fighters a counterattack move, but it's a bit OP in VX Ace/MV as it's basically a Physical Attack reflector, IIRC. If Doggo is a buff-support, I'd been tempted to suggest a debuff, perhaps by tripping?

My main thoughts are to give a move that are similar to the Fighter and Doggo's niches, but are also different. In this case, a defensive-but-still-offense move for the former, and a support-but-harmful move for Doge.

I do like the party-based limit breaks, and those moves are as intricate as I'd expect from Mayhem Maiden. I also dig that lesser moves boost TP. The moves with setup are also lovely -- the Huntress' ones to punish buffs/debuffs, and the Doggo's moves to grant a boost if the dog is already buffed.

Edit, to prevent double-posting...
author=Gretgor
I need some help figuring out how to communicate that a certain optional secret is in fact an optional secret. I really don't want to outright say "this is an optional item, but props to you for finding it!" but I don't know what else I can do.

The items in question are keys to the characters' houses, intended only as a way to get the player to know more about the characters' backgrounds and lives. None of the houses contain any key items or anything necessary to beat the game, so some people may end up being misled as they enter a character's house in search of key items only to find out that it does not contain any.

What I'm doing right now is showing a message like "Ha, I can now enter X's house! I don't really need to do that to finish my job here but, you know, I might do it out of curiosity!"

You seem on the right track, alluding to this optional item with text. Maybe NPCs can hint at a potential way in, but note that they have no idea? Then later, another vague hint can be dropped on finding it, but can be shown it's optional?
Gretgor
Having gotten my first 4/5, I must now work hard to obtain... my second 4/5.
3420
I need some help figuring out how to communicate that a certain optional secret is in fact an optional secret. I really don't want to outright say "this is an optional item, but props to you for finding it!" but I don't know what else I can do.

The items in question are keys to the characters' houses, intended only as a way to get the player to know more about the characters' backgrounds and lives. None of the houses contain any key items or anything necessary to beat the game, so some people may end up being misled as they enter a character's house in search of key items only to find out that it does not contain any.

What I'm doing right now is showing a message like "Ha, I can now enter X's house! I don't really need to do that to finish my job here but, you know, I might do it out of curiosity!"
author=AtiyaTheSeeker
Aegix, what's the existing skill sets? I'd say to either fill a missing gap, or even a weaker version of an existing move. Things like, say, a Monk getting a self-healing move instead of a heal-anyone move that a Cleric might have?


Ok, so, this uses my old combat system, with 6 skills per person, you use the 2 weaker ones (or a normal attack) to generate TP, which is needed for the stronger skills.

Basically:
Attack or - Basic Skill +20 TP
+ Intermediate skill costs 40 TP
* Advanced Skill costs 60TP

Fighter:
- ???
- Heal and Status Heal
+ Damage over time
+ If this one kills an enemy, next hit is a Crit
* Damage and Debuff Defense
* Some kind of Finisher move or risky move (lower health = more damage?)

Huntress
- Ally +50 Evasion for one turn
- Damage and lower Agility (important since this is ATB)
+ Silence Mouth-based skills
+ Bypasses Taunt and Hits an enemy with Taunt (so you can open them up to your allies)
* More damage for any stat buffs the enemy has, and removes them.
* More damage for any Debuff your enemy has, gain agility for one turn if they have a debuff.

Gunner
- Damage, penetrates any Barrier then enemy has, and remove a lot of extra barrier on top of that.
- Remove evasion for 3 actions, lower defense for one hit.
+ Damage and Debuff Attack
+ Enemy Accuracy debuffed by 75% for one action.
* Charge up for a bit, then hit all enemies
* Charge up for a bit, then do unblockable damage that ignores defense.

Doggo
- Gain Taunt for 3 turns, Buff Self Attack and Defence for a turn.
- Provides Barrier for 2 turns, target ally also heals 20% HP for 5 Turns. (Basically a delayed heal)
+ All allies gain DEF. Use while Doggo has the buff, and everyone gains some Barrier.
+ All allies gain ATK. Use while Doggo has the buff, and everyone gains some ATB bar
* ????
* Heavy Damage, empty enemy's ATB bar and lower their agility heavily for one turn.

And finally, I have a stack of "Party limit breaks" that don't use up your turn to cast, but are limited by a second bar that the whole party shares.
- Boost an Ally's ATB bar by 50%
- Revive an ally
+ Big Defense boost for one incoming hit
+ Immunity to status effects for a short while.
* Remove any "charging up" effects on an enemy, and empties their ATB bar
* The caster gains their next turn almost instantly
! Whole party gains huge attack power for their next move
! Whole party is nearly invincible for a short while.

I've basically covered all my bases already. XD
AtiyaTheSeeker
In all fairness, bird shrapnel isn't as deadly as wood shrapnel
5424
Aegix, what's the existing skill sets? I'd say to either fill a missing gap, or even a weaker version of an existing move. Things like, say, a Monk getting a self-healing move instead of a heal-anyone move that a Cleric might have?

Gourd, your game concept seems like a ton of fun! Looking forward to it.
Combat system mostly done, half of it's actually implemented...

But now I'm blocked on the fact I'm missing 3-4 skills for my characters.

My fighter needs one weak one and maybe one advanced one (since the Huntress already has a "Gains power if enemy is debuffed" skill).

Gunslinger/alchemist needs a basic one.

Support Doggo needs an advanced one.

And I really feel like most of the niches I need are already taken by other skills.

Since fun/tough bosses are once again going to be the centerpoint of my game, I feel like I really need to get that aspect down pat before I can really do more than little nuggets of story scenes.

author=karins_soulkeeper
Still trying to figure out how to go to space...

People usually use rockets, or UFOs, or absolutely gigantic trebuchets last I checked.
Gretgor
Having gotten my first 4/5, I must now work hard to obtain... my second 4/5.
3420
author=pianotm
Gretgor
I just realized I have no idea how to use certain REFMAP town tilesets I've downloaded for this project, and I can't find examples anywhere. Gosh darnit.

I guess I gotta look harder.
Shackled Seas by me and Fomar use those. It's VX Ace but we just enlarged the 2k3 graphics. There's plenty of town maps for you to see.


Thank you! I'll check it out.
pianotm
The TM is for Totally Magical.
32388
Gretgor
I just realized I have no idea how to use certain REFMAP town tilesets I've downloaded for this project, and I can't find examples anywhere. Gosh darnit.

I guess I gotta look harder.


Shackled Seas by me and Fomar use those. It's VX Ace but we just enlarged the 2k3 graphics. There's plenty of town maps for you to see.
Still trying to figure out how to go to space...
Craze
why would i heal when i could equip a morningstar
15170
Gourd_Clae
I've got one dungeon done - going for two! Hopefully the game comes across as fun and lighthearted. that was really my only goal going in!

the concept is basically; 'in a world where people who experience extreme emotion can become monsters - rock star gays go globetrotting to revert the monsters lost in the corners of the world back into people via their sick jams'

there will be the power of rock and roll, the power of gay, and, of course, the power of Friendship! I even got Punky to help me out!


this sounds like a rollicking and even gayer version of zesteria/berseria lol. i'm all for it
Gretgor
Having gotten my first 4/5, I must now work hard to obtain... my second 4/5.
3420
I just realized I have no idea how to use certain REFMAP town tilesets I've downloaded for this project, and I can't find examples anywhere. Gosh darnit.

I guess I gotta look harder.
I've got one dungeon done - going for two! Hopefully the game comes across as fun and lighthearted. that was really my only goal going in!

the concept is basically; 'in a world where people who experience extreme emotion can become monsters - rock star gays go globetrotting to revert the monsters lost in the corners of the world back into people via their sick jams'

there will be the power of rock and roll, the power of gay, and, of course, the power of Friendship! I even got Punky to help me out!
pianotm
The TM is for Totally Magical.
32388
Multiple story paths. Not endings; paths. I'm going for it.
AtiyaTheSeeker
In all fairness, bird shrapnel isn't as deadly as wood shrapnel
5424
Holy smokes, 8/29 means that fifty days total is a a lot longer than I realized. I've been having some procrastination issues, but this seems a sigh of relief.

Right now, almost all the assets I wanna use are assembled. Some cutscene maps are done too. Oddly enough, I don't have the protagonist yet. If the game needs to meet twenty minutes, having more time means I could lengthen things more than I thought. I could even include a more full-fledged dungeon, if needed.

Procrastination aside, I'm really glad to be working on a game again. Doing it solo for a bigger project has been kicking my butt. I've also been unenthusiastic about using my MC and her setting. This jam is helping me feel good about using her again, heheh.
author=Liberty
I mean, you can make a demo, for sure, and you'll get a badge for that, but you'll get a better badge for a full game. As per usual. I'll also fix the time issue NOW and the banner issue in a few days.


Thank you, Libby! :)

author=karins_soulkeeper
I don't like ATB because it's like, half and half, if that makes sense? It's turn-based, but not quite turn-based. It's "action" but also not quite. I'd rather either a plain turn-based system (like most JRPGs) OR a non-turn-based "live action" system (like say Summon Knight or Dark Souls or Diablo or etc).


I hear you on that, which is why I dislike non-wait type ATB systems (outside of 1v1 fights)

The plugin I'm using pauses the fight during each turn, though, so ATB in this game mostly just provides some variation in when people's actions are available, and allows you do do the occasional "sick play" of "Enemy's turn is incoming, time to empty their speed bar or pop a Blind/Stun/etc NOW"