Description

M.O.G. "My Own Game" Multipart Event - Graphics Creation


In this event we will attempt create a graphics pack for a game. No prior experience is expected!

The intent is to get people out of their comfort zones and attempt the different aspects of game creation. The M.O.G. initiative be a 3-part event, with each event focusing on a different aspect - soundtrack, graphics, and game creation. This event will focus on the graphics - tilesets, charsets, facesets, battlers, battlebacks, animations, and so on. The music event will be running in parallel and will focus on soundtracks and sound effects. The final event will be game creation, wherein we create a game but only using resources created in the previous two events (+ general public resources, like RTP, to fill gaps)!

This is a pretty ambitious undertaking, but it sounds pretty satisfying, too!

The more forward-thinking among you might even plan a game now, and then build your resources around that idea, and make your OWN game with your OWN resources.



Submit either individual graphic resources, or partial or complete graphic packages. Share them in posts on the event profile and upload them to the official event page. Feel free to also submit them as a Resource to RMN's resource section (they are still subject to RMN's quality guidelines).

Your spriting CAN BE ASS. Your works could be filled with photoshop effects. But as long as they are YOURS they will still be accepted to the event!

THIS IS NOT A COMPETITION


For a graphics pack, what resources would you expect to make? For a fantasy setting, perhaps:

-Tilesets
-Charsets
-Facesets
-Icons
-Battlers
-Animations
-Battle backgrounds
-Window Skin

...and these are a little specific for particular games but still common:
-Title screen
-Game Over screen
-Parallax backgrounds
...and things like cutscenes, FMVs, menu systems, etc..

Your graphics pack should be comprehensive enough to supply most of a game's core art assets, in my opinion.

Legacy Works
You are free to submit custom legacy works of yours to this event. They are still subject to the "Free" caveats below.



We are doing this for the betterment of our game development skills. Familiarization with other aspects of game development, even if we never develop the expertise to be proficient in it, is still very valuable. That being said, I will be giving out achievements for:

-Complete Graphic Pack
-Individual Graphic Resources

...this includes achievements for the individual itemsets within a graphic pack (so, if you submitted a pack with charsets, facesets, tilesets, and battlers, you'd get 5 achievements in the end - 4 for the itemsets and 1 for the graphic pack).

-Legacy Works

...a single Legacy achievement will be given out if you submit any number of legacy works.



Works submitted to this event are expected to be public domain. You can place restrictions on their use on a per works basis (but please specify this in the upload and in a post on the event page). They can be share-alike, or creative commons, or free to use with credit to the author, or GPL, or free to use for non-commercial games, or just completely free, or something along those lines. Just make sure it is clear (and free)!

While the event is very RPG-centric (hey, we are RPG Maker Network afterall!), feel free to create a graphics pack or graphic resource for any genre of your choice.



It is my sincere hope that those of us here who are qualified sprites and artists might share with us their expertise and learning. Either by helping out individuals in the comments section, offering advice, or posting links to useful resources, or even as far as writing tutorials of their own.

Members who take it upon themselves to be super-helpful in this event will receive a special achievement!



When you guys share good links to tutorials, resources, graphics programs, or the like, I will update this section.

despanrs pixel tut's :)
http://rpgmaker.net/forums/topics/9908/
so hey i am working on a massive multi-part pixel art tutorial. i've written a lot of little tutorials and stuff in the past (unfortunately most of them are long lost). the goal here is to cover a shitload of topics, from the most basic to some pretty advanced stuff later on—as well as lots of smaller instructional lessons along the way.

Creating Pixel Art
http://www.pixeljoint.com/forum/forum_posts.asp?TID=11299
This tutorial is designed to explain what pixel art is, what pixel art isn't, how to get started making pixel art and how to make your pixel art better.

So You Want To Be A Pixel Artist
http://gas13.ru/v3/tutorials/sywtbapa_almighty_grass_tile.php
11 part series on pixel art for games

Creative Commons licenses
<Sailerius> I would suggest you only allow Creative Commons licenses. There's one to cover about every use case: http://creativecommons.org/licenses/

2D Will Never Die
This place has a few interesting tutorials and such. Probably the most interesting (at least to me) are the ones centered around using drawings as a base for pixel art, which make clever use of the Threshold and Index Color Mode in a way that I'd been trying to figure out on my own for a while.

Helpful Tutorial
Also I found this tutorial useful when I was first learning how to make pixel art and I thought it might be helpful for others.
http://makegames.tumblr.com/post/42648699708/pixel-art-tutorial

Paint.NET
http://www.getpaint.net/
I also highly recommend using paint.net for spriting, chipsets ect.
It's simpler and easier to navigate than photoshop, but is more advanced and has more features than ms paint. Also the recolor tool makes it super easy to change the color of your stuff.

Graphics Gale or Pyxel Edit
I also recommend Graphics Gale or Pyxel Edit since they're more game oriented! Both have free versions that shouldn't get in the way of your game making creation. Especially since IIRC remember Paint.net has Grid issues.

Basics for RM
Ace Basics:

Face Set = 384x192 with each face being 96x96.

Sprite Set = 384x256 with each sprite being 32x32.

B,C,D,E Tile Set sheets = 512x512 with each tile being 32x32.

Anyway here's the chipset template for RMK2000 and 2003

and here's the templates + info on using it for Ace and XP.

RM2k3 templates taken from Kentona!

Charset




Battle


Battlechar


Battleweapon


Chipset


Faceset


System


System2



Anatomy of an Autotile for RMVXA
For those drawing backgrounds:
Carapace is a great tool that allows you to freely create perspective grids, then paste them in your favorite graphics editor! ^^ ~

Tutorials and Techniques
Manga/Anime Creation
Ocean's Dream Tileset Tutorial

Details

  • 08/15/2014 12:00 AM
  • 12/02/2014 05:59 PM
  • kentona

Achievements

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Posts

While my primary goal will be to do a retro early SNES graphics pack, but with stylings influenced by Dr. Seuss and the old He-Man cartoon, I will probably finish off my Aether Pulse graphics and submit them, too:












This place has a few interesting tutorials and such. Probably the most interesting (at least to me) are the ones centered around using drawings as a base for pixel art, which make clever use of the Threshold and Index Color Mode in a way that I'd been trying to figure out on my own for a while.
Ratty524
The 524 is for 524 Stone Crabs
12986
I don't know if I'll do something for this or not.

If I do, It will pretty much be a gameboy-styled RTP/starter pack inspired by Pokemon Red/Blue's graphic style.
I'm in! One question, though: Is it okay to submit Visual Novel-style resources for this? (E.G., sprites, BGs, that sort of thing.) Either way I'll try to make sure they'd work for a traditional RPG as well (like, say, sprites doubling as battlers), but this'll let me know which genres I should focus my time on.
IDK if I should do this, My art skills are sub-par at best... And as for the music, well... even though I enjoy good music, I kinda have tone deafness. Which means the maximum number of notes I can hear in a song is four. So even though i was looking forward to sharing my crap drawings with you, I can't do both and link to the final event, so yeah...
Ebeth
always up for cute art and spicy gay romance
4390
Do the resources we create need to be for ace or can they be for another rpgmaker engine?

Also I found this tutorial useful when I was first learning how to make pixel art and I thought it might be helpful for others.
http://makegames.tumblr.com/post/42648699708/pixel-art-tutorial

I also highly recommend using paint.net for spriting, chipsets ect.http://www.getpaint.net/
It's simpler and easier to navigate than photoshop, but is more advanced and has more features than ms paint. Also the recolor tool makes it super easy to change the color of your stuff.
author=Healy
I'm in! One question, though: Is it okay to submit Visual Novel-style resources for this? (E.G., sprites, BGs, that sort of thing.) Either way I'll try to make sure they'd work for a traditional RPG as well (like, say, sprites doubling as battlers), but this'll let me know which genres I should focus my time on.
Any genre is accepted! The event just uses an RPG as a guideline.

Also, they can be for any engine. You should probably specify which engine in your download name, though. Like:

kentona_ColourfulFantasyPack_RMVXA.zip

That way casual visitors can pick it out easily.
I was planning on drawing some characters! What an awesome coincidence!
author=Ebeth
I also highly recommend using paint.net for spriting, chipsets ect.http://www.getpaint.net/
It's simpler and easier to navigate than photoshop, but is more advanced and has more features than ms paint. Also the recolor tool makes it super easy to change the color of your stuff.

I also recommend Graphics Gale or Pyxel Edit since they're more game oriented! Both have free versions that shouldn't get in the way of your game making creation. Especially since IIRC remember Paint.net has Grid issues.
Ebeth
always up for cute art and spicy gay romance
4390
author=Archeia_Nessiah
I also recommend Graphics Gale or Pyxel Edit since they're more game oriented! Both have free versions that shouldn't get in the way of your game making creation. Especially since IIRC remember Paint.net has Grid issues.

Thanks for sharing, I had no idea there were art programs geared towards game making! I just checked out Pyxel and it looks SUPER useful.

I was wondering if you could elaborate on what you meant by grid issues. I have been using paint.net for a while and haven't run into any issues yet. But I definitely don't want to end up screwing myself over later by doing something stupid.
I've been a long-term friend of Graphics Gale (Either Archeia or Ocean have shown it to me back in 2008) and it's simply sub-par.
But I didn't know about this Pyxel thing.
And OH MY GOD
Didn't download yet but looks AMAZING
Tile making with that should be simply incredible o_o
o_o
I hope it's as functional as the site says but OH MY
GOD
OH MY
OH
MY
GOD ;_;
The more forward-thinking among you might even plan a game now, and then build your resources around that idea, and make your OWN game with your OWN resources.

Pfft... Thought. Planning. lolwut m8?
I think I'ma just try to make random shit with no rhyme or reason!
CashmereCat
Self-proclaimed Puzzle Snob
11638
author=turkeyDawg
The more forward-thinking among you might even plan a game now, and then build your resources around that idea, and make your OWN game with your OWN resources.
Pfft... Thought. Planning. lolwut m8?
I think I'ma just try to make random shit with no rhyme or reason!


That's my plan too. Then you find a way to put all your disparate resources into one game. Lol. It will be the most tonally inconsistent, most glorious game ever.
I grabbed Pyxel and this is what I've completed so far. (Note: I've never done anything like this. Except for maybe the pixel quilt)



I'm fairly certain that I've done something drastically wrong.
author=MajoracanKing
I grabbed Pyxel and this is what I've completed so far. (Note: I've never done anything like this. Except for maybe the pixel quilt)



I'm fairly certain that I've done something drastically wrong.


The tree, bush and plants seem to be drawn over a copy of the grass tile instead of a blank background. That's about all I can see that would be objectively wrong with your tiles.
SunflowerGames
The most beautiful user on RMN!
13323

Grass and trees need to be separate tiles.

You should make ground tiles A-2 and everything else B,C,D,E.

The tiles in B-E (trees, etc...) should have transparent backgrounds so that they
can go over any ground you use in A-2.
I just uploaded my legacy pack! It's licensed under Creative Commons Attribution 4.0, which means you can use it in any commercial or non-commercial games so long as you credit me. Also, I didn't bother cutting the clip art pieces into separate images, so if that's going to be a problem please let me know as soon as possible so I can fix it.
Thanks, I thought that might be the problem. I'll get on that..... after schoolwork. D:

Never mind, I forgot it at school....
author=Ebeth
Thanks for sharing, I had no idea there were art programs geared towards game making! I just checked out Pyxel and it looks SUPER useful.

I was wondering if you could elaborate on what you meant by grid issues. I have been using paint.net for a while and haven't run into any issues yet. But I definitely don't want to end up screwing myself over later by doing something stupid.


My memory is a bit woozy, but some people I know who used paint.net had to download a separate plugin for grid guides and have a hard time making sheets with it.
The problem with the gridmaker plugin for Paint.NET is that all it does is just draw a grid on the current layer of the piece with 1px-thick lines, which may get a little confusing at first when you have to be careful about the pixel precise positions of things within the grid. Besides, since all that plugin does is draw on the piece, you still can't snap your cursor to the blocks to make positioning things easier.