Description

“Greetings, Clone! I see you have heeded the call; yes, the call to construct an episode of diabolical proportions! Even if you’re a fresh clone or a veteran, now is your chance! Assist me by contributing a level or three to my cause, and we’ll give Mario and Co. a run for his money!”
Memo #1: Toolkit
-You require the SMBX engine to build the levels with.

-Save your level inside this folder; the folder contains the graphics that will be consistent throughout all level. Additional custom assets are in fact encouraged. If you wish to override a certain graphic, please submit a request form to Toadly Labeled: Seiromem

-Please name your levels like so: Username_Levelname

Memo #2: Level Creation Guidlines
-Your may create up to three levels of any difficulty. There will, however, be three “Worlds” not defined by theme, but by difficulty. Creating an easy level, a moderate level, and a difficult level is the recommended spread.

-Your level must contain a factory sub-theme. This theme may be as prominent or subtle as you like. Otherwise, you have creative freedom.

-Your levels must contain at least 1 variety of Hypno-Toad, as given in the Super Doctor Toadly World folder. Custom Hypno-toads are acceptable and encouraged.

-Your level must contain these essentials to every level: A Midway point (SMBX only allows one per level) A Power up at the beginning of the level and right after the midpoint at least, 5 Yoshi coins, which will have the same value as a 1-up, and must end in a SMB2 Exit, which is the pinkish orb next to Birdo on the SMB2 tap of the NPC screen.

-Avoid these common design pitfalls: Soft-Locking: Where Mario can become trapped in a level and not able to exit bar closing the game and starting back up again. Examples of soft-locking include: A pit Mario cannot jump out of, an essential NPC (such as a P-Switch) not spawning, or generally having forward progress be halted without any way to progress. Use Invisible Blocks responsibly, do not put them over pits players are supposed to jump over to cheat them out of a life. Such strategies are below a mad genius such as yourself!

-Your level must be able to be beaten by these characters: Mario, Luigi, and Toad.

-Your level cannot contain a boss; mini-bosses are fine, however.

-Your level may have a secret exit (a SMW Key and SMW Keyhole) but only a total of 6 levels may contain one. These secret exits will lead to treasure vaults, so hide them well!

Memo #3: Quality Control
Dr. Toadly labeled: Seiromem will be testing all levels submitted and providing feedback, which you are expected to take into consideration and revise your level until it is acceptable. Other participants are encouraged to test each others levels and give feedback as well, however Seiromem will have the final say on whether a level is accepted or not. Don’t worry about having the level be perfect on the first try; Seiromem will be making levels too, and would like your feedback on them!

”As you can see, quality is preferred and will be cultivated! Do not worry too much, as us Veteran Toadlys will assist you and make your level the best it can be! While we work together, we shall create an episode that shall never be forgotten by Mario!
Mwuhahahaha!”

Memo #4: Endgame
Once the event is over, all participants’ levels that have been accepted will be compiled into a single episode. After it has been compiled, a beta-version shall be released for testing by those who have submitted their levels. Once testing is completed, the episode shall be released, for all to play!

Details

  • 04/10/2018 05:10 AM
  • 05/20/2018 05:10 AM

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Posts

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that banner reminds me of rise of the mushroom kingdom
Illy
Professional Amateur
3294
Is Hali running this one? *shot*

You seem to have 2 incomplete levels in this zip file;
Seiromem-Woodworks, and Mecha-zone. Relevant, or should be deleted?

Also, are we allowed to use our own additional assets on these stages (music, graphics, etc.) and does the theme need to be SMB2 or whatevs?
halibabica
RMN's Official Reviewmonger
10739
I will attempt to create a thing for this.
Seiromem
I would have more makerscore If I did things.
5183
author=Illy
Is Hali running this one? *shot*

You seem to have 2 incomplete levels in this zip file;
Seiromem-Woodworks, and Mecha-zone. Relevant, or should be deleted?

Also, are we allowed to use our own additional assets on these stages (music, graphics, etc.) and does the theme need to be SMB2 or whatevs?
I have no idea how those two level files got in there, but either way nope! They should be deleted!

You can use any custom assets you want, you just have to use those Toadly graphics at least a little, and the ones in the folder are consistent throughout all levels. So you could re-skin a Rex, but not a Hammer Bro. The Reskin does not have to be a "Toadly-ized" version.


Also a small thank-you to whoever made that little "The clones are coming..." tag and the front-page event description! Sorry you had to do it, it was my first time setting up the event page myself =X

Either way, I hope we get some neat levels, or at least overflowing with TOADLY-NESS!
halibabica
RMN's Official Reviewmonger
10739
I wonder if this event couldn't use some context. The in-character description is nice, but those who aren't "in on it" would probably find this rather confusing.
kentona
Autobots rollout, eh?
20442
I am rather confused.
pyrodoom
I am Pyrdoom, Hedgehog of Fire and the Time Controller.
1369
So, is this basically the factory variant of Castle Masterpiece set?
This seems... interesting~ >:3

I'll try my best to make a level if I can. I don't want to be left out .3.
halibabica
RMN's Official Reviewmonger
10739
from pyrodoom
So, is this basically the factory variant of Castle Masterpiece set?

I feel like this post summed it up perfectly, but here's a primer anyway:


Meet Dr. Toadly. He looks like an ordinary Toad (if Toads had evil eyebrows), but he's actually a maniacal mastermind! He's also actually a clone. Dr. Toadly's love of insane factories has resulted in an army of clones of himself, who carry on his legacy. Creating diabolical deathtraps for Mario is their only goal!

Have you looked in a mirror lately? You might be a Dr. Toadly, too...and if you are, you must answer the call. Super Dr. Toadly World is coming!
Illy
Professional Amateur
3294
Dibs on the Dr. Toadly clone what has blue spots on his shroom cap.
halibabica
RMN's Official Reviewmonger
10739
Mind you, Toadly clones are not to be confused with Hypno-Toads, which are just regular Toads under Dr. Toadly's control.
Seiromem
I would have more makerscore If I did things.
5183
Thank you very much Hali! Now, Imma try and finish one of the boss levels to help kickstart some imaginations here!
pyrodoom
I am Pyrdoom, Hedgehog of Fire and the Time Controller.
1369
Alright. :3
I think I may attempt to make two levels based on my two personas, toadafied.
Julian normally isn't evil though but like, fuck it, she's a Dr. Toadly and SUDDENLY WATER FACTORY DROWN BI- wait, Mario can't drown.
Dami.

But a Dr. Toadly labelled Orion would be perfect and if I did it right, would be mindfucky.
Hopefully I do it right.
So you want us to make difficult Mario levels which are hard to complete or you always die at? Sorry that I'm slow. Also what in the world is a SMB2 Exit NPC?
Seiromem
I would have more makerscore If I did things.
5183
Is that the feeling you get? Because that's not at all the case. Although, there's technically nothing stopping someone from making 3 difficult levels, some easy levels would be appreciated... alright, I think I'll also clarify that you should have 1 easy, 1 moderate, and 1 difficult level, but not en enforced rule or anything.

Also clarifying that the enemies are "Hypno-toads" and not Dr. Toadlys themselves, and clarifying most of the guidelines. Probably should have had someone proof read this. Things to learn!

The SMB2 Exit NPC is the NPC in the SMB2 Tab of the NPC window under the "Exit" category. It should be the only NPC in that category, left of the "Boss" Category and to the right of the "Items" category.
author=Seiromem
Is that the feeling you get? Because that's not at all the case. Although, there's technically nothing stopping someone from making 3 difficult levels, some easy levels would be appreciated... alright, I think I'll also clarify that you should have 1 easy, 1 moderate, and 1 difficult level, but not en enforced rule or anything.

Also clarifying that the enemies are "Hypno-toads" and not Dr. Toadlys themselves, and clarifying most of the guidelines. Probably should have had someone proof read this. Things to learn!

The SMB2 Exit NPC is the NPC in the SMB2 Tab of the NPC window under the "Exit" category. It should be the only NPC in that category, left of the "Boss" Category and to the right of the "Items" category.

Cool thanks. I might join this, but maybe not. :)
Late for the show but ready to go! Animebryan is here to make levels & more importantly, Video Test them!

So of the max of 6 secret exits in this game, how many are left available?
pyrodoom
I am Pyrdoom, Hedgehog of Fire and the Time Controller.
1369
I think I'll take 1 secret exit, perhaps for the Dr. Toadly labeled Orion.
Seiromem
I would have more makerscore If I did things.
5183
author=Animebryan
So of the max of 6 secret exits in this game, how many are left available?


If I count this as you claiming one, 5! And then Pyrodoom took one, so after you and him 4 are left. Not all the secret exit "slots" need to be taken, but that is the absolute maximum number of them.
Sweet! I'll take 1 of them since I'm good at hiding them. Also, how do you feel about Wall-Zipping in this game?
Seiromem
I would have more makerscore If I did things.
5183
Oof, another thing I missed in the event description.
Personally, I hate wall zipping. Its glitchy and can cause unnecessary deaths. Please refrain from wall-zipping.
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